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2941. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
After speaking to my gunners they thought it would be cool if they could shoot the swarms out the air with the blaster , this would awesome and would show the true skills of my gunners ( who are probably the best gunners oi could ask for ).
- by pegasis prime - at 2013.01.30 08:35:00
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2942. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Brass Stalker wrote: if i shoot you in the head once with my breach scrambler @ 400% dmg that equals to just under 500 dmg a shot before mods You need to get through 370 shields and then 474 armour on my suit no chance of ever oneshottin...
- by pegasis prime - at 2013.01.30 08:21:00
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2943. [Request] Turret aim is not affected by the moving vehicle it is mounted to. - in Feedback/Requests [original thread]
Swufy wrote: Summary: Remove interaction between vehicle movement and projectile destination from the small turrets on said vehicle until mechanic is working correctly. There's currently a problem from any player riding in someone else's vehi...
- by pegasis prime - at 2013.01.30 08:18:00
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2944. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: Herrick Arcos wrote: I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably m...
- by pegasis prime - at 2013.01.30 08:01:00
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2945. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
General Tiberius1 wrote: suggestion: dont use expensive dropships in pub matches. noobs are idiots We dont take any vehicle above malitia into pub matches.
- by pegasis prime - at 2013.01.30 07:57:00
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2946. LF Dropship turret help - in Rookie Training Grounds [original thread]
Skihids wrote: I wrote that back when missile turrets had a decent splash damage and splash radius. It was a no-brainer until both were nerfed to the point of making them direct hit weapons. That's when I stopped flying except for the occasio...
- by pegasis prime - at 2013.01.30 07:49:00
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2947. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Thranx1231 wrote: With full shields and armor I have never been successfully head shot with a Scrambler. Most Sniper rifles won't take me down if I am at maximum in my Militia Heavy. The actual Heavy suits have significantly more Armor. Yep ...
- by pegasis prime - at 2013.01.30 00:08:00
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2948. A HAV driver's guide to dealing with enemy armor - in Rookie Training Grounds [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I've noticed people don't seem to know what to do when I bring a HAV onto the field. I feel like I should offer some advice. 1) You don't have to kill me to beat me. This is probably the most important lesson yo...
- by pegasis prime - at 2013.01.30 00:02:00
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2949. Announcing DropU. (A dropship training channel.) - in Rookie Training Grounds [original thread]
This is a great idea , my gunners and i would love some practice on the field in a non combatent mater. We shall be in touch
- by pegasis prime - at 2013.01.29 23:54:00
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2950. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Brass Stalker wrote: please. its getting to be amateur hour here with the clipping on those things. how many times do i have to line up a headshot with my scrambler on a heavy hacking. only to have it come up as a blue hit-marker followed by ...
- by pegasis prime - at 2013.01.29 23:46:00
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2951. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
SickJ wrote: Alexi Loken wrote: I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but ...
- by pegasis prime - at 2013.01.29 23:42:00
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2952. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
C Saunders wrote: Breakin Stuff wrote: Except swarms when I'm on foot Yet the newberrys still try. hahahaha so true i had a newberriy try and take my heavy out with his swarm in ambush hahahahaha wirrrr dakadakadaka dead newberrie h...
- by pegasis prime - at 2013.01.29 20:58:00
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2953. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
YourDeadAgain76 wrote: I was a tanker last build and everyplayer in the game dont need AV. Just the one's who spec into it would be cool. The minute u bring out a tank everyone brings out AV and that sucks IMO. Iv been AV strait from the f...
- by pegasis prime - at 2013.01.29 20:40:00
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2954. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Salt Dog 76 wrote: pegasis prime wrote: I've been thinking ( i know i probably shouldent) but it would seem logical that in the time era that we are in that the dropships and tanks would have some sort of missile defense system possibly a mo...
- by pegasis prime - at 2013.01.29 20:15:00
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2955. Who is SEVER? lolz - in The Locker Room [original thread]
ImMortal SoLDieR X wrote: START TRANSMISSION............................ I was hoping someone else posted this... no one has. The spelling for SEVER is all wrong !!!!!! Its supposed to be S.V.E.R. Its an acronym. So all you mag fanatics . ...
- by pegasis prime - at 2013.01.29 19:48:00
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2956. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Val'herik Dorn wrote: pegasis prime wrote: Vaerana Myshtana wrote: I have no problem with this, provided there is a counter- say a target painter or something that can overcome it. That way, a lone Swarmer could be defeated by countermea...
- by pegasis prime - at 2013.01.29 19:44:00
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2957. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
hell no i love using them as well as evading them, i never said anything about making them extinct all the sugestions i put forward were in aid of defence against them, and i also mentiond how to make it fair .
- by pegasis prime - at 2013.01.29 18:47:00
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2958. Dropship Rocket Gunners (A Physics How to) - in Rookie Training Grounds [original thread]
Beren Hurin wrote: http://www.youtube.com/watch?v=JUO8zTypuPc It isn't to difficult to visualize along with youtubes of gunners. Albeit it is a little more difficult, because you aren't controlling the turret view. eek dodgy video pre lifti...
- by pegasis prime - at 2013.01.29 18:33:00
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2959. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: I have no problem with this, provided there is a counter- say a target painter or something that can overcome it. That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Obs...
- by pegasis prime - at 2013.01.29 18:30:00
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2960. Dropship Rocket Gunners (A Physics How to) - in Rookie Training Grounds [original thread]
Beren Hurin wrote: So I've complained in the past and have seen a few complaints about how 'rockets don't go where you aim them'. After doing a little physics in my head I have concluded that they probably do go where you aim them, we just aren...
- by pegasis prime - at 2013.01.29 18:16:00
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