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1. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Correct on all three accounts
- by castba - at 2013.08.29 15:27:00
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2. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Megaman Trigger wrote: Nothing makes you smile like getting a direct hit on an Assault charging you down. I would agree, but as of last week I can name two things that satisfy more; 1. Clearing out 3 reds on a hack point then immediately mov...
- by castba - at 2013.08.29 05:33:00
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3. How do you form an alliance? - in Rookie Training Grounds [original thread]
The second part of your question is correct
- by castba - at 2013.07.31 23:18:00
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4. Cheap, effective fits - in Rookie Training Grounds [original thread]
MLT Minmatar light Dren shotgun Toxin SMG basic uplink MLT kinetic catalyzer basic cardiac regulator If memory serves me, that is under the 4,000 ISK mark... and great fun. Get rid of the uplink and I think it is around 1500 ISK Playing my norma...
- by castba - at 2013.07.29 02:34:00
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5. No Heavy Guides - in Rookie Training Grounds [original thread]
That guide is quite good, but definitely grab a logibro if you can. Also, if you can persuade him to use the hives that regen both armour and ammo. Those things are awesome for any heavy. If going the HMG route, the MH-82 is best bang-for-buck al...
- by castba - at 2013.07.29 02:16:00
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6. Noob question about module efficacy - in Rookie Training Grounds [original thread]
Yes, more hp
- by castba - at 2013.07.25 14:35:00
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7. HEAVIES...If you had ONE low slot ONLY, what would you put in it? - in Rookie Training Grounds [original thread]
Complex damage mod because +10% damage for my forge is much more beneficial that a bit more shield. Especially with all the LAV's rolling around.
- by castba - at 2013.06.14 09:15:00
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