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41. large railguns - in General Discussions [original thread]
anaboop wrote: Rails are good where they are. Missiles and blasters stand a chance against them now and not just glass cannon iwinbutton the glass cannon iwinbutton you say were part of the broken damage mods not the turret itself,and the t...
- by bastille123 - at 2014.06.23 09:56:00
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42. large railguns - in General Discussions [original thread]
bump
- by bastille123 - at 2014.06.22 09:48:00
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43. large railguns - in General Discussions [original thread]
True Adamance wrote: bastille123 wrote: i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back...
- by bastille123 - at 2014.06.22 06:46:00
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44. large railguns - in General Discussions [original thread]
bump
- by bastille123 - at 2014.06.22 06:21:00
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45. large railguns - in General Discussions [original thread]
Evan Gotabor wrote: Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to g...
- by bastille123 - at 2014.06.21 11:16:00
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46. large railguns - in General Discussions [original thread]
bump i want to knowt if atleast ccp gona put back heat sink or give infinite ammo back
- by bastille123 - at 2014.06.21 10:28:00
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47. large railguns - in General Discussions [original thread]
i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back at 1.6 levels ) was also part of nerf? if it...
- by bastille123 - at 2014.06.21 07:12:00
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48. I have officially changed my mind - the HMG is OP - in General Discussions [original thread]
so heavies the only class that is made to stand and deliver damage , has only 2 weapons, (and dont say there will be more for them in this game beacuse of legion ) doenst have equipment, are the slowest, have the worst E-war capabilities if any an...
- by bastille123 - at 2014.05.07 18:56:00
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49. For the people that believe CCP's"transfer" - in General Discussions [original thread]
well it will be simple to me: if all my sp (i dont mind if my ISK is trasnfered or not) doesnt transfer to legion then im out and done with cpp ... heck im a console player and im willing to buy rig just for legion but if ccp cant even keep the ti...
- by bastille123 - at 2014.05.06 19:51:00
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50. What keeps you coming back to Dust? - in General Discussions [original thread]
even with all the proto stomping, bugs and drops in the framerate i still play beacuse i love too much the damm game
- by bastille123 - at 2014.05.06 06:50:00
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51. All hawt gifs here! - in General Discussions [original thread]
pretty much my reaction at the legion keynote (face it there was no mention of dust in there)
- by bastille123 - at 2014.05.06 06:43:00
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52. why the name EVE: legion instead of : DUST 514: legion? - in General Discussions [original thread]
i dont know i felt the title DUST meant something important when i saw a video long ago about mercs having a constant shift in having battles and returning back to dust (it was a video of what name to give the game or how to inspire the game itsel...
- by bastille123 - at 2014.05.05 05:37:00
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53. Thoughts on vehicles. serious post. - in General Discussions [original thread]
EternalRMG wrote: Duran Lex wrote: Hakyou Brutor wrote: CCP, do this, and you shall be forgiven. *Add Heatsinks *Add damage control *Add passive resistance plates *Make armor reps active *Same variation we had in turrets pre 1.7 *More PG...
- by bastille123 - at 2014.05.05 03:17:00
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54. why the name EVE: legion instead of : DUST 514: legion? - in General Discussions [original thread]
just want to know .... i mean your building the same game with more detail / freedom / content, and all that but did the name DUST 514 lost its meaning? (if any) just wanted to know the reason.
- by bastille123 - at 2014.05.05 02:00:00
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55. [Official] Legion support / anti-support thread - in General Discussions [original thread]
as much as i dont want to support this...... i will support it if i can
- by bastille123 - at 2014.05.04 10:22:00
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56. How to: Image in signature - in General Discussions [original thread]
test
- by bastille123 - at 2014.05.04 09:56:00
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57. The next update - in General Discussions [original thread]
i dont want anything new in 1.9 i just want a massive bug fix in there ... also no dont remove 3rd person view for vehicules, theres alredy alot of crap in the way in every map that can only be seen in 3rd person mode also instead of just removi...
- by bastille123 - at 2014.04.18 09:50:00
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58. CCP - Hire The Judge (Video link inside that everyone should go watc... - in General Discussions [original thread]
how to fix HAV railguns (beacuse a long range anti vehicule heavy weapon is causing too much trouble to medium aerial transport vehicules) option 1: reduce the range at early levels like this : 400 m level 1 or militia / 500 m adv / 600m proto (a...
- by bastille123 - at 2014.03.16 11:52:00
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59. Nerf armor tanks. - in General Discussions [original thread]
its just sad that ppl dont realise the real problem with tanks, i mean why cpp does not do something like this: armor hardener: 25% dmg resist at lvl 1 or militia / 35% at advanced level/ 45% at proto (yes is a 5 percent more for complex to compe...
- by bastille123 - at 2014.03.16 11:07:00
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60. All we ask is you acknowledge our plight - in General Discussions [original thread]
i never actually understood why ppl complain so much about dropships being ineffective.. i mean its is a transport /support vehicule and even if you get the assault variant of said vehicule it just wont be that much of a killer when its still desi...
- by bastille123 - at 2014.01.21 08:10:00
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