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4041. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Kasote Denzara wrote: jerrmy12 kahoalii wrote: Kasote Denzara wrote: they are SHIELD killers rail tech forge rail rifle railgun something SMG Do you use them? They've been used to kill shielded vehicles for a WHILE. It's the SL tha...
- by jerrmy12 kahoalii - at 2013.12.23 06:30:00
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4042. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Kasote Denzara wrote: they are SHIELD killers rail tech forge rail rifle railgun something SMG
- by jerrmy12 kahoalii - at 2013.12.23 06:22:00
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4043. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Spkr4theDead wrote: jerrmy12 kahoalii wrote: Flix Keptick wrote: It's pretty balanced tbh. Vehicles can make a player more intimidating, at the cost of more sp. at near full speed, my 2550 shield python got TWO shotted from a way overpo...
- by jerrmy12 kahoalii - at 2013.12.23 06:20:00
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4044. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Spkr4theDead wrote: jerrmy12 kahoalii wrote: Flix Keptick wrote: It's pretty balanced tbh. Vehicles can make a player more intimidating, at the cost of more sp. at near full speed, my 2550 shield python got TWO shotted from a way overpo...
- by jerrmy12 kahoalii - at 2013.12.23 06:17:00
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4045. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Spkr4theDead wrote: Atiim wrote: Idiotic pilot is idiotic LOL You're one to talk. OOOHHHH BURNED!
- by jerrmy12 kahoalii - at 2013.12.23 06:16:00
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4046. So i was red line rail sniping. - in General Discussions [original thread]
Spkr4theDead wrote: Zekain K wrote: With a Proto Rail turret... I gotta say these things are powerful. Almost every vehicle that was brought down was popped within 1-4 shots. Maybe 6 if they activated their hardeners. Pew pew pop Pew ...
- by jerrmy12 kahoalii - at 2013.12.23 06:14:00
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4047. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Flix Keptick wrote: It's pretty balanced tbh. Vehicles can make a player more intimidating, at the cost of more sp. at near full speed, my 2550 shield python got TWO shotted from a way overpowered ishikone assault forge gun, they need less da...
- by jerrmy12 kahoalii - at 2013.12.23 06:10:00
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4048. Reduce AV cost - in General Discussions [original thread]
CharCharOdell wrote: Well, let's be honest: they're not effective enough to cost more than a mlt tank. Bring the proto down to 40k for the weapons, please. if thats the reason decrease the price of ADS's
- by jerrmy12 kahoalii - at 2013.12.23 03:55:00
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4049. Let's be honest for a moment. That volcano looks like ass. - in General Discussions [original thread]
Kharga Lum wrote: Scheneighnay McBob wrote: I like the ash falling down. Reminds me of the battle for caldari prime. It IS the battle for Caldari Prime only the sky mat is different. Saying it's "new" is a bit of a stretch. you gave m...
- by jerrmy12 kahoalii - at 2013.12.23 02:02:00
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4050. Let's be honest for a moment. That volcano looks like ass. - in General Discussions [original thread]
Tallen Ellecon wrote: One does not simply win Caldari FW. if you play caldari FW before you que sync, your gunna have a bad time.
- by jerrmy12 kahoalii - at 2013.12.23 02:00:00
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4051. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
ThePlayerkyle13 wrote: Reducing Rail Gun damage? really? Their're supposed to be powerful, i get shot by them all the time but i don't compain about it. they aren't suposed to be high dps, dps tradeoff for range, look @ the HMG now
- by jerrmy12 kahoalii - at 2013.12.23 01:10:00
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4052. TTK CCP Remnant interview - in General Discussions [original thread]
Leither Yiltron wrote: Arkena Wyrnspire wrote: FAKIR REDETTa wrote: First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all ...
- by jerrmy12 kahoalii - at 2013.12.23 01:00:00
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4053. Air pilot census. - in General Discussions [original thread]
Freshticles wrote: Since we're a rare breed it would be good to gather up all of us that even brothered skilling Into dropships. Me, Freshticles -Broonfondle Majikthies -Red Nova Coretrooper -Delta90212 -Darth-Carbonite GIO -Some other guy...
- by jerrmy12 kahoalii - at 2013.12.23 00:56:00
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4054. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Assault dropship users have to frequently aim through opaque dropship, relying heavily on enemy tags and guess work to hit their targets. Because tags don't show until you get fairly close to the object in question, pilots h...
- by jerrmy12 kahoalii - at 2013.12.23 00:53:00
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4055. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
Henchmen21 wrote: jerrmy12 kahoalii wrote: CLONE117 wrote: lower rof would really be all that could be needed or we could increase the rate it over heats instead.. now for the rail gun installation. id say 400meters would be good.. ...
- by jerrmy12 kahoalii - at 2013.12.22 22:24:00
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4056. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
True Adamance wrote: jerrmy12 kahoalii wrote: railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce assault dropship hulls to atleast 200k isk, thier way to ...
- by jerrmy12 kahoalii - at 2013.12.22 22:13:00
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4057. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
CLONE117 wrote: lower rof would really be all that could be needed or we could increase the rate it over heats instead.. now for the rail gun installation. id say 400meters would be good.. still too much, railguns need 100 less damage and...
- by jerrmy12 kahoalii - at 2013.12.22 22:11:00
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4058. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
Henchmen21 wrote: Well if you want rails reduced to 350m I want blasters down to 75m. fine they have too much range anyways
- by jerrmy12 kahoalii - at 2013.12.22 22:09:00
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4059. CCP HOTFIX THE RAILGUN AND ASSAULT DROPSHIP PROBLEM ALREADY!!! - in General Discussions [original thread]
KING CHECKMATE wrote: jerrmy12 kahoalii wrote: KING CHECKMATE wrote: jerrmy12 kahoalii wrote: railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce ass...
- by jerrmy12 kahoalii - at 2013.12.22 22:08:00
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4060. 25th December FULL RESPEC from CCP Santa? - in General Discussions [original thread]
Alena Ventrallis wrote: What if we had a respec system that you paid based on the amount of so you wanted to respec? Suppose you have 100,000 in a skill you want to change. That costs 1,000 aurum. Want to respec 200,000? Costs 2,000 aurum Num...
- by jerrmy12 kahoalii - at 2013.12.22 22:05:00
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