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41. Jeeps. - in Feedback/Requests [original thread]
I believe the number of seats in a vehicle type should not be standard e.g. you might have the caldari LAV have the 3 seats but the minmitar LAV only has space for for two and then the amarr might have an extra seat. same with tanks and such. thus...
- by Yosef Autaal - at 2013.02.14 17:23:00
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42. Show Distance to downed mercenary - in Feedback/Requests [original thread]
How about also when down you are told how far the triage unit is away from you currently you cant tell if any of the blueberries running around you have the injector or if the berry on other side of the wall and no chance to get you has the injector.
- by Yosef Autaal - at 2013.02.14 17:19:00
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43. [Request] Additional Squad Orders - in Feedback/Requests [original thread]
Currently we have 4 squad orders which are great and good but personally I would like 2 more to make my life easier as a squad leader. Details: Within the squads I have been apart of I have noticed that the Defend and Rally orders are the most co...
- by Yosef Autaal - at 2013.02.13 14:51:00
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44. {Request] End battles dont just disconnect everyone - in Feedback/Requests [original thread]
a minute before downtime why not just force close all battle currently active (unless started say a few minutes earlier) on ambush who ever has most clones left wins and on skirmish you take % difference of the damage and clones left to determine ...
- by Yosef Autaal - at 2013.02.10 11:05:00
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45. [feedback] font - in Feedback/Requests [original thread]
i just logging into the new build for first time and i got to say thank you for the font change, im using an old standard def tv and with previous build and like most ps3 games i cudnt see the writing 90% of the time and had to make guesses about ...
- by Yosef Autaal - at 2012.08.24 14:19:00
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46. [request] Auto re-supply after matches - in Feedback/Requests [original thread]
strongly disagree
- by Yosef Autaal - at 2012.08.14 08:54:00
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47. [Feedback and request] Skills that only used to get more advance gear - in Feedback/Requests [original thread]
great thanks for the info i did not know if it had been mentioned or suggested before, I really hope this gets implemented soon so can test it out :)
- by Yosef Autaal - at 2012.08.13 09:00:00
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48. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I hate the idea of teleporting and portals and anything such it doesnt fit into the lore of eve imo the only things that can jump are the huge capital ships and some specialized ships via the cyno fields and covert cynos and it should stay there.
- by Yosef Autaal - at 2012.08.12 19:46:00
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49. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
run like mad people to the sides hope you get lucky enough to get spotted by the tanks then when you round back of the campers, hack location B or A and in most cases this moves a few people off the camp which gives other people on your side chanc...
- by Yosef Autaal - at 2012.08.12 19:42:00
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50. [Feedback and request] Skills that only used to get more advance gear - in Feedback/Requests [original thread]
TLDR at bottom: at the moment there are several skills that have no use but to get the next upgrade of a particular gear they give no bonuses to using the gear and the gear has no bonuses depending on what level you are in the skill, i think this...
- by Yosef Autaal - at 2012.08.12 14:38:00
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51. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
I believe I heard somewhere that we might not get to see the ships fighting but will we see explosions in the sky as a fight happens (like when a titan is destroyed above us the sky lights up like 4th of july )
- by Yosef Autaal - at 2012.07.31 13:07:00
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52. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
I believe keeping track of how much your spending each game is up to the player you should know going into battle how much each suit costs and work out roughly how many you can loose and still make profit on the match. showing how much you win and...
- by Yosef Autaal - at 2012.07.31 13:03:00
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53. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
I would really love a day and night cycle added to the game giving each planet a set day cycle time (not all planets have 24 hour days) would add alot of interesting elements and being able to choose to fight at dawn and dusk and see sun rise or s...
- by Yosef Autaal - at 2012.07.30 17:54:00
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54. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
You said you had a duel with the recon drop ships so 1v1 no wonder you lost that's the idea IMO, one person shouldn't have the power to destroy something like those and marauders on there own defeats the point of them being expensive and strong if...
- by Yosef Autaal - at 2012.07.30 15:47:00
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55. [feedback] Using vehicles and turrets - in Feedback/Requests [original thread]
okay so at the moment it seems to use a vehicle and to fit turrets to a vehicle you have to be trained to use the vehicles and turrets but to actual pilot one in a match you just have to find someones vehicle they have abandoned and get in it (gra...
- by Yosef Autaal - at 2012.07.30 13:46:00
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56. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Asno Masamang wrote: Yosef Autaal wrote: I understand that the light weapons can go in heavy slots and such, but my question is mainly about the heavy damage mod effecting the swarm launcher, is it the fact the swarm launcher is in the heavy...
- by Yosef Autaal - at 2012.07.27 19:02:00
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57. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
I understand that the light weapons can go in heavy slots and such, but my question is mainly about the heavy damage mod effecting the swarm launcher, is it the fact the swarm launcher is in the heavy weapon slot it uses the heavy damage mod bonus...
- by Yosef Autaal - at 2012.07.27 18:57:00
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58. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Yosef Autaal wrote: Garrett Blacknova wrote: Look at "fitting" in the weapon's info screen. It tells you which slot the weapon fills. yes I know this but as i said swarm launchers fits into light but the basic k...
- by Yosef Autaal - at 2012.07.27 18:42:00
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59. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Look at "fitting" in the weapon's info screen. It tells you which slot the weapon fills. yes I know this but as i said swarm launchers fits into light but the basic kit for the merc heavy he uses the heavy weapon mod
- by Yosef Autaal - at 2012.07.27 18:23:00
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60. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Maybe it is just me but I don't see where a weapon stats tell us what size they are i can take guesses based on which slots they are in but like the swarm launcher for instance i assume it is heavy but fits into a light so can be a little bit hmmm...
- by Yosef Autaal - at 2012.07.27 17:40:00
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