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3461. Shield regulators need a buff - in General Discussions [original thread]
RedZer0 MK1 wrote: Move damage mods to low slots, armor reppers to high. Combine regulators and rechargers (overall faster shield regen). Increase regulators from 10/20/25 to 15/25/35. Keep them in the low slots, done and done. 25/40/55 sound...
- by jerrmy12 kahoalii - at 2014.01.13 08:21:00
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3462. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: CCP Saberwing wrote: CCP Remnant posting like a boss. I'm blue tagging this thread more for the visibility. :) Love you long time Saberwing hey i think that was a stop sign that speed limit was 40 not 50
- by jerrmy12 kahoalii - at 2014.01.13 08:20:00
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3463. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
CCP Saberwing wrote: CCP Remnant posting like a boss. I'm blue tagging this thread more for the visibility. :) while we're at it shield regulaters caldari assault base recharge delay caldari assault base recharge rate go
- by jerrmy12 kahoalii - at 2014.01.13 08:18:00
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3464. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: CCP has a bad habit of releasing valuable information that the community would love to hear and provide feedback for, but hiding it within random threads. So I am here to bring it more closely to everyone's attention. http...
- by jerrmy12 kahoalii - at 2014.01.13 08:15:00
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3465. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Iron Wolf Saber wrote: https://www.youtube.com/watch?v=63Wx4_Dcd4Q This one is a non invincible one, Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running aro...
- by jerrmy12 kahoalii - at 2014.01.13 08:12:00
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3466. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Ralden Caster wrote: How about make it so that active scanners outline cloaked scouts in a red tint so you can detect them? lets also make it seen from 20m on 9/10 maps and make it so your jump is 12 feet in the air and make you take 50% more...
- by jerrmy12 kahoalii - at 2014.01.13 08:09:00
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3467. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I very much appreciate the replies CCP Remnant. I tried to edit my post to add this, but didn't do so fast enough: In regards to scouts. I am also worried about the effects of the new Gallente logi active scanner p...
- by jerrmy12 kahoalii - at 2014.01.13 07:59:00
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3468. Forge gun Buff - in General Discussions [original thread]
Rusty Shallows wrote: I'm not sure there is any fix for Forge Guns. From Uprising 1.0 to 1.7 the only two worth using was the militia for lulz and the iFG for DPS. The Devs need to redesign them completely from scratch without an Assault and Br...
- by jerrmy12 kahoalii - at 2014.01.13 07:51:00
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3469. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race...
- by jerrmy12 kahoalii - at 2014.01.13 07:49:00
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3470. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: Jadek Menaheim wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weap...
- by jerrmy12 kahoalii - at 2014.01.13 07:48:00
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3471. Epic NK-only FW battles? - in General Discussions [original thread]
SPESHULz wrote: create and post an in game channel to organise it. lots of people have the same idea. Yes please
- by jerrmy12 kahoalii - at 2014.01.13 07:44:00
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3472. Templar BPO Market - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Viktor Hadah Jr wrote: jerrmy12 kahoalii wrote: Viktor Hadah Jr wrote: Jacques Cayton II wrote: All bpo's are limited edition and rare broskie Yes they are but, but there are only 4 redeemable BPO's left ...
- by jerrmy12 kahoalii - at 2014.01.13 07:39:00
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3473. Shield regulators need a buff - in General Discussions [original thread]
stlcarlos989 wrote: jerrmy12 kahoalii wrote: GET ATMESON wrote: stlcarlos989 wrote: Badly or the base shields regen delay time on caldari suits seeds to be slightly reduced. I have put on 3 enhanced regulators on my my heavy and pla...
- by jerrmy12 kahoalii - at 2014.01.13 07:37:00
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3474. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking sp...
- by jerrmy12 kahoalii - at 2014.01.13 07:34:00
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3475. Shield regulators need a buff - in General Discussions [original thread]
GET ATMESON wrote: stlcarlos989 wrote: Badly or the base shields regen delay time on caldari suits seeds to be slightly reduced. I have put on 3 enhanced regulators on my my heavy and played around with it. I drop my recharge time from 7 ...
- by jerrmy12 kahoalii - at 2014.01.13 04:17:00
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3476. Forge gun Buff - in General Discussions [original thread]
Sir Dukey wrote: jerrmy12 kahoalii wrote: Sir Dukey wrote: jerrmy12 kahoalii wrote: Sir Dukey wrote: Forge guns are pretty powerful but the problem I have is with the breach. Can we please give it its damage from 1.6 back. An assaul...
- by jerrmy12 kahoalii - at 2014.01.13 03:57:00
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3477. Shield regulators need a buff - in General Discussions [original thread]
how about 2 bonuses 45% complex 5% damage resistance or 5% more total shield or 10% more recharge, also lower cpu cost or greatly buff caldari cpu & lower cpu of energisers slightly
- by jerrmy12 kahoalii - at 2014.01.13 03:55:00
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3478. Forge gun Buff - in General Discussions [original thread]
Sir Dukey wrote: jerrmy12 kahoalii wrote: Sir Dukey wrote: Forge guns are pretty powerful but the problem I have is with the breach. Can we please give it its damage from 1.6 back. An assault FG is laying down more DMG per second than the...
- by jerrmy12 kahoalii - at 2014.01.13 03:53:00
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3479. Forge gun Buff - in General Discussions [original thread]
Charlotte O'Dell wrote: i agree. a wiki breach should be OHKing sicas. seriously. WHY is this not happening. I'd also like if the assault forge DMG was reduced a lot, but charge time reduced to 1.8 seconds so it's more of an assault weapon. ....
- by jerrmy12 kahoalii - at 2014.01.13 03:46:00
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3480. Forge gun Buff - in General Discussions [original thread]
Sir Dukey wrote: Forge guns are pretty powerful but the problem I have is with the breach. Can we please give it its damage from 1.6 back. An assault FG is laying down more DMG per second than the breach. Why nerf the breach, it still takes a y...
- by jerrmy12 kahoalii - at 2014.01.13 03:45:00
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