Pages: [1] |
1. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Now that spawn times are being increase, maybe the different levels of mCRU could decrease the amount of time to spawn. It could be put to good use, I think.
- by White-Lion - at 2014.03.14 02:52:00
|
2. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I think a respec for dropsuits branch is needed at least. This means that the only thing would change are peoples roles, and they would have to adjust their suits to the guns they have.
- by White-Lion - at 2014.03.05 22:34:00
|
3. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: The LDS should be for vehicles what the Logisuit is for infantry. Bonuses like the logisuit's will have in 1.8. Bonus on PG CPU for: mobile CRU, Reptool (for vehicles only) and a module for ammo supply (for vehicles only)....
- by White-Lion - at 2014.03.05 22:26:00
|
4. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The only light weapon that would make sense is the swarm launcher. No other light or heavy weapon has the range to do anything useful out of a dropship. LDS should resupply ammo for everyone and rep vehicle armor/shield...
- by White-Lion - at 2014.03.05 22:21:00
|
5. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Meee One wrote: White-Lion wrote: I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extr...
- by White-Lion - at 2014.03.05 22:12:00
|
6. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Subject 36 wrote: How many modules would a Logi dropship have? Or how much CPU/PG does it have? I would say 4 or 5 by 2 respectively to both types. As far as CPU/PG I would say it would need enough to be able to put on turrets or decent mo...
- by White-Lion - at 2014.03.01 21:54:00
|
7. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Arx Ardashir wrote: ADS can still carry 4 other people, even without the other turrets. That's just one person shy of a whole squad. No ADSes can only carry 2 people with out turrets. Either way, I don't think that they should be used for t...
- by White-Lion - at 2014.03.01 21:51:00
|
8. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Telleth wrote: To really turn this into a pipe dream, bringing back remote reps for shield and armor, make them an aura radius, low rep rate, about 100 for vehicles and 25 for dropsuits, but for all the people/vehicles in it's radius. Make it ...
- by White-Lion - at 2014.03.01 21:46:00
|
9. Damn murder taxies - in Feedback/Requests [original thread]
I suggest going after the LAV it is probably easier to kill than his suit, using remote explosives, proxy mines, or even a tank would easily take him out
- by White-Lion - at 2014.03.01 16:48:00
|
10. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the...
- by White-Lion - at 2014.03.01 16:31:00
|
11. (request) what we want for 1.5 - in Feedback/Requests [original thread]
Wildlife... Like deer, lions, tigers, beers (oh my), etc. and the ability to ride them and maul other players. That would make this game awsome. Oh and people in your squad will be waiting in your own merc quarters untill you deploy.
- by White-Lion - at 2013.09.08 16:52:00
|
12. Very displeased with Ambush - in Feedback/Requests [original thread]
agreed, even though it gives ambush a bigger community, i don't like getting random reg. ambush games when i want OMS
- by White-Lion - at 2013.08.01 17:40:00
|
13. How to improve dropships - in Feedback/Requests [original thread]
Yea I see your point on the "shooting out of dropships" thing but, if they do have allow shooting out of them, the barrel sway would be pretty major and would be based on how much the entire ship is moving. Like lets say that you're sitting comple...
- by White-Lion - at 2013.07.31 17:09:00
|
14. Better melee - in Feedback/Requests [original thread]
I agree that hand-to-hand combat needs to be fixed but I don't think we should have all these actions that you suggested probably because of all the bugs and stuff that will come with it. Remember, we cant have melee be over powered like a one sho...
- by White-Lion - at 2013.07.31 16:55:00
|
15. How to improve dropships - in Feedback/Requests [original thread]
Ok, so I have recntly skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the sheild dropship. First thing, that needs to be changed to PG, armor dosent need reduce CPU. Second, turret...
- by White-Lion - at 2013.07.31 16:49:00
|
16. My opinion on how to help/fix dropships - in Feedback/Requests [original thread]
Ok, so I have recntly skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the sheild dropship. First thing, that needs to be changed to PG, armor dosent need reduce CPU. Second, turret...
- by White-Lion - at 2013.07.31 05:56:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |