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21. Disconnection issues - in Technical Support/Bugs [original thread]
There is some kind of crushing lag right now as well. It seems to be worse today than usual. I just gave up. ah well.
- by mollerz - at 2013.08.10 02:24:00
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22. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
As someone who has fired real fully automatic weapons, that is far more realistic than anything else.
- by mollerz - at 2013.08.07 22:49:00
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23. Huge latency issues. - in Technical Support/Bugs [original thread]
under settings- the tab with the gear cog- set your battle server region to america (from your ping it is obvious where you are ).
- by mollerz - at 2013.08.07 22:46:00
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24. Unintentional Crouching - in Technical Support/Bugs [original thread]
Rynoceros wrote: I've seen this with HMGs. Also, it will just randomly switch to sidearm. Or, not fire at all when triggered. Just started happening in the last week or 2. Same on 2 different DS3s. I knew there was something weird about see...
- by mollerz - at 2013.08.06 20:46:00
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25. Infamous Erich glitching with invisibility - in Technical Support/Bugs [original thread]
That's a slippery slope, lowratehitman. Given how debilitating a lot of the bugs we endure to play this game are, where would compensation stop? lolz. As far as CCP, and their handling of it... man, where do you even begin? It's pretty spot on w...
- by mollerz - at 2013.08.06 08:08:00
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26. Unintentional Crouching - in Technical Support/Bugs [original thread]
bump. i've been noticing this a lot too.
- by mollerz - at 2013.08.06 07:41:00
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27. Infamous Erich glitching with invisibility - in Technical Support/Bugs [original thread]
Put a 1 year ban on his IP, ban his PSN ID, and kill all associated dust accounts traced back to IP/PSN ID. But first! Let him rack up a whole lot more to lose
- by mollerz - at 2013.08.06 07:38:00
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28. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It would be great if you c...
- by mollerz - at 2013.07.29 21:18:00
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29. Scout Sprint Hitbox Size - in Technical Support/Bugs [original thread]
This seems to be why you hang and stick to everything as well.
- by mollerz - at 2013.07.29 21:16:00
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30. [BuG] Shotgun reloading after it is emptied can not be stopped. - in Technical Support/Bugs [original thread]
oh, and it is a bug IMHO, because it is a matter of the animation not being properly stopped or interrupted by the user. They must have programmed it so the animation must play all the way through. don't forget- I can still fire while reloading,...
- by mollerz - at 2013.07.04 20:27:00
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31. [BuG] Shotgun reloading after it is emptied can not be stopped. - in Technical Support/Bugs [original thread]
I guess thanks for expressing your opinion. If you consider what I am saying for a second. You manually reload each individual shell into the shotgun. It is not a magazine fed shotgun. If you load 3 shells into the gun and start firing, you shoul...
- by mollerz - at 2013.07.04 20:26:00
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32. [BuG] Shotgun reloading after it is emptied can not be stopped. - in Technical Support/Bugs [original thread]
If you empty a shotgun of ammo it will automatically start reloading single shell by single shell. You can fight to interrupt the reloading and then fire, but since you emptied it, the animation will fight back and continue to run until it is full...
- by mollerz - at 2013.07.04 19:46:00
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33. visual detail for snipers - in Technical Support/Bugs [original thread]
Vehicles getting dropped off by RDVs do not show up at long distances. Only the RDV does.
- by mollerz - at 2013.07.03 04:26:00
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34. I'm getting a sinking feeling about hit detection - in Technical Support/Bugs [original thread]
It seems that hit detection is not 100%. I can shoot someone with a shotty at very close range and will register a hit, but the target takes no damage. It doesn't happen 100% of the time, but when it does it tends to happen a lot. So either the m...
- by mollerz - at 2013.07.03 04:20:00
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35. Scout suits - in Technical Support/Bugs [original thread]
:( disgusting.
- by mollerz - at 2013.07.03 00:35:00
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36. Is dust being played on 720p? - in Technical Support/Bugs [original thread]
the POV/resolution is seriously meant for a 13" B&W tv with rabbit ears. it would seriously help their game significantly to kick it up so i could have peripheral vision again. it makes the game's CQC element fall apart. it's become like a si...
- by mollerz - at 2013.06.28 22:04:00
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37. SHOTGUN BUG? - in Technical Support/Bugs [original thread]
It happens with sniper rifles and forge guns as well. to really mind F you, sometimes you actually just get an extra magical bullet ala gunzerker style.
- by mollerz - at 2013.06.23 03:04:00
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38. lags in the game - in Technical Support/Bugs [original thread]
bumpinstein!
- by mollerz - at 2013.06.22 22:19:00
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39. Hit detection with Flux and MD - in Technical Support/Bugs [original thread]
I think it is lag as well.
- by mollerz - at 2013.06.22 04:52:00
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40. Mass suicide as way to score? - in Technical Support/Bugs [original thread]
Kirin Torch wrote: Lol this is insane the fact that they are willing to throw there KDRs away for what ever they were doing is proof they are where they need to be When is the last time KDR was recorded correctly? Is that even fixed?
- by mollerz - at 2013.06.21 03:51:00
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