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441. The true OP weapon - in General Discussions [original thread]
Niuvo wrote: duvolle is op, yup. the only gun that I dislike getting killed by at long range. yup, it's always the duvolle. the easiest weapon with a lot of damage to use. way to go guys. What must you think of the scrambler since its mo...
- by semperfi1999 - at 2013.07.08 17:12:00
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442. The true OP weapon - in General Discussions [original thread]
DUST Fiend wrote: Just gonna chime in again here. Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente :/ If nothing else check ...
- by semperfi1999 - at 2013.07.08 16:52:00
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443. The true OP weapon - in General Discussions [original thread]
DUST Fiend wrote: semperfi1999 wrote: You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was mean...
- by semperfi1999 - at 2013.07.08 16:49:00
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444. The true OP weapon - in General Discussions [original thread]
Scheneighnay McBob wrote: Sinboto Simmons wrote: Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot. That being said. The gar is also the most us...
- by semperfi1999 - at 2013.07.08 16:46:00
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445. The true OP weapon - in General Discussions [original thread]
Mamertine Son wrote: Come on semperfi the Duvolle eats scrambler and I'm an avid scrambler wielder, I love that gun, but every time I step in front of some one with an AR or HMG I back the hell off. The scrambler is good at a distance and thank...
- by semperfi1999 - at 2013.07.08 16:40:00
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446. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Delenne Arran wrote: Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there...
- by semperfi1999 - at 2013.07.08 16:18:00
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447. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Yes because the percentage of use is what determines whether a weapon is OP or not. My goodness its no wonder CCP has no idea how to balance weapons if they are taking advice from ppl like this.
- by semperfi1999 - at 2013.07.08 16:13:00
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448. The true OP weapon - in General Discussions [original thread]
Sinboto Simmons wrote: Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot. That being said. The gar is also the most used weapon in the game by assa...
- by semperfi1999 - at 2013.07.08 16:11:00
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449. The true OP weapon - in General Discussions [original thread]
Cosgar wrote: Yeah, we already knew this, but Remnant stating that the AR is a placeholder confirmed it. The AR has Gallente DPS, Minmatar ROF, and Caldari/Amarr range. It's not OP because its easy mode, the AR is just too versatile because its...
- by semperfi1999 - at 2013.07.08 16:06:00
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450. The true OP weapon - in General Discussions [original thread]
The scrambler has equivalent effective range with the new range buff they rcv'd. They do more dmg per shot. They fire at almost the same rates (and somtimes faster). They have a larger mag size. They are more accurate (based on both numbers and ex...
- by semperfi1999 - at 2013.07.08 16:03:00
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451. The true OP weapon - in General Discussions [original thread]
Scheneighnay McBob wrote: I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then...
- by semperfi1999 - at 2013.07.08 15:57:00
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452. Flux vs normal nades - in General Discussions [original thread]
gbghg wrote: I remember seeing mention of a "miasma grenade" that weakens armour in the uprising items list, could be what you want semperfi1999 That would be interesting....but TBH I dont think either should exist. I am just arguing that by...
- by semperfi1999 - at 2013.07.05 18:09:00
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453. Flux vs normal nades - in General Discussions [original thread]
Takahiro Kashuken wrote: They dont kill perse but against shield tanking dropsuits it might aswell kill them because have next to no armor Just seems odd Yes this is the precisely issue actually. Its why so many people were using the flux...
- by semperfi1999 - at 2013.07.05 17:56:00
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454. Flux vs normal nades - in General Discussions [original thread]
Oso Peresoso wrote: semperfi1999 wrote: I have argued that the only way to make it fair is to make a nade that does dmg to ONLY armor. It does dmg of 1200 1500 1800 (just like the flux) and has the same AOE as the flux nade. I'll assumi...
- by semperfi1999 - at 2013.07.05 17:48:00
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455. Flux vs normal nades - in General Discussions [original thread]
This has been discussed before.....the reason is that the flux nades were made to combat shield based vehicles since AV nades do much reduced dmg to these types of vehicles. However CCP did not make to balanced for this reason as lvl 1 flux will n...
- by semperfi1999 - at 2013.07.05 15:54:00
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456. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
Aran Abbas wrote: semperfi1999 wrote: interesting reason to make basically all SP gain passive.....but this will never be done. CCP set up the game so that time in game is how you earn most of your SP because they want ppl to have to spend h...
- by semperfi1999 - at 2013.07.05 14:34:00
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457. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
interesting reason to make basically all SP gain passive.....but this will never be done. CCP set up the game so that time in game is how you earn most of your SP because they want ppl to have to spend hours playing their game to max out. If you g...
- by semperfi1999 - at 2013.07.05 13:50:00
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458. WTF did CCP actually do too this game - in General Discussions [original thread]
NAV HIV wrote: Syther Shadows wrote: I really wish ccp would state EVERYTHING they are doing... Yes... Like Changing the Requirements for the Shield Rechargers...... Yea this one got me too with invalid fits....and the invalid item n...
- by semperfi1999 - at 2013.07.05 13:43:00
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459. CCP: Why change strafe speeds? - in General Discussions [original thread]
Good to see that there are alot of defenders of good decisions that CCP makes. I am first to criticize alot of CCPs choices but this was a good change.
- by semperfi1999 - at 2013.07.03 19:59:00
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460. CCP: Why change strafe speeds? - in General Discussions [original thread]
Telcontar Dunedain wrote: DUST Fiend wrote: MlDDLE MANGEMENT wrote: Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you? So instead of two idiots dancing back and forth shooting at each other, ...
- by semperfi1999 - at 2013.07.03 19:36:00
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