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1. Question for CCP: LogicLoop - in Outposts [original thread]
CCP LogicLoop wrote: Caldari Orbital Artillery (the actual SI Set) seems like a huge waste when not having a single ammar environment cheapens the experince. Keeps the game in that beta unfinished feel. Please reconsider.
- by crazy space 1 - at 2013.11.11 06:29:00
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2. Gallente SI set known issues. - in Outposts [original thread]
Another question for feedback. Right now we call them in but don't really know where they will land to be honest. We have zero control over it. Would it be possible to throw a flare and have the RDV drop off at that exact location? Or at least clo...
- by crazy space 1 - at 2013.10.22 06:30:00
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3. Gallente SI set known issues. - in Outposts [original thread]
um... excuse me.. why not just program RDVs to line up in literal line if another RDV is dropper nearby. Have them wait in line and drop off one at a time. don't mess with the nav net just make them smarter
- by crazy space 1 - at 2013.10.21 05:39:00
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4. Gallente SI set known issues. - in Outposts [original thread]
oh oh if you build a mechanic to let us spawn vhecials on the map please build it into the MCC Let us prep squads and take off from a bay on the MCC. Also while your at it please remove the random 2nd spawn point from before the MCC had a spawn ...
- by crazy space 1 - at 2013.10.18 07:01:00
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5. Question for CCP: LogicLoop - in Outposts [original thread]
you could always remove the cannon part and turn it into a cargo hub. So you don't have to throw away the map, plus you could take some time to make it better. Just seems like a waste to build that map in the 1st place. Plus you featured it in eve...
- by crazy space 1 - at 2013.10.11 08:07:00
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6. Question for CCP: LogicLoop - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is ...
- by crazy space 1 - at 2013.10.11 04:19:00
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7. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: [quote=crazy space 1] Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and plat...
- by crazy space 1 - at 2013.10.09 08:02:00
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8. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
You already know the answer to ele...
- by crazy space 1 - at 2013.10.08 09:31:00
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9. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop peopl...
- by crazy space 1 - at 2013.10.08 09:27:00
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10. Time frame for all racial SI sets - in Outposts [original thread]
You guys should run a kickstarter to get more money for more artist, or let us the community make you some levels? hmmmmm? Put out the concept art let u have a crack at it, don't promise anything but don't be surprised by the work fans will do for...
- by crazy space 1 - at 2013.09.05 09:44:00
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11. Socket Stuff - in Outposts [original thread]
I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust. But with the scale we want this game to have, staying with unreal 3...
- by crazy space 1 - at 2013.09.02 01:13:00
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12. Water - in Outposts [original thread]
<3 logicloop
- by crazy space 1 - at 2013.08.29 19:04:00
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13. Water - in Outposts [original thread]
CCP LogicLoop wrote: Robert JD Niewiadomski wrote: But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place w...
- by crazy space 1 - at 2013.08.29 01:15:00
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14. Water - in Outposts [original thread]
You could just make it so water is always in the red zone too far away to interact with.... Also once you have the test server up you should have a test the testing map weekend where we can mess around with the stuff you would never release just ...
- by crazy space 1 - at 2013.08.27 06:30:00
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15. Water - in Outposts [original thread]
CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: The last time I heard internally about why we do not have water is that it has to do with the PS3. It is most likely a memory budget problem. However, I do not know t...
- by crazy space 1 - at 2013.08.23 08:57:00
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16. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
CCP LogicLoop wrote: steadyhand amarr wrote: Smooth true :-P. Just to chip in. Has it ever been considered to have objectives that can be destroyed. Like in skim 1.0 some of the maps are quite well suited to last stand at the objective momen...
- by crazy space 1 - at 2013.08.16 18:51:00
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17. "Inside" Maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies. it's outragous for a game out of beta...
- by crazy space 1 - at 2013.07.24 08:26:00
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18. "Inside" Maps - in Outposts [original thread]
where is my factions !!!! tank ? outposts!
- by crazy space 1 - at 2013.07.24 08:25:00
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19. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Avinash Decker wrote: CCP LogicLoop wrote: Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp...
- by crazy space 1 - at 2013.07.23 06:50:00
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20. All the maps seriously lack interiour spaces - in Outposts [original thread]
Halador Osiris wrote: crazy space 1 wrote: RIGHT! that would be the balance for tanks. You can't use them to take points if they are indoors. Still doesn't help dropships against tanks. Plus, LAVs and HAVs can go in the warehouse pyramid th...
- by crazy space 1 - at 2013.06.20 01:01:00
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