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81. Increase the AI of the turrets . - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: postapo wastelander wrote: Soraya Xel wrote: Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gamepl...
- by postapo wastelander - at 2014.10.08 22:46:00
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82. Increase the AI of the turrets . - in Feedback/Requests [original thread]
Soraya Xel wrote: Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically. ...
- by postapo wastelander - at 2014.10.08 22:10:00
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83. Increase the AI of the turrets . - in Feedback/Requests [original thread]
Soraya Xel wrote: Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or other infantry. If you can shoot...
- by postapo wastelander - at 2014.10.08 21:50:00
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84. Increase the AI of the turrets . - in Feedback/Requests [original thread]
I givin' Ya my matee boyo 10/10 Yaaaargh
- by postapo wastelander - at 2014.10.08 21:31:00
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85. New LAV with anti-theft feature - in Feedback/Requests [original thread]
Summa Militum wrote: How about a LAV with only one seat and an anti-theft option to prevent my useless teammates from stealing my **** when I am trying to hack something or when I hop out of the vehicle to shoot someone? Better yet, how about a...
- by postapo wastelander - at 2014.10.08 12:16:00
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86. Repairing structures - in Feedback/Requests [original thread]
Actually what about implementation of system, where repairing of structure will be counted ONLY if that structure was already yours (mean blue and lost health by enemy utins)?! It should not be that difficult to implement this something like "Pa...
- by postapo wastelander - at 2014.10.08 11:04:00
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87. Repairing structures - in Feedback/Requests [original thread]
Oki it seems im too much FairPlay boyo, c'est la vie whatever
- by postapo wastelander - at 2014.10.08 02:33:00
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88. Repairing structures - in Feedback/Requests [original thread]
Oki there is it. Whats actually a story about repairing thingies like AA towers and Depots. Why there is no benefit for repairing the?! I just askin' because it really wierd if you have points for fixin' matees but boyo o boyo nothing for rigged t...
- by postapo wastelander - at 2014.10.06 07:44:00
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89. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
emm kay wrote: postapo wastelander wrote: he thinks that the dual variand should take one slot. One slot, how beats me, but I think that 1 slot/weapon seems fine.[/quote] Honestly i see it not oki, but its you idea
- by postapo wastelander - at 2014.10.05 02:35:00
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90. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
emm kay wrote: postapo wastelander wrote: -No aim / Oki -Hipfire accuracy reduced by 25% / hell no 50% (Hell double kicking like hell and even reaction/coordination is low below) -R1 right weapon / oki -L1 left weapon / oki -Reloading takes...
- by postapo wastelander - at 2014.10.05 02:19:00
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91. Can we please stop the HMG heavy + LAV bullshit - in Feedback/Requests [original thread]
Atiim wrote: Judge Rhadamanthus said in one of his videos that in-order to exit a vehicle, you should have to hold down the exit button, for an animation similar to the hacking gauge to appear, which you can only exit after the bar is finished ...
- by postapo wastelander - at 2014.10.05 00:16:00
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92. Can we please stop the HMG heavy + LAV bullshit - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Seriously getting sick of this. There is zero counter and it is so easy to do a 5 year-old could do it. Counter..*cough*..ehm..*cough*..Swarmies+awarness..*taking cough sirup and gettin' drunk*
- by postapo wastelander - at 2014.10.05 00:08:00
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93. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Why can't we just get "dual" variants of sidearms? G求 No Aiming G求 Hipfire accuracy reduced by 25% G求 R1 fires right weapon G求 L1 fires left weapon G求 Reloading takes 200% longer G求 200% more ammunition is carried G求 ...
- by postapo wastelander - at 2014.10.04 21:32:00
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94. A new battle type in the battle finder called "militia" - in Feedback/Requests [original thread]
Honestlz whz everztime if there is idea for good implement someone starts with Dust2.0 aka Legion. Im sick of this, the game finaly making progress and they want to cut that for legion again. Nope boyos and gals, Dust is here and kicking. **** the...
- by postapo wastelander - at 2014.10.01 11:09:00
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95. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I don't think they can add new weapons to the game (makes me weep for the amarr heavy lance they talked up.) CCP could make the breach mass driver 100% effective versus vehicles. It would actually get used then. Ratta...
- by postapo wastelander - at 2014.10.01 10:51:00
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96. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
no move penalty while aim, with looong reload after every shoot and small ammo amount isnt enought?!
- by postapo wastelander - at 2014.10.01 01:48:00
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97. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
Minmatar Anti Armor weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim Style i see somewhat like CBU-130 w...
- by postapo wastelander - at 2014.10.01 00:11:00
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98. Weather? Has CCP tried to anything like this? - in Feedback/Requests [original thread]
Honestly some games multiplayer have it on ps3. What is so special about dust, its quite boring you know to have this fairytale about performance if you see it somewhere else on same platform and working. Im not ranting here, im actually fine with...
- by postapo wastelander - at 2014.10.01 00:03:00
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99. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = ...
- by postapo wastelander - at 2014.09.30 23:59:00
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100. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
What about Matari AA weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim Style i see somewhat like CBU-130 ...
- by postapo wastelander - at 2014.09.30 23:45:00
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