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941. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
HowDidThatTaste wrote: lowratehitman wrote: HowDidThatTaste wrote: lowratehitman wrote: HowDidThatTaste wrote: So if a guy goes 30-0 oR better with an AR then we should nerf them as well? Cause I run with guys that do that plus with...
- by lowratehitman - at 2013.01.27 05:47:00
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942. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
HowDidThatTaste wrote: lowratehitman wrote: HowDidThatTaste wrote: lowratehitman wrote: HowDidThatTaste wrote: So if a guy goes 30-0 oR better with an AR then we should nerf them as well? Cause I run with guys that do that plus with...
- by lowratehitman - at 2013.01.27 05:42:00
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943. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Panoscape wrote: Sure we do, but we don't go around making posts about it because we understand the imbalance of the scenario. Heavy T2 with HMG and a good amount of passives will pub stomp newbarries all day long. But, when facing other equal ...
- by lowratehitman - at 2013.01.27 05:41:00
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944. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
HowDidThatTaste wrote: lowratehitman wrote: HowDidThatTaste wrote: So if a guy goes 30-0 oR better with an AR then we should nerf them as well? Cause I run with guys that do that plus with an Ar all day every day. Including in corp matche...
- by lowratehitman - at 2013.01.27 05:35:00
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945. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Dust Clone 514 wrote: Honesty is the best policy!!!!!! The HMG is a beast !!!!!! LOWRATE, KUDOS for having the testes to say something. we all know it. Dont do something now and when those boys go Proto Gun and Suit, you wont stand a chance. ...
- by lowratehitman - at 2013.01.27 05:34:00
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946. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Jotun Hiem wrote: lowratehitman wrote: ok dont pub stomp...do you even play ambush? or dust for that matter? Yeah. I'm not telling you not to pubstomp, I'm telling you why your logic sucks. for one it is not logic, it is called doin...
- by lowratehitman - at 2013.01.27 05:30:00
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947. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
HowDidThatTaste wrote: So if a guy goes 30-0 oR better with an AR then we should nerf them as well? Cause I run with guys that do that plus with an Ar all day every day. Including in corp matches. Wait I see tanks go 30-o all day too and gues...
- by lowratehitman - at 2013.01.27 05:27:00
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948. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Jotun Hiem wrote: lowratehitman wrote: Panoscape wrote: Pub stomp much? You where in a pub game with one opposing player at your level and the rest where newberries. Way to go. (golf clap) Clap... clap... Try it in a corp battle or ag...
- by lowratehitman - at 2013.01.27 05:26:00
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949. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Jotun Hiem wrote: lowratehitman wrote: I have killed several "good" players with the build, in fact, was chicagocubsfan for life not subject to the hmg this round? taken for granted my grenade did a doozie, but yes...i have killed many be...
- by lowratehitman - at 2013.01.27 05:23:00
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950. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Panoscape wrote: Pub stomp much? You where in a pub game with one opposing player at your level and the rest where newberries. Way to go. (golf clap) Clap... clap... Try it in a corp battle or against two squads of seasoned players and you'...
- by lowratehitman - at 2013.01.27 05:22:00
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951. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
and this is not the only video, what you want to see? 30-1? I have many doing the same thing, i have low matches with it, and matches getting owned. it does not take away from the fact that it takes little skill to use for the production it creates.
- by lowratehitman - at 2013.01.27 05:21:00
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952. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Jotun Hiem wrote: lowratehitman wrote: Panoscape wrote: u mad bro? Here's a hint, aim for the head and heavy's drop like a stone. Take it from a heavy, their fine just the way they are. We are a slow moving turret, flank and kill. But,...
- by lowratehitman - at 2013.01.27 05:16:00
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953. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Panoscape wrote: u mad bro? Here's a hint, aim for the head and heavy's drop like a stone. Take it from a heavy, their fine just the way they are. We are a slow moving turret, flank and kill. But, most likely CCP will listen to people withou...
- by lowratehitman - at 2013.01.27 05:07:00
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954. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
I know, I know, beating the same old war drum, but hey, was the AR not on the chopping block? Indeed it was,and it was nerfed and put into its place. I am all about being honest with my opinions, and I truly feel the HMG needs to be nerfed once mo...
- by lowratehitman - at 2013.01.27 04:20:00
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955. What would we call kill stealing? - in General Discussions [original thread]
http://www.youtube.com/watch?v=NZX8lwnq430 ^^^^ Perfect example of how to become a douch ^^^
- by lowratehitman - at 2013.01.25 07:21:00
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956. explosive damage resistance skill - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I thought that was called Armor Plating? No, that would be Armor Platting
- by lowratehitman - at 2013.01.24 21:23:00
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957. explosive damage resistance skill - in Feedback/Requests [original thread]
Perseus Gallento wrote: +1 for dropsuits (not vehicles) splash damage but no effect on direct hit. Dropsuits only indeed
- by lowratehitman - at 2013.01.24 15:42:00
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958. [recounting a previous idea] friendly fire to Explosives - in Feedback/Requests [original thread]
This would work if after say 3 friendly explosive kills a round you can be vote booted out of the round. If not,people would troll kill their team mates the whole round.
- by lowratehitman - at 2013.01.24 15:39:00
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959. explosive damage resistance skill - in Feedback/Requests [original thread]
Perhaps a skill that allows 5% resistance to explosive damage each level. I am sure alot of players would invest in this.
- by lowratehitman - at 2013.01.24 15:33:00
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960. [Request] Idea to prevent redline spawn camps. - in Feedback/Requests [original thread]
Just make it so that no projectiles can enter or exit the redzone,except vehicles exiting the redzone.I understand that wont sit with some due to the dominating feeling that comes with the redline/spawn trap.
- by lowratehitman - at 2013.01.24 15:27:00
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