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1601. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, I should have worded the first premise "at least one scout is unscannable", not "just one" Yeah yeah. Dunno if my maths is wrong, you can check it all out when you get a sec, but suffice it to say the theory is perfect.
- by Zatara Rought - at 2014.05.24 06:37:00
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1602. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Um its called nerf focus scanner by 5 sb or buff cal db If I sacrifice all my lows for pro damps on a SCOUT, I should never be scanned, otherwise I want my respec for the unbalanced gal scout. The whole point of scout...
- by Zatara Rought - at 2014.05.24 06:36:00
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1603. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Zatara Rought wrote: jerrmy12 kahoalii wrote: Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range an...
- by Zatara Rought - at 2014.05.24 06:34:00
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1604. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Good Every scout if they fill all lows should be unscanabke It's only balanced to thier role. Except cal. In my estimation they could not be truly unscannable and I love that. They are the master scanners but gave...
- by Zatara Rought - at 2014.05.24 06:28:00
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1605. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range and radius, I disagree. If you want to be immune to ...
- by Zatara Rought - at 2014.05.24 06:27:00
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1606. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Zatara Rought wrote: CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. CCP Rattati - snip Please respond to this in a civil manner, we are actively trying to listen and adap...
- by Zatara Rought - at 2014.05.24 06:23:00
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1607. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Rattati here's the scanning table created. It's got flaws as far as what is takes to get below scans because it doesn't factor in the rounding up portion. https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc...
- by Zatara Rought - at 2014.05.24 06:19:00
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1608. Molon Labe. - in The War Room [original thread]
CHANCEtheChAn wrote: Typically when people want to train new troops and not flip they district They usually contact the district holder? Idk seems like common courtesy to me This is carebear PC now. Anyone caught removing corps from PC...
- by Zatara Rought - at 2014.05.24 06:15:00
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1609. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: But a gal logi only needs to fit a single piece of equipment that costs them very little. Honestly, you won't get any gal scouts attempting to remain hidden. They will just brick tank instead. 4 slots(3 damps and an acti...
- by Zatara Rought - at 2014.05.24 06:08:00
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1610. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Garth Mandra wrote: Sounds reasonable to me. From what I can see the base case for scouts is TACNET invisibility. An unfitted scout cannot see another unfitted scout. So it seems reasonable to give the Gal the edge over the Cal for the same a...
- by Zatara Rought - at 2014.05.24 06:05:00
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1611. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. Here is the premise 1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3...
- by Zatara Rought - at 2014.05.24 06:04:00
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1612. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter. a slot is a slot is a slot, doesn't matter if it...
- by Zatara Rought - at 2014.05.24 05:36:00
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1613. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Zatara Rought wrote: Adipem Nothi wrote: CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more...
- by Zatara Rought - at 2014.05.24 05:14:00
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1614. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: 24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots. yep. Gallente Logistics are SPECIALIZE, with capitalization even. 1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an ...
- by Zatara Rought - at 2014.05.24 04:30:00
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1615. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes ...
- by Zatara Rought - at 2014.05.24 04:28:00
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1616. Molon Labe. - in The War Room [original thread]
Atiim wrote: I'd love to help you if they attempt to flip the district. Contact SoTa PoP, BLAZ3 X, or ANON Illuminati in-game and we can work something out. Rofl, I know for a fact ML doesn't want to flip especially it it's your only distri...
- by Zatara Rought - at 2014.05.24 04:09:00
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1617. Molon Labe. - in The War Room [original thread]
TheD1CK wrote: It's good to see your PC team is seasoned enough to attack our District roughly a week into PC. Would have appreciated being left to prepare but Dead Man's Game look forward to meeting you on Sunday. it'll be ok.
- by Zatara Rought - at 2014.05.24 03:03:00
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1618. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortene...
- by Zatara Rought - at 2014.05.24 02:23:00
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1619. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortene...
- by Zatara Rought - at 2014.05.24 02:10:00
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1620. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Appia Vibbia wrote: Llast 326 wrote: Appia Vibbia wrote: MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Pre...
- by Zatara Rought - at 2014.05.24 01:57:00
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