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141. Nerf impenetrable Madrugars already - in General Discussions [original thread]
nicholas73 wrote: Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low...
- by hails8n - at 2015.07.15 11:51:00
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142. Nerf impenetrable Madrugars already - in General Discussions [original thread]
maybe deadcatz wrote: hails8n wrote: Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A p...
- by hails8n - at 2015.07.15 11:46:00
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143. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL .
- by hails8n - at 2015.07.15 09:15:00
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144. Buff Commando Cpu/Pg - in General Discussions [original thread]
Zan Azikuchi wrote: hails8n wrote: Sir Dukey wrote: CCP Rattati wrote: Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching....
- by hails8n - at 2015.07.15 09:08:00
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145. Buff Commando Cpu/Pg - in General Discussions [original thread]
Sir Dukey wrote: CCP Rattati wrote: Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot l...
- by hails8n - at 2015.07.15 00:11:00
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146. Rather unfortunate SKIN, don't you think...? - in General Discussions [original thread]
Thats the niqqatar sh*tstain skin. Its new and used at the same time. Son.
- by hails8n - at 2015.07.15 00:06:00
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147. Yay - in General Discussions [original thread]
Thokk Nightshade wrote: hails8n wrote: Please, tell me is the charge shot at least somewhat useful now? You can already head shot someone and take them down to basically nothing. What the hell more do you want? Well spamming the trigge...
- by hails8n - at 2015.07.15 00:03:00
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148. Yay - in General Discussions [original thread]
Please, tell me is the charge shot at least somewhat useful now?
- by hails8n - at 2015.07.14 23:22:00
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149. Yay - in General Discussions [original thread]
They already nerfed it? Its like 1 of the highest skill rifles.
- by hails8n - at 2015.07.14 23:14:00
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150. So ive went to the DK store - in General Discussions [original thread]
Bright Cloud wrote: Summa Militum wrote: Bright Cloud wrote: Sgt Kirk wrote: Don't do it because it unlocks nothing. Why would they implement something that cost in-game resources if it doesn't unlock anything??? Looks at Post 5...
- by hails8n - at 2015.07.14 19:56:00
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151. Why can't we go upstairs? - in General Discussions [original thread]
Why can't we have our racial banners in FW? Kind of ******** having a caldari banner on the gallente side. Cant take that much coding.
- by hails8n - at 2015.07.14 02:56:00
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152. Buff Commando Cpu/Pg - in General Discussions [original thread]
Bump
- by hails8n - at 2015.07.14 02:50:00
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153. Jadek is unhappy about PC Payouts - in General Discussions [original thread]
Jadek Menaheim wrote: I would like to see them follow through on adding payouts to the losing side as Frame discussed. Why? Didn't you just say that 1 corps going into PC with militia against proto players, just for free dk. Expect more of t...
- by hails8n - at 2015.07.13 08:36:00
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154. Skins still not showing in the warbage - in General Discussions [original thread]
ETA on fix? Id like to see my quafe logi in the barge again. Also when are quafe weapons going to be tradeable? I have some on my alt id like to put on my logi. Asap, thanks.
- by hails8n - at 2015.07.13 08:27:00
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155. Buff Commando Cpu/Pg - in General Discussions [original thread]
Bright Cloud wrote: Zan Azikuchi wrote: Bright Cloud wrote: Veg Hegirin wrote: CommanderBolt wrote: That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while no...
- by hails8n - at 2015.07.13 07:05:00
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156. CP - in General Discussions [original thread]
Its like cotton picking for your corp as an incentive to do PC. No benefit to you unless you do PC.
- by hails8n - at 2015.07.13 02:51:00
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157. Daily missions - in General Discussions [original thread]
CCP Rattati wrote: I also saved a long thread about cool missions in the Archives, for us to use. Check it out if you are so inclined. Get rid of the vehicle assist mission already. I tried this mission once, must have gotten 20+ assists, b...
- by hails8n - at 2015.07.12 21:24:00
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158. Taking down Madrugar Gv.0 - in General Discussions [original thread]
Deadly Goliath wrote: So Ghosts Chance, no offence but you know nothing about tanking if you think a Sica with 4 Damage Mods and a Heat Sink can take down a Madrugar Gv.0, most good tankers would even let you hit them once before they hand your...
- by hails8n - at 2015.07.12 07:37:00
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159. Experimental lab rewards - in General Discussions [original thread]
Between 4 accounts im getting 24 weapons/suits from my experimental lab every other day. Its a real isk maker, way better than the warbage isk printing press or whatever its called.
- by hails8n - at 2015.07.11 23:52:00
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160. Buff Commando Cpu/Pg - in General Discussions [original thread]
Robert Conway wrote: This will probably get shot down as I see a few problems with this, but what if we added a certain amount of "Medium slots" to dropsuits and moved all ddamage/ROF mods to it. That way everyone would have access to their cho...
- by hails8n - at 2015.07.11 23:26:00
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