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341. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Harpyja wrote: daishi mk03 wrote: Harpyja, can you link your spreadsheet? I'll try, but it's on excel. Plus I'm going to remake it as mentioned in the OP now. Edit: I'll see if I can link it this evening, central US time Would be great...
- by daishi mk03 - at 2013.11.01 15:49:00
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342. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Harpyja, can you link your spreadsheet?
- by daishi mk03 - at 2013.11.01 15:44:00
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343. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Knight Soiaire wrote: daishi mk03 wrote: Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Taka...
- by daishi mk03 - at 2013.11.01 15:42:00
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344. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro Kashuken I was the one laughing the rest ...
- by daishi mk03 - at 2013.11.01 15:31:00
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345. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
It was you, ranting for 30 mins because I fked your ****** gunnlogi, not me. Now stop derailing useful tanker threads and troll somewhere else.
- by daishi mk03 - at 2013.11.01 15:24:00
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346. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Knight Soiaire wrote: What do you mean by real fit? I assure you, with all Lvl 5s, this fit is a 'real' fit (Whatever that may be) It was said that you couldn't fit full Proto / Complex on a Standard dropsuit, nobody ever said it had to be go...
- by daishi mk03 - at 2013.11.01 15:18:00
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347. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
This is no real fit. You can also fit only complex CPU and complex PG upgrades on your tank + a proto rail and be full proto. GJ troll
- by daishi mk03 - at 2013.11.01 15:06:00
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348. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Spkr4theDead wrote: daishi mk03 wrote: @name > topic your answer @name > topic your answer @name > topic your answer So you want me to use the forums your way, instead of the way I want to? My way and the way of every other p...
- by daishi mk03 - at 2013.11.01 14:53:00
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349. PS3 is fixed - in General Discussions [original thread]
I don't need money at all, but donations for my vehicle recruits fund are always welcome. 400m ISK went into recruits already. (2/3 into derpships ....)
- by daishi mk03 - at 2013.11.01 14:51:00
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350. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
@name > topic your answer @name > topic your answer @name > topic your answer
- by daishi mk03 - at 2013.11.01 11:33:00
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351. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
1. You are no tanker, wtf are you doing here? > Active armor repair modules are being removed. 2. This thread is about shield tanks u fk > But it's fair when infantry can fit complex and PRO everything, right? 3. You can't full proto a STD ...
- by daishi mk03 - at 2013.11.01 11:20:00
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352. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Foundation Seldon wrote: 2. He shows that mixing and matching both Light and Heavy modules is probably going to be the best way of getting a balanced fitting, the notion that Light Modules = Dropship / LAV territory only is going to be one that...
- by daishi mk03 - at 2013.11.01 11:04:00
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353. Gunnlogi and 1.7 - in General Discussions [original thread]
I was pointing out the fact, that you want to fit two hardeners on a gunnlogi and activate them together. Current map design hits you critically. You die.
- by daishi mk03 - at 2013.11.01 08:31:00
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354. Gunnlogi and 1.7 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Kasote Denzara wrote: My Flux Grenade is ready. Haha. Your flux grenades won't do jack **** against a hardened Gunnlogi - double hardeners = like 75% resists :P like 15sec on life support afterwards you are dead
- by daishi mk03 - at 2013.11.01 08:21:00
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355. Stop the Gunlogi QQ - in General Discussions [original thread]
CharCharOdell wrote: Xocoyol Zaraoul wrote: Considering the lol-worthy RPM of missile's I am rather curious on how viable a damage-modded missile gunnie will be for maddie hunting... *shrugs* Either way I'm not condoning nor condemning any...
- by daishi mk03 - at 2013.11.01 08:04:00
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356. Stop the Gunlogi QQ - in General Discussions [original thread]
Gunnlogis will pop faster then they do now. Edit: Can someone link a working 1.7 fitting calc?
- by daishi mk03 - at 2013.11.01 07:49:00
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357. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
The armor repairer is not as effective on basic level, than it is on complex.
- by daishi mk03 - at 2013.11.01 07:29:00
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358. Tanks need mercy. - in General Discussions [original thread]
I killed several of your tanks, you ignored me shooting on you and tried to outrun my nitro maddy.
- by daishi mk03 - at 2013.10.31 14:52:00
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359. Tanks heavily nerfed - again - in General Discussions [original thread]
Acturus Galaxy wrote: The Attorney General wrote: On the point of Supply and CRU's, they get blown up as soon as I get a chance. If I roll to a flag with a red depot, it goes down. If you want that depot, you better be ready to defend it. ...
- by daishi mk03 - at 2013.10.31 14:32:00
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360. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Let logis only deploy 1! single piece of equipment all the time. Be it a nanohive, a dropup or a remote. If he deploys another, the first one gets destroyed. Problem solved. Now you can only get massive WP through skill.
- by daishi mk03 - at 2013.10.31 12:41:00
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