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621. Aim Assist & the MD, Plasma Cannon and Flaylock - in General Discussions [original thread]
DeadlyAztec11 wrote: Aim Assist actualLynn makes all these weapons worse, mostly because you don't aim directly at the person with them. So if you accidentally pass over them with these weapons then you are liable to miss very often. I don't t...
- by Yoma Carrim - at 2013.12.11 13:05:00
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622. This Rail Rifle - in General Discussions [original thread]
Tech De Ra wrote: My combat rifle one shots most non-heavy suits, has almost zero kick, I can carry 2 of them and they have a 1 second reload time a commando user as appeared
- by Yoma Carrim - at 2013.12.11 13:01:00
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623. Rifles - Rifles Everywhere - in General Discussions [original thread]
Monkey MAC wrote: Mostly Rails None Have any recoil All hyper accurate Just Just Please, if you insist on them having so much power, buff my mass driver, flaylock, plasma cannon, shotgun and everything else under the sun, please! eh I can ...
- by Yoma Carrim - at 2013.12.11 12:58:00
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624. You are Boarding a ship...... - in General Discussions [original thread]
Flix Keptick wrote: 1 man, unplug capsule done. Ships that are controlled by capsuleers only have 1 crew (if I'm not mistaken) That's only frigates the larger ships have damage control crews.
- by Yoma Carrim - at 2013.12.11 02:02:00
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625. The reason why tanks are too fast. A bug on a module - in General Discussions [original thread]
m621 zma wrote: I don't want it to go It's soooooo much fun on my LAV zoom zoom wait a LAV with 100% speed boost .....I see supper speed jihad LAVs in my future very soon
- by Yoma Carrim - at 2013.12.11 01:11:00
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626. The problem with Tanks in 1.7... - in General Discussions [original thread]
Foxhound Elite wrote: is NOT the tanks themselves, but rather the ridiculous fast speed they can zip to, due to an error in a particular module. This module is the Militia Fuel Injector, giving ground vehicles a 100% speed boost, rather than...
- by Yoma Carrim - at 2013.12.11 01:00:00
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627. Issues that make tanks a bit too overperformant right now. - in General Discussions [original thread]
+1 for a well thought out post.
- by Yoma Carrim - at 2013.12.11 00:46:00
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628. Vehicles are not a SP SINK!!! YESS!!! - in General Discussions [original thread]
Anmol Singh wrote: Yoma Carrim wrote: [quote=Anmol Singh] epic fail CCp, they are a bigger SP sink than ever before and whats with getting turret operation to 5 just to get missiles? taking away the hybrid so now we have to spec into blaste...
- by Yoma Carrim - at 2013.12.11 00:29:00
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629. Vehicles are not a SP SINK!!! YESS!!! - in General Discussions [original thread]
Anmol Singh wrote: epic fail CCp, they are a bigger SP sink than ever before and whats with getting turret operation to 5 just to get missiles? taking away the hybrid so now we have to spec into blasters and rails. Now we have to go level 5 f...
- by Yoma Carrim - at 2013.12.11 00:12:00
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630. Was there a respec or something for anything? - in General Discussions [original thread]
Tectonic Fusion wrote: Just wondering because I haven't got on yet. It was a Vehicle respect because CCP basically turned the vehicle skill tree on its head. If you didn't have any Sp in Vehicles you weren't refunded any SP
- by Yoma Carrim - at 2013.12.11 00:06:00
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631. So what's your choice? RR or CR? - in General Discussions [original thread]
SL-4 Assault Rail Rifle and its Ishikon big brother all the way ...although I will admit the ACR scares the crud out of me. thing sounds like a buzz saw
- by Yoma Carrim - at 2013.12.10 23:55:00
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632. CCP made deaths funny! - in General Discussions [original thread]
Made a couple people do backflips after shooting them in the head at point blank range
- by Yoma Carrim - at 2013.12.10 23:19:00
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633. Forge Gun - in General Discussions [original thread]
DeadlyAztec11 wrote: KenKaniff69 wrote: ...like pulling the trigger on your AR only to have the bullets come out half a second later. Is that not how AR's are suppose to function? That's the Rail Rifle dearest
- by Yoma Carrim - at 2013.12.10 22:48:00
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634. CCP swarm launcher Bug vs Gunnlogi - in General Discussions [original thread]
DeadlyAztec11 wrote: Make a thread in the bug section. thanks just did
- by Yoma Carrim - at 2013.12.10 17:07:00
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635. Swarm Launcher Bug vs Gunnlogi - in Technical Support/Bugs [original thread]
Being a tanker myself I just had to run my particle cannon fit gunnlogi around as soon as possible. However I have discovered a bug. Coming across multiple swarm launchers I discovered that they did not reset my shield recharge delay when they hi...
- by Yoma Carrim - at 2013.12.10 17:07:00
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636. CCP swarm launcher Bug vs Gunnlogi - in General Discussions [original thread]
Spectral Clone wrote: OMG if this is intended. I Don't think it is which Is why im bringing it up.
- by Yoma Carrim - at 2013.12.10 17:03:00
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637. CCP swarm launcher Bug vs Gunnlogi - in General Discussions [original thread]
Being a tanker myself I just had to run my particle cannon fit gunnlogi around as soon as possible. However I have discovered a bug. Coming across multiple swarm launchers I discovered that they did not reset my shield recharge delay when they hi...
- by Yoma Carrim - at 2013.12.10 16:57:00
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638. The day has finally come. - in General Discussions [original thread]
Zekain K wrote: Umm rail tank anyone? Confirmed a Particle Cannon will three shot a tanked python or incubus
- by Yoma Carrim - at 2013.12.10 16:41:00
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639. Let's talk dust: 1.7 is.....fun? - in General Discussions [original thread]
Sinboto Simmons wrote: wouldn't have thought this one to die so quick. we're to bissy playing
- by Yoma Carrim - at 2013.12.10 14:57:00
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640. A moment of silence for the Assault Rifle - in General Discussions [original thread]
Cat Merc wrote: A moment of silence for the Assault Rifle, now outdone by the Combat Rifle in every possible way. May you rest in pieces. (Lifts a whisky for the most popular weapon in dust) May if find its new place in the game to be as ra...
- by Yoma Carrim - at 2013.12.10 13:27:00
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