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681. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Gelan Corbaine wrote: WyrmHero1945 wrote: [ Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong... That does not answer the question. And saying a phrase over and over in several threads does not mak...
- by WyrmHero1945 - at 2013.05.08 15:57:00
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682. Heavies seem fine - in General Discussions [original thread]
Suppression assists need to be in this game. Heavies should also receive WP for soaking up damage lol.
- by WyrmHero1945 - at 2013.05.08 15:53:00
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683. Laser Weapons and Crystals - in General Discussions [original thread]
Looks more like a battery tbh.
- by WyrmHero1945 - at 2013.05.08 15:50:00
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684. Matchmaking, or security levels, what would it use? - in General Discussions [original thread]
Just gonna leave this here CCP Blam! wrote: We also want to make sure that new players have a fighting chance against more skill point rich players ... Best regards, - CCP Blam! Sorry dude.
- by WyrmHero1945 - at 2013.05.08 15:45:00
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685. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Gelan Corbaine wrote: CCP Remnant wrote: I don't hate the Heavies. Or the HMG. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make a...
- by WyrmHero1945 - at 2013.05.08 15:43:00
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686. Newbie matchmaking not in current plans for CCP - in General Discussions [original thread]
Because of this: CCP Blam! wrote: We also want to make sure that new players have a fighting chance against more skill point rich players ... Best regards, - CCP Blam! It all makes sense now. The SP sinks, the removal of sharpshooter and...
- by WyrmHero1945 - at 2013.05.08 15:40:00
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687. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Deadeye Dic wrote: CCP Remnant wrote: Master Jaraiya wrote: CCP Remnant wrote: That's odd. Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for opti...
- by WyrmHero1945 - at 2013.05.08 15:37:00
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688. Look how awesome the Viziam LR is to shoot! Pics yay! - in General Discussions [original thread]
Hahaha you're pissed at the current laser aren't you rift. Just tried it yesterday and I got pissed too but after a few games I actually began to like it again lol.
- by WyrmHero1945 - at 2013.05.08 14:53:00
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689. TAC AR has more range than LR? - in General Discussions [original thread]
Bendtner92 wrote: There is a range thread where you guys can get your answers you know. https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread It's not fully updated yet though. Just saw it, no uprising LR info though.
- by WyrmHero1945 - at 2013.05.08 07:50:00
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690. TAC AR has more range than LR? - in General Discussions [original thread]
Ok so they're about the same.
- by WyrmHero1945 - at 2013.05.08 07:39:00
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691. TAC AR has more range than LR? - in General Discussions [original thread]
Deadeyes Anterie wrote: WyrmHero1945 wrote: Can anyone confirm this? If so do you think it makes sense? imo the laser beam should have more range. The current AR is literally a small blaster with plasma technology bullets that can't travel a...
- by WyrmHero1945 - at 2013.05.08 07:35:00
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692. TAC AR has more range than LR? - in General Discussions [original thread]
Can anyone confirm this? If so do you think it makes sense? imo the laser beam should have more range. The current AR is literally a small blaster with plasma technology bullets that can't travel at a very far range. The laser is a beam of light. ...
- by WyrmHero1945 - at 2013.05.08 07:29:00
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693. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
Bump also please fix the goddamn slopes. Make it so that either you an climb them or not. Don't make me waste time trying to climb an unclimbable slope.
- by WyrmHero1945 - at 2013.05.08 07:16:00
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694. for real tho.... - in General Discussions [original thread]
https://www.youtube.com/watch?v=wfUU6coziu4&feature=youtube_gdata_player
- by WyrmHero1945 - at 2013.05.08 07:05:00
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695. Revivable mercs lack revival icon. - in General Discussions [original thread]
Garrett Blacknova wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's...
- by WyrmHero1945 - at 2013.05.08 06:54:00
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696. My alt has more likes than most of you. - in General Discussions [original thread]
Garrett Blacknova wrote: That's nice. I'm not only an alt, but an alt not even linked to my main account. And I probably have more likes than your alt. Are you xxxBlacknova something?
- by WyrmHero1945 - at 2013.05.08 06:40:00
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697. I like the nerf to lasers - in General Discussions [original thread]
crazy space 1 wrote: everything is good but the sights I rememebr the QQ threads about lsers being dumb and useless 6 months ago. Once everyone got sharpshooter it became a god mode weapon, thanks CCP. Now that there is no sharpshooter please ...
- by WyrmHero1945 - at 2013.05.08 06:35:00
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698. Give us the old build back - in General Discussions [original thread]
Try shooting from a closer distance. The ADV nanohive gives you plenty of ammo. Gotta htfu a bit bro.
- by WyrmHero1945 - at 2013.05.08 06:31:00
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699. Revivable mercs lack revival icon. - in General Discussions [original thread]
Stinker Butt wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's bett...
- by WyrmHero1945 - at 2013.05.08 06:23:00
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700. Revivable mercs lack revival icon. - in General Discussions [original thread]
First of all: remove the "kill cam". Waste of time feature really. -Make it exactly like in Chromosome, bleedout screen. -Call for help/go to map option -When selecting "go to map", can still "call for help" or deploy to another location. Easy.
- by WyrmHero1945 - at 2013.05.08 06:16:00
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