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901. Time for EON's farmville 2.0 - in The War Room [original thread]
So whats gonna happen to SA now?
- by richiesutie 2 - at 2013.07.24 15:43:00
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902. ADV smg worth it? - in General Discussions [original thread]
Definitely.
- by richiesutie 2 - at 2013.07.24 13:14:00
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903. Training Video - The basics of dropship flight - in Rookie Training Grounds [original thread]
Morrigan Uroboros wrote: richiesutie 2 wrote: Morrigan Uroboros wrote: TEBOW BAGGINS wrote: Morrigan Uroboros wrote: Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, ...
- by richiesutie 2 - at 2013.07.24 12:45:00
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904. AMBUSH PETITION FOR THE ENTIRE COMMUNITY - in General Discussions [original thread]
DS 10 wrote: No. Only thing that should be added is an infantry only mode. That idea is worse than the op's.
- by richiesutie 2 - at 2013.07.24 12:27:00
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905. AMBUSH PETITION FOR THE ENTIRE COMMUNITY - in General Discussions [original thread]
only if you promise to use adv av.
- by richiesutie 2 - at 2013.07.24 12:20:00
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906. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jack McReady wrote: richiesutie 2 wrote: a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason. Exactly?
- by richiesutie 2 - at 2013.07.24 12:08:00
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907. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Basic - 5/2 Advanced - 6/3 Proto - 7/4 CPU/PG increase by 25% Maybe also base HP increase by 25% also Over...
- by richiesutie 2 - at 2013.07.24 11:59:00
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908. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jack McReady wrote: Son-Of A-Gun wrote: AVer offers the team something that nothing else is able to do thus the cost is well justified. requiring a single AVer to take down a tank would mean instant loose for every tanker, which is the way ...
- by richiesutie 2 - at 2013.07.24 11:41:00
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909. SP refund when 'Balancing' items - in General Discussions [original thread]
White Mortadela wrote: LRMXxX wrote: Balancing item, not really, but balancing skills definitively . For someone that spent over 2m SP in skill that said "5% to shield extender efficiency" and now reads "5% to shield regulator efficiency"...
- by richiesutie 2 - at 2013.07.24 11:38:00
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910. i would love to have a choice to... - in General Discussions [original thread]
that would be pretty cool!!!!
- by richiesutie 2 - at 2013.07.24 11:37:00
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911. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: All I wanted was hypothetical stats. Sheesh. Hey tanking and TBH vehicles in general are a really hot topic right now!!!
- by richiesutie 2 - at 2013.07.24 11:28:00
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912. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: Jack McReady wrote: Son-Of A-Gun wrote: Jason Pearson wrote: Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Prot...
- by richiesutie 2 - at 2013.07.24 11:13:00
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913. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jason Pearson wrote: richiesutie 2 wrote: Jack McReady wrote: oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to ...
- by richiesutie 2 - at 2013.07.24 11:09:00
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914. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jack McReady wrote: oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to go about things, how much? I'm interested in the...
- by richiesutie 2 - at 2013.07.24 10:58:00
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915. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Jason Pearson wrote: richiesutie 2 wrote: LudiKure ninda wrote: For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same...
- by richiesutie 2 - at 2013.07.24 10:53:00
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916. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
LudiKure ninda wrote: For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a ...
- by richiesutie 2 - at 2013.07.24 10:49:00
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917. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Yay for respecs!!!
- by richiesutie 2 - at 2013.07.24 10:05:00
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918. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at ...
- by richiesutie 2 - at 2013.07.24 09:56:00
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919. -Practice what you preach - in General Discussions [original thread]
Nothing. They just say it so that dust will fail by losing its playerbase.
- by richiesutie 2 - at 2013.07.24 09:13:00
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920. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
bear90211 wrote: Um, double damage with half the RPM, bad idea... its cuz what if that tanker had a damage mod, it would be doing around 200, and 350(IONS) and would fire like a normal unmoded turret, and upping the HP would make them OP, PS im...
- by richiesutie 2 - at 2013.07.24 08:28:00
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