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        | 1. Rounding method changed on Fitting Screen? - in Technical Support/Bugs [original thread] Until Uprising 1.2, CCP used round-half-down method. That is: a value of 23.5 would be shown as 23 on the Fitting Screen, but 23.6 would be 24.  I had done extensive research to verify this was the case in Dust. And it wasn't a bug either, as EvE ...
 - by hydraSlav's - at 2013.07.23 03:26:00
 
 
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        | 2. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] Joey-Number1 wrote:   Explosives bug? What is this problem exactly.   There was a bug where the "Explosives" skill was not reducing the fitting CPU requirements of grenades. That has been fixed.
 - by hydraSlav's - at 2013.06.18 19:25:00
 
 
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        | 3. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] Wakko03 wrote:  My mistake, for some reason my existing suits were still showing the no effect, had to delete them and remake for the -3% cpu to take effect.     Interesting observation. Good to know
 - by hydraSlav's - at 2013.06.13 15:16:00
 
 
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        | 4. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] That's right, the Explosives bug had been fixed (i checked in-game on Grenades... haven't tried REs though)
 - by hydraSlav's - at 2013.06.12 13:20:00
 
 
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        | 5. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] Well apparently the "short" description of the skill that you see when you go to market and then Skills / Dropsuits category does state 5% CPU reduction.  I can honestly say that: never since the beginning of the game did i go to Skills section of...
 - by hydraSlav's - at 2013.06.12 02:33:00
 
 
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        | 6. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] J Falcs wrote:  Hydra, does your fitting tool currently have the bonus included?    The latest version, 3.2.0, has it. I've marked it in red on the skill sheet, with a link to this same thread  Oh, and i love the new forum notifications! Would n...
 - by hydraSlav's - at 2013.06.08 01:22:00
 
 
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        | 7. Nanocircuitry is providing undocumented 5% CPU reduction bonus - in Technical Support/Bugs [original thread] As first identified in post  #174 here  and conclusion being made in  #177 here , the Nanocircuitry skill is having a 5% CPU reduction bonus to Nanohives and Nanite Injectors.  The description in-game does not mention this hidden bonus. Also, othe...
 - by hydraSlav's - at 2013.06.01 23:58:00
 
 
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        | 8. [Bug?] Dren Scrambler Pistol incorrect stats - in Technical Support/Bugs [original thread] Gaechti wrote:  This is how it should be: All the Dren Suits / Weapons should have same stats as the Metalevel 1 equivalent, but no skill requirement..   But the Dren pistols do not. They have meta 1 damage stats, yet meta 0 fitting stats
 - by hydraSlav's - at 2013.05.30 14:28:00
 
 
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        | 9. Explosives skill doesnt reduce CPU usage of Grenades - in Technical Support/Bugs [original thread] Confirming the bug.  At LVL4 Explosives skill, i had no reduction in CPU usage of either Grenades or Remote Explosives.  LVL4 skill = 12% reduction, or 1 - 0.12 = 0.88 multiplier Militia Grenades CPU 12: 12 * 0.88 = 10.56: enough reduction to 11, ...
 - by hydraSlav's - at 2013.05.30 12:00:00
 
 
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        | 10. BUG - Command Wheel difficult/impossible with KB/M - in Technical Support/Bugs [original thread] Nightbird Aeon wrote:  Greetings,  Problems: 1 - Using the keyboard (Capslock + Q) to open the Squad Command wheel doesn't always work. You either only get the weapon-select wheel, or do a mele attack.    No, push and hold the mouse-wheel, then ...
 - by hydraSlav's - at 2013.05.22 18:54:00
 
 
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        | 11. Scrambler Rilfe +range = -damage - in Technical Support/Bugs [original thread] Ecshon Autorez wrote:    hydraSlav's wrote:   It isn't a beam laser.... It's a pulse laser    And the signifigance of this is.....? I'm not a Capsuleer (I'm assuming this has to do with weapons on ships) so I don't understand why that is signifi...
 - by hydraSlav's - at 2013.05.20 04:20:00
 
 
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        | 12. Scrambler Rilfe +range = -damage - in Technical Support/Bugs [original thread] Ecshon Autorez wrote:  Its exactly as the topic suggests.   The farther away targets are from the Scrambler Rifle the less damage it deals.   Let me repeat that, *clears thoat*...   The  farther away  targets are from the  Scrambler Rifle ,  A S...
 - by hydraSlav's - at 2013.05.20 02:02:00
 
 
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        | 13. Voice does not work for *old* EvE channels - in Technical Support/Bugs [original thread] I know how to work voice. Don't explain to me how to enable microphone and active voice.  Voice works fine in Corp, Squad and other Dust channels. Voice works fine in *newer* EvE channels. Voice  does not  work in *older* EvE channels.  What do i ...
 - by hydraSlav's - at 2013.05.20 00:14:00
 
 
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        | 14. [Bug] Random Actions Taken - in Technical Support/Bugs [original thread] Banjo Hero wrote:  Sounds to me like this is the problem with the Dualshock3 controller's internal design.   The connection between the controller's PCB and the buttons is a little ribbon cable that is simply held against the board by a piece of...
 - by hydraSlav's - at 2013.05.01 01:05:00
 
 
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        | 15. How do I set up KBM? - in Technical Support/Bugs [original thread] Aeon Amadi wrote:   My only issue now is that when aiming down the sights the sensitivity gets a little bizarre in that it takes a bit more effort to get the weapon to move.      This is by design. You get reduced movement (aiming) while aiming ...
 - by hydraSlav's - at 2013.05.01 01:00:00
 
 
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        | 16. Stuck at dropsuit selection menu - in Technical Support/Bugs [original thread] KalOfTheRathi wrote:   Try pushing buttons.     Sigh.... as i've explained to you earlier here:  https://forums.dust514.com/default.aspx?g=posts&t=69251&find=unread   This goes beyond UI and smashing buttons. Once this happens, it is bug...
 - by hydraSlav's - at 2013.04.25 14:55:00
 
 
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        | 17. Tried to edit fittings mid-battle, they ended up never loading - in Technical Support/Bugs [original thread] Don Konnit wrote:  I dug into my fittings menu after choosing a deployment spot, hoping I'd be able to restock sommat before the timer ran out. Only after entering the fitting did I notice that it I had only like, 0:02 or 0:05 seconds left or so...
 - by hydraSlav's - at 2013.04.23 13:12:00
 
 
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        | 18. I really cant believe you havent fixed the dropsuit bug yet.. - in Technical Support/Bugs [original thread] KalOfTheRathi wrote:    hydraSlav's wrote:  This also happens to me when you have  any  window open when the game's Victory/Defeat screen comes up. If you were about to select which fitting to use for a game, and the game ended, your are now stu...
 - by hydraSlav's - at 2013.04.23 01:26:00
 
 
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        | 19. Fittings not displaying at spawn - in Technical Support/Bugs [original thread] This also happens to me when you have  any  window open when the game's Victory/Defeat screen comes up. If you were about to select which fitting to use for a game, and the game ended, your are now stuck until you reboot.  I can control whether to...
 - by hydraSlav's - at 2013.04.22 18:55:00
 
 
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        | 20. I really cant believe you havent fixed the dropsuit bug yet.. - in Technical Support/Bugs [original thread] This also happens to me when you have  any  window open when the game's Victory/Defeat screen comes up. If you were about to select which fitting to use for a game, and the game ended, your are now stuck until you reboot.  I can control whether to...
 - by hydraSlav's - at 2013.04.22 18:54:00
 
 
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