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741. When all else fails go with SMG - in General Discussions [original thread]
It the perfect sidearm for me, good rate of fire, low requirements, more than decent damage, and it a weapon that will never fail in the category of a op weapon Scrambler pistol: Couldn't adapt to it more of an automatic guy Flaylock lock: use ...
- by negative49er - at 2013.06.26 02:50:00
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742. I think shield tanks are run and gun tanks - in General Discussions [original thread]
negative49er wrote: Yesterday I stole someone Sica tank, he didn't even put a shield booster on it (all he had on it was militia stuff). So all I could do with it was keep moving and gunning down in the same time and run away to get some of my ...
- by negative49er - at 2013.06.25 14:52:00
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743. I think shield tanks are run and gun tanks - in General Discussions [original thread]
Yesterday I stole someone Sica tank, he didn't even put a shield booster on it (all he had on it was militia stuff). So all I could do with it was keep moving and gunning down in the same time and run away to get some of my shield back so i could ...
- by negative49er - at 2013.06.25 13:27:00
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744. Tanks Heavy Armor reps not properly activating - in Technical Support/Bugs [original thread]
This happen to me on more than one ocassion and it start in to get annoy. Sometime I try to activate it and It only does one pulse before it goes to cooldown. This is weird because no other modules were active and it was fully cooldown. Is this a ...
- by negative49er - at 2013.06.21 20:06:00
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745. Tanks Heavy Armor reps not properly activating - in General Discussions [original thread]
Mobius Wyvern wrote: negative49er wrote: Mobius Wyvern wrote: negative49er wrote: This happen to me on more than one ocassion and it start in to get annoy. Sometime I try to activate it and It only does one pulse before it goes to cool...
- by negative49er - at 2013.06.21 19:48:00
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746. Tanks Heavy Armor reps not properly activating - in General Discussions [original thread]
Marston VC wrote: negative49er wrote: This happen to me on more than one ocassion and it start in to get annoy. Sometime I try to activate it and It only does one pulse before it goes to cooldown. This is weird because no other modules were ...
- by negative49er - at 2013.06.21 18:55:00
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747. Tanks Heavy Armor reps not properly activating - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Activating the module again turns it off before the timer is up. Are you maybe opening the wheel twice thinking that the module didn't get selected the first time? If not, I'd throw this in the tech support section....
- by negative49er - at 2013.06.21 18:52:00
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748. Tanks Heavy Armor reps not properly activating - in General Discussions [original thread]
Mobius Wyvern wrote: negative49er wrote: This happen to me on more than one ocassion and it start in to get annoy. Sometime I try to activate it and It only does one pulse before it goes to cooldown. This is weird because no other modules we...
- by negative49er - at 2013.06.21 18:46:00
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749. Tanks Heavy Armor reps not properly activating - in General Discussions [original thread]
This happen to me on more than one ocassion and it start in to get annoy. Sometime I try to activate it and It only does one pulse before it goes to cooldown. This is weird because no other modules were active and it was fully cooldown. Is this a ...
- by negative49er - at 2013.06.21 18:38:00
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750. I'm a tanker and I disapprove redline tanks - in General Discussions [original thread]
Vallud Eadesso wrote: negative49er wrote: you know real life warfare is different from this game. I do indeed, but if tanks pop instantly\near instantly in close range fight (As they should!) then the application of real life tactics sho...
- by negative49er - at 2013.06.18 18:22:00
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751. I'm a tanker and I disapprove redline tanks - in General Discussions [original thread]
Vallud Eadesso wrote: Makyre Vahliha wrote: Actually, Long Range Tanks just might be something of the future, so I wouldn't be surprised if the military came up with that concept. In Metal Gear Solid games, they talked about bipedal tanks be...
- by negative49er - at 2013.06.18 18:05:00
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752. I'm a tanker and I disapprove redline tanks - in General Discussions [original thread]
Lance 2ballzStrong wrote: What do you expect though? CCP giving people glasscannons to play with costing 1+ mill easy. What do you really think people gonna do with it? Put a blaster on a weak tank with low PG and go toe to toe with AV...lol ...
- by negative49er - at 2013.06.18 17:22:00
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753. I'm a tanker and I disapprove redline tanks - in General Discussions [original thread]
All I think that it a cheap way not to lose a tank. O I see a tank that went 3/0 with a railgun well I went 22/0 with a railgun too and I wasn't hiding like a chicken in the redzone. Tanks are meant to be on the frontline, they are capable of caus...
- by negative49er - at 2013.06.18 16:13:00
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754. Invisible swarms - in Technical Support/Bugs [original thread]
This happen to me yesterday when i was tanking all in sudden i getting hit it not someone with an AV not a forge gun, all i could do was drive away saying 'What the **** just hit me" and i did a 360 overlook when i finally saw the person with the ...
- by negative49er - at 2013.06.15 18:58:00
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755. Destroyer HAV - Anti-Air - in General Discussions [original thread]
It the Destroy HAV going to have lock on
- by negative49er - at 2013.06.15 18:32:00
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756. should give dropsuit skill respec when all the racial suit are available. - in Feedback/Requests [original thread]
So we are missing 5 racial dropsuit Caldari Scout & Heavy Minmatar Heavy Gallente Heavy Amarr Scout Ok we got all the medium suit, but i go mostly scout and Heavy. I'm Ok using to Minmatar Scout suit, but not everyone want to use it, the...
- by negative49er - at 2013.06.14 22:21:00
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757. Reason for Dust 514 slow progression growth ( working on too many projects) - in General Discussions [original thread]
We all know that CCP are working on a lot of stuff like EVR, World of Darkness, and EVE Online. Therefore not a lot people are working on the game, because of the different projects. I know that i going to get bad comment for this, but what if the...
- by negative49er - at 2013.06.14 19:09:00
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758. Uprising 1.2 from E3 - in General Discussions [original thread]
RKKR wrote: Tons of 'Dropships are useless'-threads and then a anti-air HAV gets introduced. Yes CCP does indeed listen to feedback. Or more airial Vehicles on the way? Yeah remember they are going to bring in fast fighter jets so anti vehi...
- by negative49er - at 2013.06.14 18:47:00
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759. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. G...
- by negative49er - at 2013.06.14 17:17:00
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760. Proto Swarm & swarm proficiency 2 Vs militia lav - in Technical Support/Bugs [original thread]
same here it only take me one shot even with out complex dmg mod with dmg mods it do a total of about 3,550 damage
- by negative49er - at 2013.06.14 14:07:00
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