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121. [Request] SocksFour's Mass Driver officer weapon - in Feedback/Requests [original thread]
Cosgar wrote: +1 But after they fix the bugs and un-nerf it first Agreed
- by shade emry3 - at 2013.05.13 11:29:00
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122. [Request] SocksFour's Mass Driver officer weapon - in Feedback/Requests [original thread]
^^ do i have to explain this ? :)
- by shade emry3 - at 2013.05.13 11:25:00
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123. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
King Kobrah wrote: undeadsoldier90 wrote: King Kobrah wrote: undeadsoldier90 wrote: First off its not poaching if the players aproached me. Secondly proof? Because im pretty sure I never sent a single person who joined recently a mess...
- by shade emry3 - at 2013.05.13 02:02:00
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124. [[Feedback] Consistency] New Elite pack - in Feedback/Requests [original thread]
Ghural wrote: Also. The word 'Dren' has been used in scifi shows instead of the word 's**t' Enjoy your s**t permanent items. no worry's here, I already have the cash set aside for this set, and the other two. I will let you know if they li...
- by shade emry3 - at 2013.05.12 10:19:00
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125. I give up (voice chat) - in Technical Support/Bugs [original thread]
Forward port 50000 on your router to your PS3 IP address, make absolute certain that upnp is not turned on as it can reserve this port thus blocking the ps3 request to use the port to sonys network.
- by shade emry3 - at 2013.05.12 07:49:00
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126. [Bug] Nanohives have no ammo indicator in weapon wheel. - in Feedback/Requests [original thread]
Cross Atu wrote: DJINN leukoplast wrote: In Chromosome, if you threw all your nanohives and brought up your weapon wheel, you would instantly know that you had no more left (can't remember if it was a little red zero or what, but it was some...
- by shade emry3 - at 2013.05.08 09:58:00
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127. [BUG] Faulty Nano-Injectors - in Technical Support/Bugs [original thread]
RydogV wrote: The issue of downed friendly body placement has always been a issue in the successful use of Nano-Injectors throughout various builds. Most players have seemed to adapt to the quirky nature of the mechanic and except that in certa...
- by shade emry3 - at 2013.05.08 07:00:00
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128. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Banjo Hero wrote: Seems like a lot of folks aren't reading any of the key posts in this thread. Here's a little refresher ;) Marc Rime wrote: Marc Rime wrote: It could very well be that this happens even if the game ends on clones, but...
- by shade emry3 - at 2013.05.08 06:57:00
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129. [UPRISING] Match ended prematurely - in Technical Support/Bugs [original thread]
Maximus Creed wrote: I was just in my first match, a FW battle. Both teams had roughly half MCC armour remaining, and then suddenly I got a loading screen and found myself back in Merc Quarters...no scoreboard, nothing. i noticed it happeni...
- by shade emry3 - at 2013.05.08 06:45:00
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130. [bug] Nanite injector revive isshue - in Technical Support/Bugs [original thread]
"I did some research into the needle problem with the logis, (as in the nanite injector). there is a bug that can be reproduced as followed: 1. Merc dies. 2. Merc is viewing kill stats. 3. (if a Logi stabs the nanite injector into a player still ...
- by shade emry3 - at 2013.05.08 06:41:00
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131. [Crime] Somebody has stolen Solar System model from my MQ! - in Technical Support/Bugs [original thread]
CCP Android wrote: Hi, We needed to disable the Starmap until we can get it working the way we want it to work. It will be added again, but I'm not sure when. Until then I have a hangar full of these things HEY! who said you could play ...
- by shade emry3 - at 2013.05.08 06:39:00
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132. Revivable mercs lack revival icon. - in General Discussions [original thread]
bump
- by shade emry3 - at 2013.05.08 06:36:00
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133. Revivable mercs lack revival icon. - in General Discussions [original thread]
Zero Harpuia wrote: I would prefer 1, but how about you let the Logi's choose, as outlined here. https://forums.dust514.com/default.aspx?g=posts&t=74250&find=unread you could post it here where the dev might actually read it..cop...
- by shade emry3 - at 2013.05.08 06:30:00
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134. The Icon for Revives: Take a lesson from those who came before. - in General Discussions [original thread]
Zero Harpuia wrote: We have a new Revive system in place where a Revive Icon only shows when someone specifically asks to be revived. Many people like it, many dislike it because the ability to call for a revive is hidden on the redeploy screen...
- by shade emry3 - at 2013.05.08 06:21:00
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135. Revivable mercs lack revival icon. - in General Discussions [original thread]
WyrmHero1945 wrote: First of all: remove the "kill cam". Waste of time feature really. -Make it exactly like in Chromosome, bleedout screen. -Call for help/go to map option -When selecting "go to map", can still "call for help" or deploy to...
- by shade emry3 - at 2013.05.08 06:18:00
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136. Revivable mercs lack revival icon. - in General Discussions [original thread]
Orin the Freak wrote: Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't f...
- by shade emry3 - at 2013.05.08 06:16:00
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137. Revivable mercs lack revival icon. - in General Discussions [original thread]
crazy space 1 wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's bet...
- by shade emry3 - at 2013.05.08 06:14:00
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138. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by shade emry3 - at 2013.05.08 06:11:00
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139. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by shade emry3 - at 2013.05.08 06:07:00
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140. Revivable mercs lack revival icon. - in General Discussions [original thread]
Medic 1879 wrote: Also before people assume people are just not hitting call for help I have confirmed and reported a glitch where even if you click call for help your revive icon is still no where to be seen. send a a bug report to suppo...
- by shade emry3 - at 2013.05.08 06:01:00
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