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41. Idea for tanks - in Feedback/Requests [original thread]
Harpyja wrote: Obodiah Garro wrote: 1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems. N...
- by jaksol returns - at 2014.03.05 16:30:00
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42. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: SILVERBACK 02 wrote: guys use this thread to discuss this new nerf to "ol faithful" SMG... personally i think its not needed.. no one is QQing on the forums saying the smg is OP i feel that CCP is infact nerfing the...
- by jaksol returns - at 2014.03.05 12:12:00
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43. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'll leave this here . Also, the idea of having these ways of blocking HAV's and slowing their process is good.say wait for a HAV to wonder into a compound, and the enemy closes the gates, and you have to send in a team ...
- by jaksol returns - at 2014.03.05 12:05:00
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44. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. Thi...
- by jaksol returns - at 2014.03.05 11:56:00
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45. Idea for tanks - in Feedback/Requests [original thread]
Louis Domi wrote: Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas YES I LIKE but the 1st but NO I HATE the 2nd so if to noob tankers AKA 20% of dust...
- by jaksol returns - at 2014.03.05 11:42:00
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46. Vehicle weak points - in Feedback/Requests [original thread]
Komodo Jones wrote: This one is simple, give weak points to vehicles that infantry can take advantage of, I heard there was a spot on the back of a tank that if you hit with a forge round does massive damage, idk if that actually exists but som...
- by jaksol returns - at 2014.03.05 11:32:00
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47. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: guys use this thread to discuss this new nerf to "ol faithful" SMG... personally i think its not needed.. no one is QQing on the forums saying the smg is OP i feel that CCP is infact nerfing the only balanced and "well don...
- by jaksol returns - at 2014.03.05 11:24:00
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48. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Hynox Xitio wrote: Also feel free to ask any questions/critique as you please. Any changes I make based on your suggestion will totally be credited to you. I am sorry to say this but I don't need a another uber-ranged weapon courtesy of Cal...
- by jaksol returns - at 2014.03.05 11:03:00
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49. Minimap Improvements - in Feedback/Requests [original thread]
Halador Osiris wrote: CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea I'd like objectives to show up all the way to ...
- by jaksol returns - at 2014.03.05 01:22:00
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50. uprising 1.8 - in General Discussions [original thread]
Nocturnal Soul wrote: CCP are the trolls of hype and then the rage. lol bro your text at the bottom is just ironic with your post
- by jaksol returns - at 2014.03.05 01:07:00
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51. Minimap Improvements - in Feedback/Requests [original thread]
cSRT4 wrote: Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY b...
- by jaksol returns - at 2014.03.05 01:06:00
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52. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea like when I walk over a tunnel can I see the outline (faintly of cour...
- by jaksol returns - at 2014.03.05 00:58:00
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53. uprising 1.8 - in General Discussions [original thread]
steadyhand amarr wrote: Yeh got remeber ccp had 3 faulty tired they need to fix. Along with still not been able to attach the carbon hood. And the players split fries and coke on the leather wait what? ok this thread is getting hard to unde...
- by jaksol returns - at 2014.03.05 00:56:00
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54. new game mode idea - in Feedback/Requests [original thread]
I was thinking of a training mode that corps can set up to test new players who want to try and join them or just let allainces run training exercises this game would be marked private and require you be in the corp alliance or need a password for...
- by jaksol returns - at 2014.03.05 00:53:00
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55. uprising 1.8 - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: jaksol returns wrote: ok im going to look stupid but when is the update coming out? and ill only belive a dev (ps I want this to put up on my site PPS if you interested in editing for my site contact me HTTP//...
- by jaksol returns - at 2014.03.04 13:45:00
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56. uprising 1.8 - in General Discussions [original thread]
ok im going to look stupid but when is the update coming out? and ill only belive a dev (ps I want this to put up on my site PPS if you interested in editing for my site contact me HTTP//:dust514guides.weebly.com
- by jaksol returns - at 2014.03.04 13:01:00
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57. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Xaviah Reaper wrote: General12912 wrote: guys, no matter what you say, vehicles will never be the same as they originally were. and dont whine about vehicles in the current state. CCP promised they are just going to be tweaked and stuff. jus...
- by jaksol returns - at 2014.03.04 12:57:00
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58. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe other vehicles as they are coming in, and bas...
- by jaksol returns - at 2014.03.04 12:48:00
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59. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
I want a sound fix tired of loging on and then having to log out then log on again to get player sound and even then it just drops sometimes
- by jaksol returns - at 2014.03.04 04:47:00
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60. prortable shield generator - in Feedback/Requests [original thread]
mind blown
- by jaksol returns - at 2014.03.04 04:39:00
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