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201. Ok... NOW you can ask for the Patch Notes - in General Discussions [original thread]
Zero Harpuia wrote: dzizur wrote: ok guys, if it so important, here it goes.. vehicle rebalance (you got bilions of charts for it already) 2 new weapons (dev blog) and random bug fixes tadaaaaa patch notes 1.7 You forget Foxfour's litt...
- by Zero Harpuia - at 2013.12.03 17:17:00
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202. TANK combat. - in General Discussions [original thread]
Son-Of A-Gun wrote: SILVERBACK 02 wrote: the only thing that should be able to take out a tank is... ANOTHER TANK do you agree? personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case ...
- by Zero Harpuia - at 2013.12.03 05:26:00
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203. Does anyone care of what ''SHROOM Headshot'' Thinks? - in General Discussions [original thread]
Bit of a jerkass. What's the point of the forums if not to air ideas and feedback? And what if I asked 'Should the game have guns?' Is that a no Mr. Shroom? Are we now beating each other to death with our bare fists?
- by Zero Harpuia - at 2013.12.03 05:17:00
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204. Ok... NOW you can ask for the Patch Notes - in General Discussions [original thread]
dzizur wrote: ok guys, if it so important, here it goes.. vehicle rebalance (you got bilions of charts for it already) 2 new weapons (dev blog) and random bug fixes tadaaaaa patch notes 1.7 You forget Foxfour's little novella of a DevBlog...
- by Zero Harpuia - at 2013.12.03 03:32:00
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205. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
True Adamance wrote: Dunk Mujunk wrote: I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such...
- by Zero Harpuia - at 2013.12.03 01:48:00
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206. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
Musta Tornius wrote: As many as it takes to operate a tank properly. You are a beautiful, beautiful clonebeing. If I still cared about AV vs HAV I'd sig this in a heartbeat. If it takes one man to drive a, HAV, it should take one man to kill...
- by Zero Harpuia - at 2013.12.03 01:46:00
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207. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
Master Jaraiya wrote: Rowdy Railgunner wrote: Has nobody watched my youtube link with the Javelin in it? Tanks can be one-shot by an infantryman, from 2 1/2 clicks away. No DUST 514 HAV user wants to admit this infallible truth because it...
- by Zero Harpuia - at 2013.12.03 01:45:00
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208. Ok... NOW you can ask for the Patch Notes - in General Discussions [original thread]
Kaughst wrote: Tomorrow oooo!!!! I just know it! ARE YOU READY!? Date is ready.
- by Zero Harpuia - at 2013.12.03 01:04:00
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209. Ok... NOW you can ask for the Patch Notes - in General Discussions [original thread]
Draxus Prime wrote: lets all sing songs until they come out! Safety Patch, Safety Patch, everything's entered in code...
- by Zero Harpuia - at 2013.12.03 00:08:00
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210. DUST Fiend's 1.7 RAFFLE SMACKDOWN! - in General Discussions [original thread]
I'll throw some money on this, I never use above Standard gear anyway aside from reppers. May as well spend that ISK somewhere...
- by Zero Harpuia - at 2013.12.03 00:04:00
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211. Ok... NOW you can ask for the Patch Notes - in General Discussions [original thread]
Iron Wolf Saber wrote: I have it on good authority. The patch notes would be out about a week before content patch. We'll see tomorrow. Until then, we watch, we wait, and in my case, we trophywhore.
- by Zero Harpuia - at 2013.12.02 23:51:00
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212. List your top five favorite mercs - in General Discussions [original thread]
Woot, got on someone's list for being a healing derp :D Maybe I should make a list... gonna think about it now.
- by Zero Harpuia - at 2013.12.02 23:32:00
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213. Ammo Types, and why we should have them. - in General Discussions [original thread]
Another thing Ammo will alleviate is the wait for racial weapons. Put EMP rounds in a Mass Driver and you'll get a nice preview of the Amarr version of the weapon, for a start. It'll also allow each player to have their own individual damage profi...
- by Zero Harpuia - at 2013.12.02 23:21:00
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214. Ammo Types, and why we should have them. - in General Discussions [original thread]
Forlorn Destrier wrote: Good idea - but we aren't there yet. Let's get our weapons and suits more fully fleshed, and then concentrate on ammo types. A good idea, but we need to get the ammo in as soon as possible, as it is just as core a fea...
- by Zero Harpuia - at 2013.12.02 20:41:00
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215. Ammo Types, and why we should have them. - in General Discussions [original thread]
Vulpes Dolosus wrote: We need different colored laser rifles for laser rave parties. Had to be done.
- by Zero Harpuia - at 2013.12.02 20:38:00
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216. Ammo Types, and why we should have them. - in General Discussions [original thread]
Krom Ganesh wrote: It would be nice if certain weapons gained access to unique ammo types in addition to the standard ammo types. E.G. Sniper Rifle: Webifier bullet - Reduced damage but decreases movement speed on hit enemies. Scan Bullet - Re...
- by Zero Harpuia - at 2013.12.02 20:37:00
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217. Never have I been so confused- mail recieved - in General Discussions [original thread]
Luna Angelo wrote: Rich o wrote: Got following message from a STB-Member:"Skill beats your noob speed straffing everytime. Get good scrub" I was running my 320 HP scout. Needs a lot of skill to take a scout down, especially with AA STB h...
- by Zero Harpuia - at 2013.12.02 20:29:00
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218. Ammo Types, and why we should have them. - in General Discussions [original thread]
Yes, but it doesn't mean we can't think about it and ask for it to be pushed up the queue a bit. We've had several features 'confirmed' and then we stopped saying anything about them. Where have those features gone? Where is the MAV, the Fighter, ...
- by Zero Harpuia - at 2013.12.02 20:09:00
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219. Ammo Types, and why we should have them. - in General Discussions [original thread]
Ammo. We all love it, we all need it, but not too many of us think about how much more we could do with it. In EVE, we have several Charge Groups, one for Lasers, one for Bombs, one for Hybrids, one for Projectiles, and each further subdivided int...
- by Zero Harpuia - at 2013.12.02 19:55:00
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220. Your keep using that word, i dont think it means what you think it means. - in General Discussions [original thread]
dustwaffle wrote: Zero Harpuia wrote: On the other hand, the Logistics Cruiser itself has no weapon hardpoints whatsoever. While the rest of your post is spot on, this is blatantly wrong. ALL logistics cruiser have either turret or launc...
- by Zero Harpuia - at 2013.12.02 19:20:00
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