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61. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
I will be having an intimate weekend getaway with your spreadsheet come the next weekend (i hope)
- by hydraSlav's - at 2013.05.21 14:33:00
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62. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: hydraSlav's wrote: Some very good points being made here Oh please don't tell me I'm the only one who got the joke and laughed As much as i would love to take credit for that, it's an old EvE gem: http://omgra...
- by hydraSlav's - at 2013.05.20 17:02:00
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63. Help... The more I read the more confused I get - in Rookie Training Grounds [original thread]
double post
- by hydraSlav's - at 2013.05.20 15:53:00
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64. Help... The more I read the more confused I get - in Rookie Training Grounds [original thread]
Most new guides would mention "Uprising", "Updated for Uprising", may even mention "After May 6th" or "After May 14th". Also, if you see talk about Scrambler Rifles, Flaylock PIstol, Plasma Cannon or "racial bonuses" then it is related to Uprising...
- by hydraSlav's - at 2013.05.20 15:48:00
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65. Newb qeustion - in Rookie Training Grounds [original thread]
The "potential SP" is the bonus you would have gotten had you bought an Active Skill Booster
- by hydraSlav's - at 2013.05.20 13:28:00
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66. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
.-- .... .- - / .-- --- ..- .-.. -.. / -... . / .- .-- . ... --- -- . / .. ... / .. ..-. / --. -- / .-. . ... .--. --- -. -.. ... / .-.. .. -.- . / - .... .. ...
- by hydraSlav's - at 2013.05.20 12:35:00
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67. Racial Dropsuit: Stacking Penalties - in Rookie Training Grounds [original thread]
Piercing Serenity wrote: I'm just confused as to how this works. If I have Assualt Dropsuit level 5, does the racial bonus "stack" with shield regulators, making the two modules I put on my suit subject to penalties? Or, will the first modules ...
- by hydraSlav's - at 2013.05.20 12:28:00
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68. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
Some very good points being made here
- by hydraSlav's - at 2013.05.20 05:17:00
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69. Is there a limit to skill points? - in Rookie Training Grounds [original thread]
Joseph Ridgeson wrote: Maxing everything is not going to happen. The game won't be supported for the 100 years it would take. Well, maybe in 100 years not having a maxed character would be the least of your troubles =-P. Be well. 7 years ...
- by hydraSlav's - at 2013.05.19 23:22:00
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70. Questions - Remote Explosives - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: I've been mucking about with these lately, but I've noticed that the damage and blast radius stats are missing from the description. Does anyone know these stats? I want to know if they're worth upgrading, or if the basi...
- by hydraSlav's - at 2013.05.19 23:19:00
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71. Minmataar Assault suit bonus and Flaylock pistol - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: http://www.youtube.com/watch?v=E-45RspYrxw That should answer your question. Awesome video! Doesn't really answer the question. He could have lvl 1 of Minmatar Logi suit: 3 * 1.05 = 3.15 rounded up to 4 (implying th...
- by hydraSlav's - at 2013.05.19 19:50:00
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72. Minmataar Assault suit bonus and Flaylock pistol - in Rookie Training Grounds [original thread]
I am also very interested in the exact answer
- by hydraSlav's - at 2013.05.19 13:50:00
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73. Kinetic Catalyzer passive skill - in Rookie Training Grounds [original thread]
..
- by hydraSlav's - at 2013.05.19 13:47:00
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74. Efficacy (No Idea/Doesn't Make Sense) - in Rookie Training Grounds [original thread]
xAckie wrote: can someone explain this to me like 5 (without numbers) does the efficacy mean the armour plate might say it is 65hp but in reality its 60hp say? cause that doesnt make sense to the drop suit output or does it add an extra say 1...
- by hydraSlav's - at 2013.05.19 12:47:00
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75. Efficacy (No Idea/Doesn't Make Sense) - in Rookie Training Grounds [original thread]
Altina McAlterson wrote: Warpfiend Thanos wrote: Maken Tosch wrote: Don't forget to account for stacking penalties. First module is 100% effective, second module of same thing it's about 87% effective, third module of the same thing is ab...
- by hydraSlav's - at 2013.05.18 17:44:00
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76. How does it stack? - in Rookie Training Grounds [original thread]
Joseph Ridgeson wrote: I know that there is a stacking penalty and that the same skill will work additively but how does it work between Modules and Skills? Does it not suffer the penalty and 10% from Skill + 10% from Module = 20% Does it suff...
- by hydraSlav's - at 2013.05.18 03:11:00
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77. Efficacy (No Idea/Doesn't Make Sense) - in Rookie Training Grounds [original thread]
The Armor Bonus is what's effected by the skill. Instead of 65HP, with 1 lvl in the skill you will have: 65 * 1.02 = 66.3 (can't confirm, but usually rounded down to 66) Now the problem is that when you do the "show info" on the module, that doe...
- by hydraSlav's - at 2013.05.16 04:03:00
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78. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: gbghg wrote: Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% e...
- by hydraSlav's - at 2013.05.13 23:27:00
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79. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: I need to figure out drop-boxes for spreadsheets. Let me know, and i can help you with the dropboxes.
- by hydraSlav's - at 2013.05.13 14:18:00
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80. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
shaman oga wrote: i will give you a better example: Basic armor 1000 + extender 350 + extender 350 = total 1700 ----> passive hardener -10% damage working on total armor 1000 dmg bring me to 800 because the hardener was working on my TO...
- by hydraSlav's - at 2013.05.12 20:08:00
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