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61. Refound in Drop suits - in General Discussions [original thread]
Delta 749 wrote: No but youll be able to sell those extra drop suits since player trading is coming "soon" how soon ... NEXT YEAR
- by Zimander - at 2014.03.13 19:17:00
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62. Refound in Drop suits - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Zimander wrote: Hi there I have a question with 1.8 we get a Drop Suite Command Re space but do we get ISK refund for all the drop suits we have in our asset *facepalm* Isk gets refunded from skill-books. kn...
- by Zimander - at 2014.03.13 19:16:00
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63. Refound in Drop suits - in General Discussions [original thread]
Hi there I have a question with 1.8 we get a Drop Suite Command Re space but do we get ISK refund for all the drop suits we have in our asset
- by Zimander - at 2014.03.13 19:13:00
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64. PROXIMITY EXPLOSIVES.... UP OR OP - in General Discussions [original thread]
Dauth Jenkins wrote: How are proximity explosives? Personally I find them useless against anything other than an LAV. Maybe I'm just using them wrong. They are fine you just need to know when to drop them, im using advance x5 , basic x4 PRE...
- by Zimander - at 2014.03.06 19:18:00
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65. What's wrong about Skirmish people? - in General Discussions [original thread]
I like Dom cuz the enemy always come to you and u don't need to run all over map to find some enemy
- by Zimander - at 2014.02.26 22:18:00
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66. people must be having no fun playing this game - in General Discussions [original thread]
Scheherazade VII wrote: this goes out to all the people who constantly spam tanks and camp on roofs. really? do you really have to do that? do you have such little fun playing this game that you have to resort to never setting foot on the grou...
- by Zimander - at 2014.02.26 19:02:00
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67. CCP: HMG improvement for 1.8 - in General Discussions [original thread]
And I want m heavy to fart and anihila every red-berry (^-^)v
- by Zimander - at 2014.02.26 01:14:00
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68. Weirdest thing you've seen a Blue/Redberry doing - in General Discussions [original thread]
LAV with 3 red berths try to run me over when my but seen them been crush by my tank RDV priceless
- by Zimander - at 2014.02.22 18:37:00
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69. 4 complex Armour Rep HVY - in General Discussions [original thread]
Slen Kaleth wrote: Does anyone currently do this? I was thinking that with such a large natural base EHP the reps would be given enough time to actually make a difference when coupled with strafing. Was thinking about trying it out, any thought...
- by Zimander - at 2014.02.17 14:18:00
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70. First game of the day - in General Discussions [original thread]
4 games all fatal error it's really starting to play on my nerves
- by Zimander - at 2014.02.17 03:23:00
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71. It's official, scouts are OP - in General Discussions [original thread]
hey lets NERF everything... everything is OP and kill me and You ... lets give our clone a stick so that can puck each aether we can play long hours all days and don't lose anything
- by Zimander - at 2014.02.14 18:31:00
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72. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: "So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op. Sorry to say that but u r broken if u can't play that game don't play at all...
- by Zimander - at 2014.02.13 21:10:00
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73. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Zimander wrote: NK Scout wrote: Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after yo...
- by Zimander - at 2014.02.13 21:01:00
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74. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives...
- by Zimander - at 2014.02.13 20:56:00
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75. its official, we need to nerf remote explosives - in General Discussions [original thread]
NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on f...
- by Zimander - at 2014.02.13 20:49:00
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76. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
lol in deed, was not sure if that 100% right but still there r not equal compare AR Duv with Ish Assault RR not with RR and then we can talk or Tac Duv wit Kal RR EDIT: IN THIS GAME EVERYONE HAVE PROBLEM WIT EVERYTHING BE OP MAKE EVERYTHIN...
- by Zimander - at 2014.01.24 22:21:00
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77. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
manboar thunder fist wrote: I wish i never made this thread now, sorry what the French. Honestly those of you that said "reported reported" need to read previous comments. The wtf crew spent ages doing this and honestly gained nothing spectacul...
- by Zimander - at 2014.01.24 22:06:00
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78. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: *All stats are from prototype version* *Rages can be found here * [Comparison] AR Range: 45m optimal, 78m effective DPS: (750 x 37.4 / 60) = 467.5 RR Range: 75 optimal, 102 effective DPS: (461.54 x 60.5 / 60) G...
- by Zimander - at 2014.01.24 22:02:00
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79. Rifle "balance" - in General Discussions [original thread]
Tectonic Fusion wrote: John Demonsbane wrote: Tectonic Fusion wrote: Zimander wrote: Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scramble...
- by Zimander - at 2014.01.24 21:59:00
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80. Rifle "balance" - in General Discussions [original thread]
Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates ...
- by Zimander - at 2014.01.24 20:04:00
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