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61. Nerf Lamppost - in Feedback/Requests [original thread]
indeed! one lamp post came out of nowhere and OHK'd my tank! Nerf!
- by jenza aranda - at 2012.07.09 14:01:00
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62. Vehicle broadcasting - in Feedback/Requests [original thread]
one way is to ask (if you are on coms) to place a rally point on your vehicle if you are a squad leader you can do it yourself
- by jenza aranda - at 2012.07.07 13:53:00
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63. [Request] Animal Weapons - in Feedback/Requests [original thread]
no.... just no.
- by jenza aranda - at 2012.07.07 01:26:00
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64. I WANT MY OLD MAPS BACK! GIVE'EM CCP! - in Feedback/Requests [original thread]
this thread is now a recipe thread Apple Crumble 125g plain white flour 75g marg or butter 25g sugar (demerara if you have it) 50g porridge oats Peel, core and slice some dessert apples and put in the bottom of an oven proof dish. Get your c...
- by jenza aranda - at 2012.07.06 18:43:00
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65. Will there be a commander mode? - in Feedback/Requests [original thread]
field commander, he will be up in the MCC issuing commands and controlling the ship
- by jenza aranda - at 2012.07.04 16:09:00
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66. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
we could have that lasers have infinite ammo but comparatively low damage
- by jenza aranda - at 2012.07.04 03:08:00
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67. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Kiso Okami wrote: Hmm, would this mean that we could potentially have infinite ammo if we were to implant some "RLY SPNSIV" nanohive module in the vehicle at the expense of something else entirely? If that's the case, it would be interesting to...
- by jenza aranda - at 2012.07.03 20:36:00
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68. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
hey guys, I am a tank specialist and i know first hand that they are quite powerful right now if you fit them well and need a bit of balancing. so how about limited ammo in each of the turret slots? If a tank needs to reload (by perhaps going t...
- by jenza aranda - at 2012.07.03 20:24:00
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69. An event of EPIC proportions - in Feedback/Requests [original thread]
plannetside is >that> way
- by jenza aranda - at 2012.07.03 14:11:00
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70. Stop Dropship crushing and allow hot drops - in Feedback/Requests [original thread]
TotalBreakage wrote: Every time I get on: Two new "Stop Dropship Crushings" threads. i think its currently 3 or 4..
- by jenza aranda - at 2012.07.03 01:29:00
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71. Stop Dropship crushing and allow hot drops - in Feedback/Requests [original thread]
because a large metal flying thing landing on your head doesn't hurt at all.
- by jenza aranda - at 2012.07.03 01:22:00
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72. {REQUEST( Dust 514 beta live everyday - in Feedback/Requests [original thread]
you are totally not the millionth person to post this thread.
- by jenza aranda - at 2012.07.03 01:11:00
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73. [Feedback] Dropship Spires of Doom - in Feedback/Requests [original thread]
Zatara Blackstar wrote: There is an issue in Plateaus where drop ships can just sit on top of those four pillars and the pilots then use the viper launcher to just slam into any and all spawn points (while also conviently avoiding the range of ...
- by jenza aranda - at 2012.06.30 19:31:00
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74. A room to host reunions, and a map to make tactics with friends!!!! - in Feedback/Requests [original thread]
this will be in the game, its already announced. you know that map in the war barge lobby? soonGäó players will be able to use something similar to that to plan strategies before a match
- by jenza aranda - at 2012.06.30 19:29:00
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75. HEALING - in Feedback/Requests [original thread]
its called a nanite injector.
- by jenza aranda - at 2012.06.30 19:27:00
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76. Read - in Feedback/Requests [original thread]
dude... why is every topic you post called "Read" ?
- by jenza aranda - at 2012.06.30 00:45:00
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77. [request] area point gaining - in Feedback/Requests [original thread]
personaly, i think the current point gain is fairly iffy, for example if someone hacks an objective, only the ones who hacked gets the points. the big problem with this is that the one(s) hacking are facing the objective and are fairly vulnerable...
- by jenza aranda - at 2012.06.29 22:17:00
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78. [IDEA] A 24 Hour Fight - in Feedback/Requests [original thread]
-1 interesting idea conceptually but realistically a 24 hour just won't work, battles will be persistent enough as it is
- by jenza aranda - at 2012.06.29 01:43:00
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79. Regenerating Health - in Feedback/Requests [original thread]
fitting armour repairers to low slots repairs armour passively, between 1 and 5 hp/s per module
- by jenza aranda - at 2012.06.27 23:50:00
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80. Request: End of Match Profit/Loss Statement - in Feedback/Requests [original thread]
this has been requested a few times before, i have too :P
- by jenza aranda - at 2012.06.27 23:00:00
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