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341. Equipment Bandwidth - Video of Gameplay Style proposed for removal - in General Discussions [original thread]
Just wanted to let you know that you can only have two active uplinks unless you're using the gauged. Dropping 3 flux is pointless
- by hfderrtgvcd - at 2014.11.26 19:53:00
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342. Stuipd things you did as a noob... - in General Discussions [original thread]
I thought the supply depot was giving me war points when I fired near it. I was really really stupid.
- by hfderrtgvcd - at 2014.11.26 19:29:00
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343. Why Do So Many People Use The AR? - in General Discussions [original thread]
The breach ar is obnoxiously over powered. My 600 hp assault died before I could react.
- by hfderrtgvcd - at 2014.11.26 02:19:00
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344. DUST 514: An investigation into the world of DUST514 and CCP Games - in My DUST 514 [original thread]
ccp said 300,000 unique monthly users. The statement you quoted said nothing about dust 514 and was proabably accounting for WOD assets..
- by hfderrtgvcd - at 2014.11.26 00:00:00
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345. Funkmaster's DUST Stream - in General Discussions [original thread]
Do you play on doing pc again?
- by hfderrtgvcd - at 2014.11.25 23:41:00
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346. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.11.25 23:30:00
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347. Reduce scout regen - in Feedback/Requests [original thread]
bump
- by hfderrtgvcd - at 2014.11.25 23:08:00
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348. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
True Adamance wrote: Vitantur Nothus wrote: @ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substan...
- by hfderrtgvcd - at 2014.11.25 03:42:00
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349. Petetion to remove pipes from dom map - in General Discussions [original thread]
The map is ashlands and I agree, the pipes suck. I would be fine with them if you didn't have to climb a mile long ladder to get to them or take a dropship.
- by hfderrtgvcd - at 2014.11.25 03:38:00
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350. This is freaking stupid - in General Discussions [original thread]
This happens to me to. Just let a squad leader queu you in.
- by hfderrtgvcd - at 2014.11.25 03:34:00
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351. which corp actually take & help new and casual player? - in General Discussions [original thread]
could I have some please?
- by hfderrtgvcd - at 2014.11.25 01:13:00
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352. How about a new PC rule - in The War Room [original thread]
Ace Boone wrote: hfderrtgvcd wrote: CUSE TOWN333 wrote: Ace Boone wrote: Cavani1EE7 wrote: What? Really? Please explain how Murph and FA both lost simultaneously if you're only fighting the same team? Lost to KEQ, Skill of God, a...
- by hfderrtgvcd - at 2014.11.25 01:07:00
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353. Third week of respecs. - in General Discussions [original thread]
KING CHECKMATE wrote: I already did 5 respecs with my 40mill+ to test everything. Save your money. Just ask. whats the best assault and logi in your opinion?
- by hfderrtgvcd - at 2014.11.25 01:03:00
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354. How about a new PC rule - in The War Room [original thread]
CUSE TOWN333 wrote: Ace Boone wrote: Cavani1EE7 wrote: Jynx'D wrote: What? Really? Please explain how Murph and FA both lost simultaneously if you're only fighting the same team? Lost to KEQ, Skill of God, and 1UP too. Yea, you gu...
- by hfderrtgvcd - at 2014.11.25 00:26:00
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355. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
The caldari sentinel is on par with the amarr and gallente sentinels. Also, not sure why you want to nerf the amarr assault.
- by hfderrtgvcd - at 2014.11.25 00:00:00
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356. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
shaman oga wrote: Till equipment get bandwidth i say NO, then maybe. what does that have to do with anything?
- by hfderrtgvcd - at 2014.11.24 23:27:00
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357. Flux grenades should destroy remote explosives - in Feedback/Requests [original thread]
Currently if you flux a remote explosive it explodes, killing everyone near it. I suggest that it neutralizes the explosive and destroys it.
- by hfderrtgvcd - at 2014.11.24 22:56:00
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358. Reduce scout regen - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assa...
- by hfderrtgvcd - at 2014.11.24 22:41:00
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359. Reduce scout regen - in Feedback/Requests [original thread]
Crimson ShieId wrote: I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. So in short... Go home, yo...
- by hfderrtgvcd - at 2014.11.24 22:33:00
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360. Thunderdome - in The War Room [original thread]
x
- by hfderrtgvcd - at 2014.11.24 22:01:00
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