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1. It's lacking something very important... - in Feedback/Requests [original thread]
I started playing Dust 514 in the early days of beta and I was intrigued by the concept of the game. Unfortunately, the bugs in the early stages really got to my sanity and I had to stop until stable patch was released. When it happened, I was imp...
- by savagesavage - at 2012.09.19 17:12:00
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2. Sticky:Port forwarding - in Technical Support/Bugs [original thread]
EVICER wrote: John Darkdevil Lester wrote: Saul Deschain wrote: I agree with EVICER. We shouldn't have to jump through a bunch of hoops to play a stable game. If I wanted to do all the geek stuff I'd play games on a PC. The both of yo...
- by savagesavage - at 2012.09.16 08:47:00
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3. Petition - Vile Rat Armour Tribute - in General Discussions [original thread]
I agree with this idea. This is just one of the many ways that Dust and Eve differentiate themselves from every other old game. As gamers, through our main medium (the console), we can a positive impact. Good idea Zerlathon. I also never knew the...
- by savagesavage - at 2012.09.12 21:01:00
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4. Compass - in Feedback/Requests [original thread]
Yea, I had problems with that too. Or perhaps you could instead make the line pointing north, latitude or long (whatever), a bright red or something, instead of having the N to look for, we simply look for the line. So, you have a line starting fr...
- by savagesavage - at 2012.09.12 20:43:00
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5. Sniper rifles - in Feedback/Requests [original thread]
Also, you could change your sidearm to a submachine gun. I found that have that instead of a handgun makes a big difference in close combat.
- by savagesavage - at 2012.09.12 20:40:00
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6. Sprinting - in Feedback/Requests [original thread]
I was thinking that after every level of mobility and speed is achieved, the player starts to get tunnel vision, which becomes more severe after every level. This might be only for the scout because that's all i've really used and he appears to mo...
- by savagesavage - at 2012.09.12 20:35:00
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