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2281. Sandboxing(More customization) guns and character models. - in Feedback/Requests [original thread]
Odiain Suliis wrote: My thoughts on this matter is that OP is referring to more customisation of ones items. It is not by my understanding a attempt ot create or meke this game more sandbox type of gameplay. A sandbox is where ones choises and...
- by knight of 6 - at 2012.09.23 02:19:00
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2282. Stealth Play - in Feedback/Requests [original thread]
I'd like to see a stealth drop suit: a stripped down blacked out logistics suit that removes the red dot on the mini map and red Shevat over your head at the expense of shields and armour (removed due to the space needed for electronics)
- by knight of 6 - at 2012.09.23 02:06:00
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2283. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
Draza Bloodshade wrote: Tarn Adari wrote: Any sign of rank just paints a target on the back of your head. How so? simple you walk home to find a cobra and a spider in your living room. which do you kill first?
- by knight of 6 - at 2012.09.23 01:48:00
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2284. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
I agree completely there needs to be something visually different about higher tier equip. but not flashy shoulder pads, that's tacky. something more subtle that carries a tone of authority and seniority something imposing but quiet enough to blen...
- by knight of 6 - at 2012.09.23 01:45:00
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2285. CCP plz! - in Feedback/Requests [original thread]
I like this idea. there would have to be more ascetic differences between dropsuits (it'd be sorta boring right now).
- by knight of 6 - at 2012.09.23 01:38:00
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2286. Siege Mode on maps - in Feedback/Requests [original thread]
It has potential but I wouldn't expect anything this big pre-open beta; to few people.
- by knight of 6 - at 2012.09.23 01:33:00
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2287. BETA testing - in General Discussions [original thread]
in the land of the blind the one eyed mans king... +1
- by knight of 6 - at 2012.09.23 01:26:00
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2288. Salvage! - in Feedback/Requests [original thread]
+1 would like to see implemented
- by knight of 6 - at 2012.09.22 20:56:00
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2289. Are you kidding me??? - in General Discussions [original thread]
NWOslave wrote: so i got sent a questionaire from cccp which i filled out and provided feedback to them as to how my experience was going this is the full monty of my thoughts on the game that was provided at the end of the questionaire. "i...
- by knight of 6 - at 2012.09.21 23:55:00
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2290. Ridiculous Ideas. - in General Discussions [original thread]
A fully functional waffle maker in merc quarters. and to be able to sit on the couch.
- by knight of 6 - at 2012.09.21 20:59:00
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2291. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a module that provides shielding from the blast? for thermal a module that insu...
- by knight of 6 - at 2012.09.21 19:15:00
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2292. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: Any other ideas out there that involve chems? what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a ...
- by knight of 6 - at 2012.09.21 01:04:00
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2293. vehicle person count. - in General Discussions [original thread]
Tarn Adari wrote: Besides the name of the pilot, there is a number. So if I was driving a HAV and had two gunners on board, my label would be 'Tarn Adari +2' (at least that's what I think these numbers mean) good to know thanks. is your name...
- by knight of 6 - at 2012.09.20 20:41:00
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2294. squad size and LAVs - in General Discussions [original thread]
LAVs have a max capacity of 3 and the max squad size is 4. why can't and entire squad fit in an LAV? having 2 LAVs with only 2 passengers each is sort of a waste no? introducing an armed LAV variant with 4 positions would be awesome.
- by knight of 6 - at 2012.09.20 20:36:00
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2295. vehicle person count. - in General Discussions [original thread]
it would be nice if on the HUD there was some way to tell how many people were in friendly vehicles. perhaps tick marks beside the icon?
- by knight of 6 - at 2012.09.20 20:14:00
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2296. Calling Virgindestroyer7 - in General Discussions [original thread]
WiZdomTooTh wrote: Phoenix Archer 128 wrote: jenza aranda wrote: silence icy before i slap you :P as a female gamer i dont want or expect special treatment, i let my skill speak for itself. i have never heard of this player but if she i...
- by knight of 6 - at 2012.09.20 19:44:00
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2297. BETA testing - in General Discussions [original thread]
great post. there are a lot of things I would love to try with this game but. it to expensive to try weird stuff like rocket jumping with forge guns and spawning tanks on the top of dropships (flying tanks!).
- by knight of 6 - at 2012.09.19 19:41:00
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2298. Calling Virgindestroyer7 - in General Discussions [original thread]
this couldn't possibly end badly.
- by knight of 6 - at 2012.09.19 19:30:00
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2299. base jumping - in Technical Support/Bugs [original thread]
it was clever not a good idea... also really a good bit of fun jumping off the buildings.
- by knight of 6 - at 2012.09.19 01:54:00
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2300. dead man walking - in Technical Support/Bugs [original thread]
I don't know what happened but my health got very near zero and the screen went to the same one used when you're down only I wasn't I could hear the heart beats as well It didn't affect gameplay otherwise but it was stuck like that until I died.
- by knight of 6 - at 2012.09.18 21:23:00
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