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61. a quick question about the assault suit - in Rookie Training Grounds [original thread]
More CPU/PG. But you'll want to go for the type-2: -More CPU/PG -Shield based: 225 shield HP and ~100 armor HP -1 more low module slot.
- by WyrmHero1945 - at 2013.03.11 05:45:00
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62. Grimsnes Fitting - in Rookie Training Grounds [original thread]
I would ditch the CRU and practice landing near blueberries so 1 or 2 board the dropship. Since the Grimses is all about armor I would stack armor plates and maybe a hardener if things get nasty along with the repairer. Afterburner since it's gonn...
- by WyrmHero1945 - at 2013.03.11 02:55:00
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63. SMGS scout viable? - in Rookie Training Grounds [original thread]
You're better off using Assault Type-2. You can stack more shields and even have space for profile dampener. The higher speed of the Scout is not significant and not worth for -100 shields less.
- by WyrmHero1945 - at 2013.03.11 02:34:00
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64. Assault B Suit Build And You ! - in Rookie Training Grounds [original thread]
-Viziam Laser Rifle -M209 Assault SMG -3 Complex Damage Mods -CPU -Armor Repair -Quantum Nanohive -Locus Grenade No idea if all that can fit in a B-Series but will find out.
- by WyrmHero1945 - at 2013.03.06 20:28:00
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65. Guide - Optimizing 7-Day Booster ( Active SP Gain ) - in Rookie Training Grounds [original thread]
Do think it's worth buying 1 of these omega boosters? I currently have 24,000 AUR.
- by WyrmHero1945 - at 2013.03.05 22:57:00
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66. Protip: Dropship gunning - in Rookie Training Grounds [original thread]
I've found very good blueberry gunners that get me +10 kill assists in a match, but they are rare. My turret skills are low atm so my turrets deal somewhat low damage.
- by WyrmHero1945 - at 2013.03.05 07:21:00
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67. Protip: Dropship gunning - in Rookie Training Grounds [original thread]
Sometimes when I see them shooting at far targets with the blaster, I move the dropship so the turret faces towards the ground, where enemies are below the dropship. They don't know that blasters suck at range.
- by WyrmHero1945 - at 2013.03.04 21:33:00
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68. Dust buyer's guide - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: WyrmHero1945 wrote: I reach the SP cap quickly though, not sure if the active booster is worth it. Active Boosters also increase your SP cap Oh that's nice then. If I get 4 passive boosters for 1 month + the activ...
- by WyrmHero1945 - at 2013.03.03 20:17:00
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69. Dust buyer's guide - in Rookie Training Grounds [original thread]
I reach the SP cap quickly though, not sure if the active booster is worth it.
- by WyrmHero1945 - at 2013.03.03 19:39:00
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70. Dust buyer's guide - in Rookie Training Grounds [original thread]
gbghg wrote: If your spending real money, touch nothing but the merc pack, it's the best value for money out there and you get a load of items with it. Is the 30 day skill booster passive or active? Also my laser guy uses an Assault SMG, wha...
- by WyrmHero1945 - at 2013.03.03 19:28:00
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71. The SMG Variations - in Rookie Training Grounds [original thread]
That feels so strange to me. Usually high RoF weapons have high bullet spread and kick. The low RoF ones have very high damage, more range and are more stable for long range accuracy. I mean at CQC you'll want to out DPS your enemy before he kills...
- by WyrmHero1945 - at 2013.03.03 19:22:00
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72. Dust buyer's guide - in Rookie Training Grounds [original thread]
So I'm thinking about spending some money on Dust, I love the game so far. Been thinking about buying those passive boosters and maybe the proto suits. I need item suggestions. For reference I'm currently at 1.2 million SP using non militia equipm...
- by WyrmHero1945 - at 2013.03.03 19:16:00
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73. The SMG Variations - in Rookie Training Grounds [original thread]
I always like to think that low RoF weapons are better at mid to long range. So maybe the Breach has more range, but since it's a SMG, it's just better to use them at CQC and have high RoF, so Assault wins.
- by WyrmHero1945 - at 2013.03.03 19:00:00
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74. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: WyrmHero1945 wrote: Uffff that's a relief. Time to search for some dedicated turret gunners. This has got me thinking, what would the ideal turret gunner be fitted with? What type of dropsuit, and what skills? Yo...
- by WyrmHero1945 - at 2013.03.03 17:24:00
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75. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
Or simple nanohives are good enough? I'm undecided between Sidearm Upgrade (-5% CPU) or Nanocircuitry (-5% CPU, better nanohives). My dropsuit needs a bit more CPU so I'm trying to reduce CPU of things at cheap SP.
- by WyrmHero1945 - at 2013.03.03 05:42:00
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76. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
I don't think there would be players that would prefer going dropship gunner rather than killing with their own tank.
- by WyrmHero1945 - at 2013.03.02 02:12:00
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77. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Uffff that's a relief. Time to search for some dedicated turret gunners.
- by WyrmHero1945 - at 2013.03.01 22:06:00
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78. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
So it's useless for dropships? Great.
- by WyrmHero1945 - at 2013.03.01 21:28:00
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79. Help with dropship fitting - in Rookie Training Grounds [original thread]
Just found out that the damn thing is so weak. Shield Hardener right?
- by WyrmHero1945 - at 2013.03.01 01:35:00
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80. I suck at shooters :( - in Rookie Training Grounds [original thread]
Sloth I realized this game ain't a conventional FPS. I'm also getting killed a lot. You have to remember that the veteran loadouts are much better than the standard militia equipment. If you want to win, you also have to dedicate time to build a g...
- by WyrmHero1945 - at 2013.02.28 20:06:00
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