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61. Aim frame rate issues. - in Technical Support/Bugs [original thread]
E Dubb wrote: Is ccp even working on the controls or do they see everything as good? I think they see everything as good until threads like this one rise up and catch their attention.
- by XeroTheBigBoss - at 2013.05.25 20:20:00
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62. Aim frame rate issues. - in Technical Support/Bugs [original thread]
E Dubb wrote: XeroTheBigBoss wrote: E Dubb wrote: Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights...
- by XeroTheBigBoss - at 2013.05.25 07:58:00
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63. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Mark0h wrote: Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit. I wish :| Ya, well get with your corps guys let's find some video proof of this problem so CCP can start fixing t...
- by XeroTheBigBoss - at 2013.05.25 03:34:00
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64. Aim frame rate issues. - in Technical Support/Bugs [original thread]
E Dubb wrote: Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone ...
- by XeroTheBigBoss - at 2013.05.25 00:57:00
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65. Aim frame rate issues. - in Technical Support/Bugs [original thread]
XV1 wrote: EnIgMa99 wrote: no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed. That was rude. No real information is conveyed here, and if it is no clues were given to th...
- by XeroTheBigBoss - at 2013.05.24 23:31:00
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66. Aim frame rate issues. - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: CCP BigSoldier wrote: XeroTheBigBoss wrote: Wowski wrote: KAGEHOSHI Horned Wolf wrote: I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, s...
- by XeroTheBigBoss - at 2013.05.24 11:20:00
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67. Aim frame rate issues. - in Technical Support/Bugs [original thread]
CCP BigSoldier wrote: XeroTheBigBoss wrote: Wowski wrote: KAGEHOSHI Horned Wolf wrote: I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on ...
- by XeroTheBigBoss - at 2013.05.24 10:54:00
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68. Aim frame rate issues. - in Technical Support/Bugs [original thread]
CCP BigSoldier wrote: XeroTheBigBoss wrote: Wowski wrote: KAGEHOSHI Horned Wolf wrote: I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on ...
- by XeroTheBigBoss - at 2013.05.24 10:33:00
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69. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Wowski wrote: KAGEHOSHI Horned Wolf wrote: I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as th...
- by XeroTheBigBoss - at 2013.05.24 06:36:00
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70. Aim frame rate issues. - in Technical Support/Bugs [original thread]
We desperately hope you guys can fix this. This would definitely get things moving in a positive direction for the build.
- by XeroTheBigBoss - at 2013.05.24 04:53:00
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71. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Is it too much to ask that we get a basic feature fixed?
- by XeroTheBigBoss - at 2013.05.23 22:30:00
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72. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Marc Rime wrote: After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible! Sadly I can't really play at the lower resolution either, it's smooth but...
- by XeroTheBigBoss - at 2013.05.22 21:39:00
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73. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Bumping the thread.
- by XeroTheBigBoss - at 2013.05.22 13:57:00
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74. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Nightrainedc wrote: HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time. 1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons. 3) you may ...
- by XeroTheBigBoss - at 2013.05.21 18:58:00
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75. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Ranger SnakeBlood wrote: +1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is re...
- by XeroTheBigBoss - at 2013.05.21 01:42:00
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76. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Bump for thread.
- by XeroTheBigBoss - at 2013.05.20 23:44:00
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77. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Marc Rime wrote: Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and...
- by XeroTheBigBoss - at 2013.05.20 19:57:00
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78. Aim frame rate issues. - in Technical Support/Bugs [original thread]
Problem is not fixed therefore neither of this thread. Will keep bumping to assist you in any way I can CCP. I have extensive experience on the field of Dust about this problem, I am here if needed and will continue to bump for further information...
- by XeroTheBigBoss - at 2013.05.20 17:38:00
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79. Aim frame rate issues. - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it. It's amazing when you see the 'particles' hit them in the face and they take no damage. Yup this is ...
- by XeroTheBigBoss - at 2013.05.20 06:53:00
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80. Aim frame rate issues. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned. I've forwarded the post to the program...
- by XeroTheBigBoss - at 2013.05.20 06:51:00
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