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1. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
I stole a feature from your Simple sheet
- by hydraSlav's - at 2013.12.26 03:50:00
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2. What mods got stacking penalty? - in Rookie Training Grounds [original thread]
Smooth Assassin wrote: hydraSlav's wrote: I get tired of saying this: The stacking penalty is property of an attribute, not a module. From the current version of DFT, the following (among Dropsuit modules) have no stacking penalty: - Effec...
- by hydraSlav's - at 2013.12.25 21:43:00
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3. The New Guide Compilation: A one-stop-shop for all your guides. - in Rookie Training Grounds [original thread]
Vehicle Fitting Tool here: https://forums.dust514.com/default.aspx?g=posts&t=123641&find=unread
- by hydraSlav's - at 2013.12.03 02:54:00
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4. Give me a simple tank fitting and skill plan for 500k sp :D - in Rookie Training Grounds [original thread]
Try this tool: https://forums.dust514.com/default.aspx?g=posts&t=123641&find=unread You can play around with different fits, without having to spend real SP or ISK
- by hydraSlav's - at 2013.12.03 02:53:00
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5. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
What are you doing on second page... there are people looking for you on page one
- by hydraSlav's - at 2013.12.03 02:51:00
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6. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
Awesome job! Even though i've seen the in-development versions, it's still impressive to see the final result. Keep it up and updated!
- by hydraSlav's - at 2013.11.27 02:22:00
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7. What mods got stacking penalty? - in Rookie Training Grounds [original thread]
I get tired of saying this: The stacking penalty is property of an attribute, not a module. From the current version of DFT, the following (among Dropsuit modules) have no stacking penalty: - Effects on Armor and Shield attributes (both % based ...
- by hydraSlav's - at 2013.11.24 23:53:00
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8. Stacking penalty - in Rookie Training Grounds [original thread]
Smooth Assassin wrote: 1st - 100% 2nd - 90% 3rd - 50% 4th - 20% 5th - 10% Why would you post something wrong like that. You could argue that 2nd and 5th could be rounded like you did, but that doesn't even apply to others. The short rou...
- by hydraSlav's - at 2013.11.14 20:00:00
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9. Currently writing a SP/Fitting guide for kickstarting your character - in Rookie Training Grounds [original thread]
Spectral Clone wrote: Is it possible to open this document if you do not have google drive? Im not sure, but the purpose of using HTML was just that. Since you've published it, yes.
- by hydraSlav's - at 2013.11.05 20:27:00
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10. Currently writing a SP/Fitting guide for kickstarting your character - in Rookie Training Grounds [original thread]
I like it, good job
- by hydraSlav's - at 2013.11.05 13:58:00
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11. Stacking penalty - in Rookie Training Grounds [original thread]
Modules are arranged in the order of their bonus with the (numerically) highest bonus being "first", and so on. The first module gets a penalty modifier of 100% (no penalty) The second module gets a penalty modifier of 87% (so a module that gives...
- by hydraSlav's - at 2013.11.05 03:22:00
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12. Noob question.... i know.... - in Rookie Training Grounds [original thread]
What Centurion mkII said. Meta is just an attribute in the database, and generally higher meta means higher end gear.
- by hydraSlav's - at 2013.10.24 00:03:00
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13. How Stacking Penalities Work (Why [10 x 5 =/= 50]) - in Rookie Training Grounds [original thread]
Good write up. Just one minor thing to note: the stacking is per attribute , not per module per se. And if an attribute is known to be "stacking penalized", chances are other modules affecting the same attribute will also be stacking penalized (...
- by hydraSlav's - at 2013.10.09 17:12:00
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14. 1.4 Pub Meta and How To Win It - in Rookie Training Grounds [original thread]
Awry Barux wrote: Beren Hurin wrote: You get that if you are running solo, when you scan, only you will see the results, right? That's definitely not the case. I've been in many matches where I'm not in a squad and not running with a scann...
- by hydraSlav's - at 2013.09.09 19:33:00
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15. Benefits of caldari assault, over militia? - in Rookie Training Grounds [original thread]
First of all, your character has absolutely zero bearing on any stats. Secondly, Caldari Assault (if that's what you have) gets "Assault" class bonus and "Caldari Assault" class bonus. That's 2 pretty big bonuses (not "tiny"). You need to have Ca...
- by hydraSlav's - at 2013.09.08 19:22:00
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16. New Dust Tutorials! - in Rookie Training Grounds [original thread]
While i can see that a lot of work went into design and feel of the website (looks pretty sleek), some information is highly outdated. Just the "Core Skills" section lists skills which are no longer in game and/or have different bonuses now - Ci...
- by hydraSlav's - at 2013.09.03 20:38:00
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17. to the blueberries who think they're entitled to a ride: - in Rookie Training Grounds [original thread]
Where is the dont-like button?
- by hydraSlav's - at 2013.09.03 00:24:00
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18. STAY THERE! - in Rookie Training Grounds [original thread]
If only reviving didn't count as death on the killboard... In other games your death is not counted till you actually bleed-out/die, don't know why Dust does it differently. Many more people who care about their score would then rather wait to be ...
- by hydraSlav's - at 2013.08.27 16:33:00
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19. repair tool, target self? - in Rookie Training Grounds [original thread]
Quil Evrything wrote: On searching for this issue, I've seen conflicting results for whether you can use a repair tool on yourself or not. This is particularly important to me, given the 0 armor regen for Caldari Am I stuck for fast regen, o...
- by hydraSlav's - at 2013.08.15 20:37:00
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20. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Driftward wrote: KNOWN ISSUE in v1.69: Import script won't give the correct skill values from sheet v1.68; Adding the commando skill added an extra row that isn't accounted for in 1.68, hence the shift in values when you load the new charact...
- by hydraSlav's - at 2013.08.09 21:15:00
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