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301. {request} more SP after you weekly cap - in Feedback/Requests [original thread]
can we atleast get more than 300-500 and make it atleast 1,000 sp after we reach the weekly cap?
- by iLLMaTiC619 - at 2013.02.12 22:28:00
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302. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
enough with the great ideas we have posted..WHEN is the timetable for some new maps//planets?!?!
- by iLLMaTiC619 - at 2013.02.12 20:41:00
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303. Map poppin up, menu poppin up - in Technical Support/Bugs [original thread]
map poppin up in my face and menus when I am not pressing it...terrible bug to have happen when in the middle of a gun fight
- by iLLMaTiC619 - at 2013.02.12 20:36:00
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304. {Request} roll button - in Feedback/Requests [original thread]
Lonnar wrote: dabest2evadoit7 wrote: Prone definitely, roll might be a little hard in a first person shooter. A dive more so possible. Going prone while running = dive. A great example of this is CoD: Black Ops. I'm not sure if they broug...
- by iLLMaTiC619 - at 2013.02.12 20:32:00
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305. SP cap display - in Feedback/Requests [original thread]
Brigitte Newt wrote: I actually like this idea very much. It would be really nice to keep track of how much more weekly SP we have left during the week. +1 indeed very good idea..I just tapped mine..curious to see the next time how much ...
- by iLLMaTiC619 - at 2013.02.12 20:28:00
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306. Trading or selling and transferrable $$$ - in General Discussions [original thread]
BETTY-WHITE KILLED U wrote: jenza aranda wrote: SOONGäó you know im starting to hate SOON tm you and me both
- by iLLMaTiC619 - at 2013.02.12 20:24:00
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307. {Request} roll button - in Feedback/Requests [original thread]
Rachoi wrote: with alot of those guns prone is impossible [looking at the MDs, Forges, HMGs, LRs] and with those heavier weapons maybe a side quickstep instead, since.. well.. hold something like the Forge gun and try to roll sideways well ...
- by iLLMaTiC619 - at 2013.02.12 15:55:00
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308. any official numbers on how many play Dust ? - in General Discussions [original thread]
JonnyAugust wrote: Zipper used to hide their numbers too. "We are doing great!!" *business closes next day* RIP socom..you are dead on on this one..I played every single version of socom from sc1-sc4... anyways I was hoping a dev would answe...
- by iLLMaTiC619 - at 2013.02.12 15:48:00
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309. Inviting people to a squad - in General Discussions [original thread]
I found out if your corpmates are in a squad they can't recieve invite. I have problems sending out requests too sometimes my corpmates get the requests fast other times not..I keep flooding them with invites hoping they recieve them
- by iLLMaTiC619 - at 2013.02.12 03:56:00
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310. {Request} roll button - in Feedback/Requests [original thread]
M3DIC 2U wrote: prone... maybe rolling, I see the screen image being a pain on that one and lag jumping way up to render it. yea they need prone for sure...
- by iLLMaTiC619 - at 2013.02.12 03:53:00
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311. new maps, better map rotation, etc. - in Feedback/Requests [original thread]
really hope new maps are coming soon...sigh these maps getting boring
- by iLLMaTiC619 - at 2013.02.12 03:52:00
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312. map size to big for ambush - in Feedback/Requests [original thread]
Harkonnen animal wrote: I think the map sizes are to big for ambush. they work well for skirmish but need to be scaled down for battles with no objectives. I think they are fine... why u want to go 70-0 on a small map with the hmg?
- by iLLMaTiC619 - at 2013.02.12 03:51:00
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313. any official numbers on how many play Dust ? - in General Discussions [original thread]
I was curious how many people play Dust ... are the numbers growing? any official numbers?
- by iLLMaTiC619 - at 2013.02.12 03:48:00
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314. KiLo. squad is recruiting !!!!!!!!!!!!! - in Corporation Recruitment [original thread]
KiLo. is a competitive and casual corp. We currently have 35 members not bad for a corp that is a couple weeks old. We are a active corp. No taxes needed to join. We are VETS from other FPS as well as this one. send me a invite I am the CEO or co...
- by iLLMaTiC619 - at 2013.02.11 18:29:00
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315. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Tribes is a good game. This game does not need to be Tribes. If there are ever jetpacks of any type, no matter how hard CCP might try to balance them, they will eventually become required to compete and break the entire gam...
- by iLLMaTiC619 - at 2013.02.11 18:24:00
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316. {Request} roll button - in Feedback/Requests [original thread]
A roll button would be cool.. example Star Wars Battlefront had a roll button.. not to overuse this move make it drain all (depending on your stamina) your stamina when you use this move. just a idea.. going prone would be nice as well Devs..
- by iLLMaTiC619 - at 2013.02.11 17:55:00
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317. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Rachoi wrote: same.... Teamwork should always be able to outwit a lone sniper, or overpower a Heavy... heh while I do play in games where there is great teamwork there's always games where there isn't
- by iLLMaTiC619 - at 2013.02.11 17:48:00
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318. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Kovak Therim wrote: I've had it. Learn to use teamwork or die. Those are your choices. I see so many in pubs without mics and in a squad of one. It's no wonder they are getting slaughtered every match. I'm actually a pretty nice guy, I'm just r...
- by iLLMaTiC619 - at 2013.02.11 17:39:00
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319. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Jack McReady wrote: Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? the HMG offers huge dps, has ~40 optimal meters range and great...
- by iLLMaTiC619 - at 2013.02.11 03:53:00
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320. what is a better build armor or shields?? - in Rookie Training Grounds [original thread]
what is a better loadout to make you last a little longer out there in battles
- by iLLMaTiC619 - at 2013.02.10 08:23:00
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