Pages: 1 2 3 4 5 6 7 8 9 10 20 |
441. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Sgt Kirk wrote: ads alt wrote: Balance Until caldari get more hp, no. I'm saying this is the way it should be, read better. I know. Like in eve or something, they need more hp first
- by ads alt - at 2014.03.04 19:18:00
|
442. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Sgt Kirk wrote: It's a common accepted myth on these forums that the Caldari, simply because they are primarily a shield race, must be a highly mobile race. This is not true and the community should work towards further understanding the batt...
- by ads alt - at 2014.03.04 19:10:00
|
443. Why dont shields regen? - in General Discussions [original thread]
Nirwanda Vaughns wrote: ads alt wrote: Nirwanda Vaughns wrote: easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? th...
- by ads alt - at 2014.03.04 19:04:00
|
444. What's the most recent info on 1.8 Assaults? - in General Discussions [original thread]
Cody Sietz wrote: I don't have the link butttttt Amarr keep their current bonus Gallente get a hipfire bonus to blaster weapons Minmatar get extra ammo in the mag for Minmatar made weapons(including the MD) And Caldari get a bonus to reload...
- by ads alt - at 2014.03.04 18:59:00
|
445. Why dont shields regen? - in General Discussions [original thread]
Chunky Munkey wrote: Sinboto Simmons wrote: Chunky Munkey wrote: Because this isn't EVE. *looks at title in the upper left hand corner* Okay, lets get some Titans in then. hav's, check.
- by ads alt - at 2014.03.04 17:49:00
|
446. which heavy will be the best - in General Discussions [original thread]
Disturbingly Bored wrote: ads alt wrote: Gallente Either 4 plates or 3 plates and a rep or 3 reps 1 plate Faster base movement speed I already strafe heavies so it will be beter More base snields, better than 75 base armor because resistanc ...
- by ads alt - at 2014.03.04 16:42:00
|
447. New game mode for Scouts in 1.8 - in General Discussions [original thread]
CLONE117 wrote: scout vs heavy?. Hunter mode Cell vs re........wait wrong game....
- by ads alt - at 2014.03.04 16:34:00
|
448. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: ads alt wrote: Cat Merc wrote: ads alt wrote: Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (...
- by ads alt - at 2014.03.04 16:22:00
|
449. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: ads alt wrote: Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the fact that delays are being lo...
- by ads alt - at 2014.03.04 16:17:00
|
450. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8) Be ...
- by ads alt - at 2014.03.04 16:12:00
|
451. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
darkiller240 wrote: Show me were the dropship touched you it went like this
- by ads alt - at 2014.03.04 16:07:00
|
452. when we're old - in General Discussions [original thread]
sabre prime wrote: Xander Mercy wrote: when were old 1.8 might be released by then. Sorry, couldn't resist. Im sorry but, keyword MIGHT
- by ads alt - at 2014.03.04 15:58:00
|
453. when we're old - in General Discussions [original thread]
Onesimus Tarsus wrote: There is some research that first person games do slow the onset of various ageing conditions of the brain. So, the question might be, what game will be prescribed by our doctors most often? Explain please? What does th...
- by ads alt - at 2014.03.04 15:51:00
|
454. which heavy will be the best - in General Discussions [original thread]
Disturbingly Bored wrote: ads alt wrote: Yea, because 5% more damage over me after damage mod nerf is a HUUUUUGE advantage, while I out strafe you, and have more shield buffer which projectiles are weak, I'll keep laughing, and I will have m...
- by ads alt - at 2014.03.04 15:46:00
|
455. Why dont shields regen? - in General Discussions [original thread]
Nirwanda Vaughns wrote: easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles?
- by ads alt - at 2014.03.04 15:41:00
|
456. which heavy will be the best - in General Discussions [original thread]
Disturbingly Bored wrote: ads alt wrote: Less shield hp, less aamor, less speed, 5% more resistance, people who thinks the amarr sentinel is good are idiots... Aaand you're the type of heavy I'll be mulching up in my Amarr Sentinel. Whic...
- by ads alt - at 2014.03.04 15:36:00
|
457. What do you think should be Prioritized for 1.8 and on? - in General Discussions [original thread]
Soldier Sorajord wrote: Vulcanus Lightbringer wrote: Attack/Defend gamemode Player market/trading Tiericide PvE What does "Tiericide" mean? Remove the proto and advanced tier, make militia advanced and standerd proto...
- by ads alt - at 2014.03.04 15:31:00
|
458. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
Onesimus Tarsus wrote: And everyone knows it. Also make it so smg's insta kill you, and a concussion grenade that makes you so slow you will always die, and a helicpoter you call in with a turret you man going on a 50 kill streak, and a last ...
- by ads alt - at 2014.03.04 15:22:00
|
459. Why dont shields regen? - in General Discussions [original thread]
Disturbingly Bored wrote: Interesting pie-in-the-sky idea: What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half? Essentially, passive shield tanki...
- by ads alt - at 2014.03.04 15:17:00
|
460. Weapon Range Modifiers - in General Discussions [original thread]
CRYPT3C W0LF wrote: But, shield tankers are supposed to have damage mods, not armor tankers Baslictic control x2 I have no idea what other things shield uses in tnose slots Large shield extender x1 or 2 Large shield booster Adaptive invuln...
- by ads alt - at 2014.03.04 15:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |