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41. Quick ? regarding Stacking Penalities - in Rookie Training Grounds [original thread]
It's actually to the "same attribute", so it does not matter what module you use, you still get penalty
- by hydraSlav's - at 2013.05.29 18:03:00
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42. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Driftward wrote: 1. The version updater from hydraslav's fitting tool. How he found out about this function I have no idea, but it's a nice implementation. Also, pretty easy to reverse engineer (the "key" is in the url of your page, literally ...
- by hydraSlav's - at 2013.05.29 03:45:00
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43. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Driftward wrote: Apparently I wasn't quite done innovating....thought of a really nice feature this afternoon. I added a column on the upper left side that allows you to filter down to only those skills you are currently using. Nifty right? I d...
- by hydraSlav's - at 2013.05.29 03:44:00
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44. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've updated my spreadsheet with all the ranges i could find here. Please keep them coming, there are still lots missing
- by hydraSlav's - at 2013.05.29 03:29:00
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45. I keep getting run over. - in Rookie Training Grounds [original thread]
The incoming LAV's do have sound AND lights. Even when you are playing with low volume, you can still see the light from incoming LAV. Just got to get used to looking out for them. I get run over too every now and then, and i got 6mill SP. - Don...
- by hydraSlav's - at 2013.05.28 18:30:00
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46. Did the respec. (snipers/overwatches only) - in Rookie Training Grounds [original thread]
Fiasco Llana wrote: 5 complex damage mods Charge/Proto rifle Charge Sniper Rifle Damage: 321.90 With Sniper Rifle Proficiency at LVL5: 370.185 Complex Damage Mod modifier: 10% Damage taking Stacking Penalty into consideration: 1 mods: 4...
- by hydraSlav's - at 2013.05.28 18:23:00
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47. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Driftward wrote: hydraSlav's wrote: Quote: "-20% Spreadsheet CPU/PG usage per lvl" Ahahaha! I LOLed. Wish my spreadsheet had a 20% reduction to CPU usage These things can really get heavy on performance Heh heh I liked that part ...
- by hydraSlav's - at 2013.05.28 15:23:00
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48. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Quote: "-20% Spreadsheet CPU/PG usage per lvl" Ahahaha! I LOLed. Wish my spreadsheet had a 20% reduction to CPU usage These things can really get heavy on performance
- by hydraSlav's - at 2013.05.28 14:19:00
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49. Basic Dropsuits and role-specifics - in Rookie Training Grounds [original thread]
Basic suits do not got any role bonuses. "Role" suits (such as Assault, Scout, Logistics, Sentinel), get 2 bonuses: - One bonus unique to the race (for example: Caldari, or Gallente) - One bonus shared by all suits in the same role (for example:...
- by hydraSlav's - at 2013.05.28 13:57:00
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50. Gallente scout bonus and dragonfly - in Rookie Training Grounds [original thread]
Aran Abbas wrote: I received a definitive answer on this from a support ticket. Quote: The bonus applied to Drop Suit is only applicable if the Drop Suit in question requires the skill as prerequisites. As the Dragonfly suit does not have ...
- by hydraSlav's - at 2013.05.26 12:28:00
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51. caldari racial bonus - in Rookie Training Grounds [original thread]
xAckie wrote: is the caldari racial 5% bonus per level or overall? thanks Per level
- by hydraSlav's - at 2013.05.23 20:03:00
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52. Question about secondary weapons - in Rookie Training Grounds [original thread]
shaman oga wrote: If a use two sidearms and i have a secondary weapon damage mod, do the damage mod affects all my weapons or it affects only the one in the sidearm slot? Damage mods affect respective weapon's class. It doesn't matter what s...
- by hydraSlav's - at 2013.05.23 01:21:00
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53. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: Also, should I leave things colored as-is? I feel it's a bit of a mess.... The black is a little distracting, other than that i think the colors are fine
- by hydraSlav's - at 2013.05.23 01:19:00
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54. Scan accuracy? - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: What are you guys talking about, "just speculation"? It sounds pretty clear and CCP even confirmed it later on. It lowers you scan dB level by the percentage. When an enemy passed through your scan radius, if their dB le...
- by hydraSlav's - at 2013.05.22 14:39:00
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55. Scan accuracy? - in Rookie Training Grounds [original thread]
Winsaucerer wrote: For some speculation on scan precision, check this dust 514 scanner page. And for all other Dust related stuff. It's a great wiki you have going there.
- by hydraSlav's - at 2013.05.22 04:03:00
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56. Stacking penalty on damage mods - in Rookie Training Grounds [original thread]
Have a look here: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread This will show you how things modules and skills are stacked to give you proper multipliers to dropsuit attributes. Pretty much anything that has a %-...
- by hydraSlav's - at 2013.05.22 03:31:00
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57. Scan accuracy? - in Rookie Training Grounds [original thread]
dingus munigus wrote: I noticed one of the dropsuit modules improves scan accuracy by % intervals. Can someone explain what this actual does? I understand increasing scan range, and decreasing scan profile, but I don't understand the accuracy p...
- by hydraSlav's - at 2013.05.22 01:53:00
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58. Cheap Headset - in Rookie Training Grounds [original thread]
An alternative is to use one of those Bluetooth hands-free ear pieces that you have for your car. They are not "cheap" by themselves, but if you already have one, you can use them just fine. That's what i have. And it's essentially "free" for Dus...
- by hydraSlav's - at 2013.05.21 16:45:00
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59. Basic new player AV guide. - in Rookie Training Grounds [original thread]
Do AV nades need to hit dead on to make max damage? I know they home on the target, but does that "homing" reduce the damage? Also, how many REs does it take to take out a STD HAV? Oh and do you have any data on actual Damage of AV nades? Their ...
- by hydraSlav's - at 2013.05.21 16:16:00
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60. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne! Woohoo! Gotta say, this thread is invaluable as the only updated/current/accurate resource about weapon ranges. My...
- by hydraSlav's - at 2013.05.21 14:35:00
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