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101. T-Minus 1.5 Mil SP until I sell my Soul to FOTM - in General Discussions [original thread]
Ghost Kaisar wrote: PLEASE CCP! YOU'VE GOT JUST AROUND A MONTH TO DO THIS accelerated SP this week. CCP making you get there faster.
- by danie braz - at 2014.07.02 04:08:00
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102. which of the 4 main rifles do you hate most and why? - in General Discussions [original thread]
Monkey MAC wrote: Rail rifle, over double the range of the AR but nowhere near a reasonable damage reduction. For some reason though, the AR feels good now. The delay and low ROF make it bad for CQC for me. Do I wish that it had more range? Y...
- by danie braz - at 2014.07.02 04:00:00
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103. I now (re)realise why people use thales in pubs. - in General Discussions [original thread]
Thought DNS had quit already...
- by danie braz - at 2014.07.02 03:49:00
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104. Video or it didn't happen. - in General Discussions [original thread]
Is scan sharing by all scout suits or calscout only?
- by danie braz - at 2014.06.28 01:46:00
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105. Are damage mods increasing raw DPS or damage per bullet? - in General Discussions [original thread]
OP FOTM wrote: You are both wrong. The Assault Rifle buff was only a 3% buff and I instantly felt it. This game is full of small percentages that make big differences. 1. 3% damage with a rpm bump 2. Said arkena us wrong.... [Grabs popc...
- by danie braz - at 2014.06.24 05:48:00
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106. Why do people advertise their gear?? - in General Discussions [original thread]
Scheneighnay McBob wrote: Don't look at KDR, WP/death (takes a little work to calculate), is what someone should look at, if they believe in any stats. However, recorded stats are unreliable. Players who primarily go solo (yours truly) will al...
- by danie braz - at 2014.06.22 22:57:00
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107. Militia Vehicles - in Feedback/Requests [original thread]
Haerr wrote: How about you change the fitting skills instead? A change to them would only hit the high level players and not people trying out vehicles. Make it so passive bonus will not apply like dropsuits? Have fixed variables will make a...
- by danie braz - at 2014.06.20 07:54:00
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108. [request/feedback] new method for starter fits - in Feedback/Requests [original thread]
Proposal: Instead of the current starter fits we would get packaged suits with full racial parity. These would be militia variants of logi, assault, heavy and scout suits. Reasoning NPE for the most part. Knowing how each suit moves and behaves...
- by danie braz - at 2014.06.20 07:50:00
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109. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
CCP Rattati wrote: Can I ask very innocently and honestly, why? Is it just about making ISK? I never considered buying one myself and never use them even if I have them from multiple packs I have bought. Just a couple of thoughts. Which items...
- by danie braz - at 2014.06.20 03:10:00
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110. Logi wp gain - in General Discussions [original thread]
Mortedeamor wrote: this is my rig AMAR ak.o 3 dmg mods 2 light weapon 1 sidearm 2 basic plates 2 complex reppers flux's gek ar syndicate smg lai dai repper tool kin12 injector flux proto links. I like this. I will probably skip the S....
- by danie braz - at 2014.06.19 17:12:00
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111. CCP, How do you spell "Nova Knife" - in General Discussions [original thread]
ResistanceGTA wrote: This is a serious question. Why do Nova K nives come inbetween my Ion Pistols and my Laser Rifles... which also means they are before my Mass Drivers and MagSecs. ABCDEFGHIJ K LMNOPQRSTUVWXYZ That's the alphabet for you,...
- by danie braz - at 2014.06.19 17:07:00
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112. In the name of all things holy... - in General Discussions [original thread]
Michael Arck wrote: Let's also remove the revive option from Ambush. Or lets have some option to deny the revive I need something CCP, this is one of the most annoying things about Dust...the revive factor. Removal or chance of denial... ...
- by danie braz - at 2014.06.19 16:58:00
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113. The hotfixes have been great, but... - in General Discussions [original thread]
Iron Wolf Saber wrote: Ask again after legion gets them. This... hits a soft spot. OP had enough qq'ing. Lets get over this in general.
- by danie braz - at 2014.06.19 00:32:00
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114. AR range nerd whyyyy? :( - in General Discussions [original thread]
rof and damage are equivalent to other race counterparts. Have you noticed in game feel? Just about to go and test it now.
- by danie braz - at 2014.06.18 13:37:00
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115. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Hakyou Brutor wrote: Cody Sietz wrote: REs are one of the few ways we can still counter vehicles ....really? My Ishukone Assault Forge 4 hits any tanks. Combo'd with the Packed Lai Dai AV nades it's devastating. proto weapons are expen...
- by danie braz - at 2014.06.11 01:13:00
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116. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Cody Sietz wrote: Right now REs are one of the few ways we can still counter vehicles, lowering base damage on the STD and ADV tier will only hurt the RE for its best use. It will still be useful for killing the toughest medium and would only ...
- by danie braz - at 2014.06.11 01:10:00
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117. how about those... - in General Discussions [original thread]
Kam Elto wrote: doesn't a triple repped Gal Sentinel get just under 30hp/s repair rate? Im using a basic sentinel g/1, kaalakiota rail, 3 enhanced reps, adv precision and locus nades. That is 205/209 cpu and 34/38 pg. Honestly I was trying ...
- by danie braz - at 2014.06.10 14:15:00
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118. Feedback: RE damage or variants - in Feedback/Requests [original thread]
BLOOD Ruler wrote: No you can only have 3 re and 3 can't destroy a tank unless it already had damage inflicted upon it.re is a scout weapon for destroying vehicles and heavies.why shouldn't I be able to throw it.Also they don't go far.Their not...
- by danie braz - at 2014.06.10 14:04:00
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119. how about those... - in General Discussions [original thread]
triple repped (17.25 hp/s) proto rail gun wielding sentinel g/1. They are fun.
- by danie braz - at 2014.06.10 13:48:00
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120. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: We can change the assault swarm launcher to have fast, long range missiles so there is a way to chase dropships away, but pilots have also told us that sometimes infantry isn't rendered properly so they don't even appear to...
- by danie braz - at 2014.06.10 13:40:00
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