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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.06.27 04:20:00 -
[1] - Quote
It would be really nice to know how much money we spent in each match vs. how much we made on the contract. We are mercenaries after all. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.06.27 04:22:00 -
[2] - Quote
Cosigned.
Should also have a kind of K/D ratio that shows how much money you COST the enemy versus how much you lost.
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Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.06.27 06:13:00 -
[3] - Quote
I gave him a like. That means I agree heartily. |
Shadowz42
Sanmatar Kelkoons Minmatar Republic
21
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Posted - 2012.06.27 06:23:00 -
[4] - Quote
100% on this |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 09:17:00 -
[5] - Quote
Yes great post. Knew there was something i was wanting but couldn't quite nail it but you just did thanks. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.06.27 10:07:00 -
[6] - Quote
The problem with this is that once items are sold on the open, player driven market, prices can fluctuate, so its difficult to really pinpoint exactly how much each item costs at a given time because prices will be constantly changing.
I'm not saying I dislike the idea, but its a bit more complicated than I think people realize. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 22:56:00 -
[7] - Quote
Use the average price across the universe. A general estimate is good enough for me. Or have what price i bought it at saved on my ps3 then when the match is over the game would grab the information from my PS3 and display it after the match. So sure it can be a hassle if they make it one but there are plenty of ways to solve the problem without pulling ones hair out. |
jenza aranda
BetaMax.
1005
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Posted - 2012.06.27 23:00:00 -
[8] - Quote
this has been requested a few times before, i have too :P |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.06.27 23:09:00 -
[9] - Quote
Pokey Dravon wrote:The problem with this is that once items are sold on the open, player driven market, prices can fluctuate, so its difficult to really pinpoint exactly how much each item costs at a given time because prices will be constantly changing.
I'm not saying I dislike the idea, but its a bit more complicated than I think people realize.
an Estimated Current Market Value is fine. Estimations could even be figured once a week or so and would still be extremely helpful.
On a related note, the fittings menu needs a clearly visible ESMV for each dropsuit and vehicle we have created as well. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.06.27 23:10:00 -
[10] - Quote
Greetings,
Pokey Dravon wrote:The problem with this is that once items are sold on the open, player driven market, prices can fluctuate, so its difficult to really pinpoint exactly how much each item costs at a given time because prices will be constantly changing. Actually CCP is pretty good about this as it is. They already do this in EVE, and the EVE market is orders of magnitude larger than the Dust market will be for the foreseeable future.
No, the real problem is the expected destruction rates. It is not really easy to track the 100+ clones destroyed in each battle along with the number of times objective X was hacked, the number of times player X dropped into a drop-uplink instead of a CRU, etc. CCP can do it in EVE because when all is said and done, the rate of destruction in EVE is massively smaller than it will be in Dust.
In EVE skirmishes happen every day resulting in maybe 1000 ships destroyed... In Dust, that is merely two hours worth of fighting.... If that.
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Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 23:24:00 -
[11] - Quote
Those processes can be done locally on each persons PS3. If it causes the game to freeze to have it calculated at the current SP and ISK screen then have it in an after action report you can pull up in the MQ. It's not really a question of if they can do it more of when they can do it. Have you ever seen all the stats Call Of Duty keeps track of? Everything game related so I won't list them all to spare us both some bleeding eyes and me some bleeding fingers. These are very skilled programmers and artists so give them some credit and stop doubting their abilities. |
Hammad The Legend
6
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Posted - 2012.06.27 23:29:00 -
[12] - Quote
Agree with this, good idea. |
Axl Steiner
Imperfects Negative-Feedback
11
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Posted - 2012.06.28 01:54:00 -
[13] - Quote
+100 |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.06.28 06:05:00 -
[14] - Quote
I think it would be easiest and most useful if it told you your net gain or loss. That way you'd know if you're isk efficient. I would also like to see a total dropsuit cost in the fitting screen. Not as big a deal, but it would be nice to know without having to add it all up everytime I change the loadout. |
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