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1. strafing. - in Feedback/Requests [original thread]
Your cries will go unheard. A blue has never commented on strafe or hit detection and I doubt they ever will. Everyone cries hit detection but its more like net code, ping and latency issues which I guess you will consider to be "hit detection"....
- by XxVEXESxX - at 2015.05.21 16:21:00
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2. why dust isn't growing. - in Feedback/Requests [original thread]
The video has valid points that dust suffers from on top of core programming issues. If you have been playing since beta like I have you would already have picked up on it. I tried so many strategies that on paper and principal should work but in ...
- by XxVEXESxX - at 2015.05.09 23:17:00
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3. Logi Buff proposal - in Feedback/Requests [original thread]
Give logis a non stackable "presence bonus" similar to an aura effect for having a support on the field. link the amount of bonus to drop suit levels. Only one race specific bonus that is granted to only the type of race the logi is. (similar ...
- by XxVEXESxX - at 2015.03.20 02:02:00
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4. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
This looks great. Interested to come back to dust from my studies. Ratatti, Id love it if leaning could be a looked at option so we can spice up dust to a higher level of FPS. Like this one. I could bring back some of my old jukes.
- by XxVEXESxX - at 2015.03.09 05:35:00
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5. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I-Shayz-I wrote: Better question: Why is the weapon with the smallest range Caldari? You know, the nova knives...like wtf. Nova knives are Minmatar. Notice how Ishukone Makes ARR and SMGs? SMGs aren't Caldari, ye...
- by XxVEXESxX - at 2014.11.19 23:01:00
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6. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
I think the needle runs on the idea of "Go forth you dumb Amarr and stack stack HP until you die. Then we the girly Caldari will pick you up at 80-100%" Thus the "Meatshields" and the "Pansies" were united.
- by XxVEXESxX - at 2014.11.19 22:36:00
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7. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Lets get numbers on penalties for plates and shields then will say this is okay. Great job on the change. Looks promising once we get the meta down.
- by XxVEXESxX - at 2014.11.18 21:46:00
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8. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Maken Tosch wrote: I don't like the light assault part. It's likely to make the regular assaults redundant. I've been a scout for years and I'm starting to dive into the assault class. Currently the scouts outperform the assaults in their own c...
- by XxVEXESxX - at 2014.11.14 02:36:00
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9. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Imp Smash wrote: I like some of these ideas. However I have heard (not sure how true it is) that EWAR will be altered soon. So I wouldn't bet on CCP changing scouts before they see the effects of the new EWAR first. Regardless, creative! Liked...
- by XxVEXESxX - at 2014.11.14 02:28:00
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10. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Quote: What about dividing the roles? We could have a scout class that focuses on passive scans (but then what would be the purpose of Gal Logis?) which goes further to scan down invisible targets - we could call this the recon class. As a cou...
- by XxVEXESxX - at 2014.11.14 01:44:00
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11. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Zindorak wrote: I like this but not splitting the Scout tree into 2. If there are 2 different scouts only requiring the one scout skill branch im good I agree that splitting the class could be something that CCP does not intend to do. But I ...
- by XxVEXESxX - at 2014.11.14 01:19:00
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12. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
B1G Boss wrote: I cannot agree with this. "Nerf scouts!" "Why?" "Because they get alpha strike damage on us and die instantly." Actually if you read the post you would see its "Scouts have little draw backs, cant be seen, and can wield ever...
- by XxVEXESxX - at 2014.11.14 00:57:00
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13. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Jebus McKing wrote: With the proposed EWAR changes the only thing that will be able to scan an Assault with 3x damps is focused active scanners, Amarr Scouts with 2x precision, or Cal Scout with 4x precision. Then we will have a scanrange nerf...
- by XxVEXESxX - at 2014.11.13 17:47:00
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14. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Once EWAR's made accessible more accessible to Meds, why would a merc run either of these when he could run a dampened Assault instead? It'll be better than both of the Scouts above with 2x to 3x the HP. The proposed ...
- by XxVEXESxX - at 2014.11.13 07:11:00
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15. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
CCP, Ive tried for many nights to see how the current meta can create a house of cards geared towards large scale warefare. After speaking and gathering feedback from many passionate players each seem to agree on one thing. Scouts are not speci...
- by XxVEXESxX - at 2014.11.12 18:23:00
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16. APEX LOGI SUIT MAJOR ISSUE - in Feedback/Requests [original thread]
My tool belt is always Reptool, Needle, Hive, uplink.
- by XxVEXESxX - at 2014.11.11 23:54:00
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17. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: XxVEXESxX wrote: Dont think range is an issue. I get killed at 8m on average anyways. Its the dps for sure. those numbers should be on a lvl 5 commando with a proto shotgun and a damage mod, not on the weapons baselin...
- by XxVEXESxX - at 2014.11.09 22:10:00
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18. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Dont think range is an issue. I get killed at 8m on average anyways. Its the dps for sure. those numbers should be on a lvl 5 commando with a proto shotgun and a damage mod, not on the weapons baseline stats.
- by XxVEXESxX - at 2014.11.09 21:01:00
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19. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
This or take away their sidearms. Heavy: grenade no equip long reload heavy wep/sidearm. Balanced. Commando: no grenade but equipment with his 2 light wep. Balanced. Assault: Light/sidearm one grenade and one equipment. Balanced Logistics: Light ...
- by XxVEXESxX - at 2014.11.09 20:53:00
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20. [Suggestion] Strafe Normalization. - in Feedback/Requests [original thread]
Hi CCP Ratatti, I know you guys are swamped with the bugs from the release of 1.9 but I have a quick question. Has there been any discussions among staff or CPM on normalizing or reducing the movement gap within the strafe/aiming mechanic between...
- by XxVEXESxX - at 2014.11.05 00:46:00
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