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21. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: From Costa Rica wrote: What are your priorities if i may ask? Solidifying what's out there. Creating the proper surface infrastructures for each race, more set ups with current game modes that exist on new terrain. N...
- by crazy space 1 - at 2013.06.16 23:40:00
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22. All the maps seriously lack interiour spaces - in Outposts [original thread]
kevlar waffles wrote: CCP LogicLoop wrote: Eskel Bondfree wrote: This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. Th...
- by crazy space 1 - at 2013.06.16 23:32:00
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23. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Alpha 443-6732 wrote: Are there plans for making maps inside areas such as: -Space stations -Massive production facilities -Underground facilities and caves and are there plans for naval maps and ship engagements, or r...
- by crazy space 1 - at 2013.06.16 06:44:00
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24. All the maps seriously lack interiour spaces - in Outposts [original thread]
CCP LogicLoop wrote: crazy space 1 wrote: btw here is how I would handle it Make 4 texture sets. One for each race. Inside each building of each race can just use the same texture set. You can make endless different interiors with 2-3 maps ...
- by crazy space 1 - at 2013.06.16 06:39:00
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25. All the maps seriously lack interiour spaces - in Outposts [original thread]
btw here is how I would handle it Make 4 texture sets. One for each race. Inside each building of each race can just use the same texture set. You can make endless different interiors with 2-3 maps per race, and yet still give enough tools to the...
- by crazy space 1 - at 2013.06.16 06:31:00
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26. All the maps seriously lack interiour spaces - in Outposts [original thread]
Well I work in unreal 3.... And I can make huge interior spaces that use a single 1024x1024 texture. If your artists are trained enough for the task, have them practice making a single texture with multiple tiles. Also unreal3 supports tons of coo...
- by crazy space 1 - at 2013.06.16 06:29:00
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27. PC SI Outposts? - in Outposts [original thread]
Klivve Cussler wrote: Good to know. Devs: Are these placeholders? I mean the production facility and the research lab almost make sense, but the cargo hub should not be orbital artillery. What about the massive warehouse complex with the level...
- by crazy space 1 - at 2013.05.29 09:48:00
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