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61. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Buster Friently wrote: major faux-pas wrote: If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable. (Not an ar user) N...
- by major faux-pas - at 2013.07.06 17:23:00
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62. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable. (Not an ar user)
- by major faux-pas - at 2013.07.06 17:20:00
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63. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Beeeees wrote: Flaylocks are very high-risk, high-reward weapons. Ha! ****, such high risk... of revealing a fickle nature perhaps? ;)
- by major faux-pas - at 2013.07.06 17:16:00
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64. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Vell0cet wrote: I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifle...
- by major faux-pas - at 2013.07.06 14:49:00
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65. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
[/quote] I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote] Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too!
- by major faux-pas - at 2013.07.06 14:48:00
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66. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Munin-Frey wrote: Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of s...
- by major faux-pas - at 2013.07.06 14:45:00
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67. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
I find your reply a bit fuzzy mate, but this part is loud n clear: True Adamance wrote: did lead me to think about an interesting aspect of weapons balance. Almost all anti armour weaponry groups have spash damage and no real negatives to the p...
- by major faux-pas - at 2013.07.06 13:45:00
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68. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
True Adamance wrote: However in Dust the two are equivalent..... Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fa...
- by major faux-pas - at 2013.07.06 13:30:00
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69. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Spawn, bang, bounce. These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance... Reign it in ccp? Im fed up with bouncing around on a sea of random...
- by major faux-pas - at 2013.07.06 11:34:00
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70. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Ok., peashooting flaylocks Stupid accuraccy and damage for tiny tube, a fun weapon, but annoying if youre not the sort of player to simply get behind everything op. is this an idea to keep it fun without ruining serious games? a 10% risk of mi...
- by major faux-pas - at 2013.07.06 11:25:00
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71. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Agreed, just the cost of going from Lvl 4 to Lvl 5 is pretty crazy, 777,300 is a lot of SP! In my case on my 1-series Caldari Assault suit the 777,300 will increase my PG by just 2 points. The cost of the skill is a lot when ...
- by major faux-pas - at 2013.07.06 11:18:00
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72. [Request] Permanent respec option - in Feedback/Requests [original thread]
Madagascan Eagle wrote: loumanchew wrote: If there are rebalances and modifications to the core of the game then they should respec for free. If not they should sell aurum bundles. I like this thread because it's the first time someone think...
- by major faux-pas - at 2013.07.01 17:25:00
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73. [Request] Permanent respec option - in Feedback/Requests [original thread]
Ha, almost cross posted, oso, i see your point on the aurum option, does take away some integrity, but then again is that not always the case with aurum? Regarding respecs, i disagree because the game is not complete. Many are waiting for races t...
- by major faux-pas - at 2013.07.01 17:24:00
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74. [Request] Permanent respec option - in Feedback/Requests [original thread]
TBH, i think respec is what keeps a lot of us going. I just hope that when there are changes or additions of suits etc a respec IS given. Because it wont cost CCP much and will keep us all glued to the game. , how many dead points are now in tac a...
- by major faux-pas - at 2013.07.01 17:19:00
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75. Combatting Murder Taxis - in Feedback/Requests [original thread]
Soraya Xel wrote: With some intelligence, it's not hard to dodge an LAV. The hardest ones to dodge, are the ones that go slow, they appear as if not move... Do not be fooled young merc - For these are the most deadly of the LAVs
- by major faux-pas - at 2013.07.01 17:11:00
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76. Armour vs checkpoints - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'm pretty sure they're broken. Peace, Aizen Yep I'm with you on this. They should fix people, Not squish legions... i don't know, something about the term 'logi...' got lost somewhere..
- by major faux-pas - at 2013.06.30 20:43:00
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77. Armour vs checkpoints - in Feedback/Requests [original thread]
LOL.. smooth move. I could do with a tank launcher like that in a portable weapon, the only way to counter a yellow-lav... Unless you have a flaylock of course. CCP might consider squeezing a madrugar into the flaylock... I got a preview from a ...
- by major faux-pas - at 2013.06.30 20:06:00
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78. Armour vs checkpoints - in Feedback/Requests [original thread]
Django Quik wrote: I don't understand what you're trying to say. Logistics LAV's are stupid. And anyone who doesn't agree should be playing GTA4 or Need for Speed II (which are great fun). I Just hacked one and drove it around. Rammed a few ...
- by major faux-pas - at 2013.06.30 18:23:00
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79. Armour vs checkpoints - in Feedback/Requests [original thread]
to avoid all these silly discussions about shields vs armour, and weapon balance, perhaps we could replace shields with 'damage points' and armour with 'checkpoints', with an aurum option to extend... Please ccp, could you also add some more par...
- by major faux-pas - at 2013.06.30 12:23:00
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80. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1
- by major faux-pas - at 2013.06.27 21:34:00
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