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121. tired of the same map - in General Discussions [original thread]
I dont know about most of you but i'm starting to get tired of the only map for skirmish with millions of planets i find it hard to see how they are planning on releasing this year with such a lack of anything to test the basic funtions of all par...
- by michael McG - at 2012.07.20 21:41:00
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122. August build - wipe? - in General Discussions [original thread]
well the fact that your sp degrades down to at best 20,000 a match its hard.
- by michael McG - at 2012.07.20 07:30:00
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123. mcc damage - in General Discussions [original thread]
anyone know if the turrets do any
- by michael McG - at 2012.07.20 06:19:00
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124. Shield Amplifier Stacking - in General Discussions [original thread]
what if there both damage modifiers but ones a enhanced and the other is complexe dose the same rules applie
- by michael McG - at 2012.07.20 05:57:00
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125. mcc damage - in General Discussions [original thread]
can any handheld weapons hurt the mcc
- by michael McG - at 2012.07.20 05:53:00
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126. priceing - in General Discussions [original thread]
does anyone know the true isk amount for dropsuits
- by michael McG - at 2012.07.19 05:42:00
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127. overpowered - in General Discussions [original thread]
ok thank you to the ones that put down some constructive information. I was just having a hard time understanding why we were lowering the weapons instead of upping. I know it will be the same both ways but just a question.
- by michael McG - at 2012.07.19 04:26:00
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128. ship attack - in Feedback/Requests [original thread]
so will we be able to board ships at destroy or capture from within.
- by michael McG - at 2012.07.19 03:25:00
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129. overpowered - in General Discussions [original thread]
i would like to ask why everyone is so worried about overpowering soldiers. the fanfest video even said that they would be dangourus beyond measure. So make them just that. not worrie about oh this guy killed me with his hmg or the assult are to p...
- by michael McG - at 2012.07.19 01:42:00
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130. search and rescue - in Feedback/Requests [original thread]
just talking about selling there drop suit and weapons
- by michael McG - at 2012.07.18 01:18:00
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131. weekend of the 20th - in General Discussions [original thread]
will the servers be open the 18th
- by michael McG - at 2012.07.18 01:03:00
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132. Will Dust 514: Neocom Go Mobile? - in General Discussions [original thread]
or just get a vita. its worth the money. or your not helping sony out and that is one of the reasons i think that its only on the vita.
- by michael McG - at 2012.07.17 20:27:00
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133. Lets nerf AR's - in General Discussions [original thread]
i think when an assault class sees a heavy the should run. all i see is an assault more than happy to take a heavy on. if you think that a heavy should take on tanks then what do you think it should do to a person. plus i think the heavy suit shou...
- by michael McG - at 2012.07.17 14:34:00
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134. sheild generators - in Feedback/Requests [original thread]
what about the more players you have the better connection transfers and a much stronger shield is created.
- by michael McG - at 2012.07.17 14:14:00
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135. links - in Feedback/Requests [original thread]
i was thinking that there should be a link that allows you to teleport from one spot on the map to another. it will also give you a speed boost on enter to prevent any of those pain spawn killers.
- by michael McG - at 2012.07.17 13:19:00
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136. menu - in Technical Support/Bugs [original thread]
my problem is that the players list always just pops up during battle and always when i start to sprint or when i come under fire. you can guess that would cause a big problem. please let me know if there is a way to fix it.
- by michael McG - at 2012.07.17 13:13:00
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137. sheild generators - in Feedback/Requests [original thread]
module that allows the heavy to provide a shield around there men.
- by michael McG - at 2012.07.17 13:10:00
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138. search and rescue - in Feedback/Requests [original thread]
search for fallen comrades on a down ship while the other side tries to recover salvageable parts. I was also thinking if there was a possibility of taking people hostage. like a grenade that traps a person once there shield is down then you can s...
- by michael McG - at 2012.07.17 13:08:00
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139. max players - in General Discussions [original thread]
could anyone explain to me why there is a player max. If they are using the same server as in eve why cant we see a battles that are in the 1000's or atleast 500.
- by michael McG - at 2012.07.17 12:59:00
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140. battle finder - in General Discussions [original thread]
did anyone else see that it says max players 40 on the outland map. anyone hear if this number is right?
- by michael McG - at 2012.07.17 12:42:00
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