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141. Free stuff! 206 free items for everyone! (including 3 day booster) - in General Discussions [original thread]
48 free officer weapons: https://dust514.com/user/newsletter-items/Kq8FY9xM?utm_source=ccp&utm_medium=email&utm_campaign=20141107_dustnewsletter&utm_content=redeem
- by sabre prime - at 2014.11.07 22:17:00
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142. 48 Free Officer weapons - in General Discussions [original thread]
We should add this to that old newsletter thread aggregating all the links. One sec...
- by sabre prime - at 2014.11.07 22:11:00
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143. Blizzard unveils a new FPS: Overwatch - in General Discussions [original thread]
Very stylish. Looks like a suped up team fortress 2 in the artistic design.
- by sabre prime - at 2014.11.07 21:36:00
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144. Let Us Use The Couch - in General Discussions [original thread]
Firstly let's get this out of the way: http://www.youtube.com/watch?v=3fvfsT3LNNM Secondly, I would like to be able to use the couch and the bed. I mean after sharing a few glasses of Quafe with Jara on the couch...
- by sabre prime - at 2014.11.07 21:32:00
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145. Best suit of each class - in General Discussions [original thread]
Booby Tuesdays wrote: 3 pages and no one has it right yet. Scout: DYLAN Assault: DYLAN Logi: DYLAN Sentinel: DYLAN Commando: DYLAN Have a like.
- by sabre prime - at 2014.11.07 03:23:00
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146. I don't think you've noticed, but... - in General Discussions [original thread]
I wish the Gallente breach assault rifle looked more like this: http://media-cache-ec0.pinimg.com/736x/7e/01/3a/7e013aade919608f7a45824d6b213c93.jpg
- by sabre prime - at 2014.11.06 23:19:00
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147. Best suit of each class - in General Discussions [original thread]
Scout: Gallente. Caldari is a good slayer, but nothing touches the gallente. It's a classic. Assault: Minmatar. The new slot layout has made it come alive. Logi: Amarr for the sidearm. Link bonus is still useful too. Commando: Minmatar Sentinel: D...
- by sabre prime - at 2014.11.06 07:01:00
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148. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Soraya Xel wrote: CCP Rattati wrote: I am obviously easily confused by illogical things, my only weakness. Like you say, a high cap, that boosters allow you to hit faster, seems to be a better system. Just what the CPM and I discussed tonigh...
- by sabre prime - at 2014.11.05 18:26:00
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149. Announcement - Skill Cap Clarification - in General Discussions [original thread]
CCP Rattati wrote: Dear players, When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. ...
- by sabre prime - at 2014.11.05 18:01:00
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150. CCP Trying to Backtrack on 750k SP Cap - in General Discussions [original thread]
A lot of us said the 750K SP was excessive when it was first revealed. But Rattati said no, it's fine. 180 I guess
- by sabre prime - at 2014.11.05 15:28:00
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151. So umm, about the cap - in General Discussions [original thread]
Nirwanda Vaughns wrote: This is a copy/paste i sent to a corp mate on facebook about the skillcap SKILLS AND SKILL POINTS We will be changing the formula that calculates Skill Points earned in Battle, effectively doubling the Skill Points ear...
- by sabre prime - at 2014.11.05 15:25:00
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152. So umm, about the cap - in General Discussions [original thread]
Early adopters curse. Couldn't people have waited a week before activating boosters on the 750K cap? New releases are always buggy, things go wrong with updates. Especially in Dust. Are you all that desperate for the SP? Now those boosters will g...
- by sabre prime - at 2014.11.05 14:14:00
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153. so visual customization - in General Discussions [original thread]
I read a response from rattati yesterday I think, where he said that the 'visual customization' is where all the skinned BPOs would be placed; so you can find them organised in one section. I don't think it has anything to do with a paint bucket o...
- by sabre prime - at 2014.11.05 11:56:00
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154. Implemented some Rendering Optimizations to increase overall framera... - in General Discussions [original thread]
Would be good to get some objective data about the frame rates of this game. I'm not technical, but this should be possible from game capture cards?
- by sabre prime - at 2014.11.05 11:32:00
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155. 1.9 is a huge success... - in General Discussions [original thread]
Here's an idea. Scouts and assaults have the same EWAR capabilities. However, scouts get bonuses to ewar module use. Balance?
- by sabre prime - at 2014.11.05 11:25:00
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156. Am I impressed of 1.9 Uprising = Yes. - in General Discussions [original thread]
Ghost Kaisar wrote: Mass Driver and Flaylock fire animiations look sick. Flaylock looks like the worlds most destructive flare gun now Did these get changed? Some of the early gameplay videos for 1.9 seem to show more 'trail' on the MD an...
- by sabre prime - at 2014.11.05 03:33:00
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157. The needle became the most irrelevant SP sink on the battlefield - in General Discussions [original thread]
They should implement a slight modification. Previously, when a player was shot down the person carrying the nanite injector saw the needle icon and the arrow pointing towards the downed clone. However, now when a clone is bleeding out, they s...
- by sabre prime - at 2014.11.05 03:21:00
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158. A change thats gone unnoticed - in General Discussions [original thread]
Everyone will be jumping straight on the pipes at the start and running to the objective, dropping uplinks along the way. This will change the dynamic of that map a lot. Now you won't need a dropship to dominated the high ground of the pipes. But ...
- by sabre prime - at 2014.11.04 12:10:00
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159. [Survey] When did you join Dust? - in General Discussions [original thread]
What was the name of the build immediately pre-chromosome? I thought I joined in chromosome, but I just checked my sign up email that was sent to me in November 2012, and apparently I was pre-chromosome.
- by sabre prime - at 2014.11.03 15:50:00
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160. Gal scout and its terrible color scheme - in General Discussions [original thread]
Stevez Wingyip wrote: sabre prime wrote: It needs to be fixed because they are not gallente colours. The proto scout also needs some work, it's just darker blue and grey (ugh) with red lights for proto. Gallente suits need some dark green, a...
- by sabre prime - at 2014.11.03 02:28:00
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