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301. Does 'Neo' Scout G-1 get racial bonuses? - in General Discussions [original thread]
'Neo' Scout G-1 is an AUR version of the first scout suit. Unlike the "basic" light frames, it does NOT have in description a mention that it does not get role bonuses. Unlike the "scout" spec frames, it does NOT have Gallente Scout Dropsuits in ...
- by hydraSlav's - at 2013.05.16 02:54:00
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302. Racial Dropsuits: Stacking Penalties - in General Discussions [original thread]
Racial bonuses are skill bonuses. They don't have a stacking penalty.
- by hydraSlav's - at 2013.05.16 02:26:00
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303. if dust removed kb/m - in General Discussions [original thread]
I came to Dust from EvE from PC because it allowed KB/M Yes, i would leave.
- by hydraSlav's - at 2013.05.15 22:21:00
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304. Did logistics change since Uprising May 6th release? - in General Discussions [original thread]
Jessica Montoya wrote: No just the addition of scrambler rife made the supposed op caldari one not so op. just like I predicted. Ahh, that makes sense about the 'forum thrends' i've been seeing
- by hydraSlav's - at 2013.05.15 22:15:00
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305. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Chankk Saotome wrote: Uprising Dropsuit Data Charts Ahh bummer! It's missing grenades info. Do we just assume each suit has 1 grenade? Small for Scout Medium for Logi Large for Heavy What about assault? It's a medium frame, but last...
- by hydraSlav's - at 2013.05.15 21:59:00
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306. Did logistics change since Uprising May 6th release? - in General Discussions [original thread]
Did logistics change (stat wise) since Uprising May 6th release?
- by hydraSlav's - at 2013.05.15 21:35:00
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307. Explosives Skill Question - in General Discussions [original thread]
Poonmunch wrote: Knowing weapon ranges would be nice. There is a great thread about it here by Musta Tornius: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread I use the data from that thread in my spreadsheet for...
- by hydraSlav's - at 2013.05.15 21:04:00
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308. iOS/Android Neocom? - in General Discussions [original thread]
Radioship wrote: 3rd party application is already in development (WarBarge), for iOS/Mac/PC (Windows/ Linux), /Web right now, soon to be on Android. Theres a stub already at http://www.warbarge.com Give us some time :) While it wont provide f...
- by hydraSlav's - at 2013.05.15 19:31:00
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309. Explosives Skill Question - in General Discussions [original thread]
Wakko03 wrote: Fair enough, that is why I choose those 2 skills to demonstrate that part of my problem. But I don't recall seeing an area in the game that does what you are saying for all of the suits headings and would account for the all the...
- by hydraSlav's - at 2013.05.15 19:19:00
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310. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Chankk Saotome wrote: Not sure why they would make it all so complicated, but meh... I'm sure there's SOME logical reason for it. For the stacking penalty, they probably drew a curve first, and then found a formula to match the curve Her...
- by hydraSlav's - at 2013.05.15 19:12:00
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311. Explosives Skill Question - in General Discussions [original thread]
Fitting screen doesn't show skill effect on module's show info, or even that little area on the bottom right. However, you can see the effect when you are about to fit the module. Select it in the list, but don't click X to place it yet. Now hit...
- by hydraSlav's - at 2013.05.15 13:03:00
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312. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
So, there is no new data-dump available. The one we had before from here https://forums.dust514.com/default.aspx?g=posts&t=75594&find=unread is pretty much irrelevant. CCP says "10%" damage increase. I"ve just checked this latest sprea...
- by hydraSlav's - at 2013.05.15 00:12:00
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313. CCP, you overlooked a skill and it is completely useless. - in General Discussions [original thread]
Delirium Inferno wrote: 25% reduction would still keep this at 2 depending on how they round. Should probably switch this around to a CPU reduction. Actually, when it comes to CPU/PG, the always round down. So even if you skills would bring ...
- by hydraSlav's - at 2013.05.14 22:00:00
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314. Still no updated spreadsheet stat values? - in General Discussions [original thread]
CCP Eterne?
- by hydraSlav's - at 2013.05.14 21:05:00
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315. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Chankk Saotome wrote: I'm still waiting to see the proper stacking penalties math'd out, or at least get an idea of reduction percentages. There have been a lot of presumptions made from EVE-side, but don't know if anyone's got it quite down he...
- by hydraSlav's - at 2013.05.14 16:09:00
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316. Still no updated spreadsheet stat values? - in General Discussions [original thread]
Am i missing it, or did they still not release a new data-dump that includes the "10% weapon increase" and other changes?
- by hydraSlav's - at 2013.05.14 15:45:00
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317. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Chankk Saotome wrote: I've actually gone through and checked all the numbers and added the High/Low/Equip/Weapon slots manually. This means I could only look at the stats of suits either on the market or that I actually have myself in assets. A...
- by hydraSlav's - at 2013.05.14 15:09:00
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318. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
CCP Eterne wrote: The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right...
- by hydraSlav's - at 2013.05.14 11:32:00
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319. Devs, Are Skills Additive, Or Multiplicative??? - in General Discussions [original thread]
NeoWraith Acedia wrote: @hydraSlav's, so the correct number would be 91 per extender right? Shield Extension 2%, at LVL5 = 10% or 1.1 Caldari Logi Bonus 5%, at LVL5 = 25% or 1.25 Complex Shield = 66 * 1.1 * 1.25 = 90.75 Now, last build, arm...
- by hydraSlav's - at 2013.05.13 23:43:00
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320. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: gbghg wrote: Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% e...
- by hydraSlav's - at 2013.05.13 23:27:00
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