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21. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Oso Peresoso wrote: sounds boring as hell. Also, having capsuleer's and mercs doing separate things in parallel is not particularly compelling. Lastly, dungeons in Dust would take a lot of development time, particularly in the artwork departme...
- by WILLIAM Forrester - at 2013.08.05 21:35:00
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22. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
CLONE117 wrote: i havent read through the entire wall of text but i like the idead what i dont like is the haveing to purchase clones part.... You could have it you can enter with one life for free, maybe take ten friends. If you want to bu...
- by WILLIAM Forrester - at 2013.08.05 21:32:00
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23. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
I like the codebreaker on the outside opens doors on the inside. Also how about inside you can online turrets which shoot on the outside? There are loads of ways you could have interaction between the games if you had PVE dungeons for Dust whi...
- by WILLIAM Forrester - at 2013.08.05 19:59:00
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24. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
I'm quite keen on the idea of waves of enemies that get more and more intense over time. I think if you have 5 levels of difficulty somehow it will become stale after a while, especially if you can beat level 5. With waves the game can become a...
- by WILLIAM Forrester - at 2013.08.05 15:06:00
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25. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Awesome, thanks for the feedback. On re thinking I guess it is quite ambitious however Dust does need to be shaken up a bit so it's worth the work. I had an idea about tournaments I'll post when I get a moment.
- by WILLIAM Forrester - at 2013.08.05 10:58:00
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26. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
My idea is very simple. Basic: Build drones in to the game that are controlled by the AI, this has been planned for a while now and shouldn't be too hard. Add a map. Make a grid of districts that connect to each other by doorways/portals. When...
- by WILLIAM Forrester - at 2013.08.04 20:32:00
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27. PVE in exploration sites, an easy way to awesome gameplay - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Player corps may get tricky because what if you get screwed like I hear happens a lot in EVE? What if they were to just suddenly leave after you jettisoned the loot? Well you'd be stuck, and worse, wouldn't be able to g...
- by WILLIAM Forrester - at 2012.12.21 00:53:00
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28. PVE in exploration sites, an easy way to awesome gameplay - in Feedback/Requests [original thread]
Octavian Vetiver wrote: They already have a semi-prototype for EVE for that. With the ability for capsuleers to have multiple teams going in. Even to include opposing ones. Do you mean the fanfest trailer? I think, unfortuantely, that was j...
- by WILLIAM Forrester - at 2012.12.20 20:42:00
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29. PVE in exploration sites, an easy way to awesome gameplay - in Feedback/Requests [original thread]
Dear CCP, I like the new build of DUST, I think it's an improvement, keep up the good work. Here is an idea for how to build a PVE mode for DUST which would link in with EVE and require very little programming time, hope you like it. So a tea...
- by WILLIAM Forrester - at 2012.12.20 18:05:00
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30. Mining Career - in Feedback/Requests [original thread]
I do like the principle of having an industrial arm to Dust. I find it slightly disturbing that you are calling for a HighSec to be created. There's really nothing to Dust other than PVP. If you could build a mining rig and then other players ...
- by WILLIAM Forrester - at 2012.12.20 17:57:00
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31. Another OP thread. Sorry guys :P - in Feedback/Requests [original thread]
StormBloodmoon Warbringer wrote: Now this has to do with the dropships, but its not the dropships themselves that are OP, its the turrets. A dropship is supposed to be just that, it flies in, drops troops of, then flies out. A dropship shouldnt...
- by WILLIAM Forrester - at 2012.11.05 10:33:00
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32. [Feedback] The menus spoil a good game - in Feedback/Requests [original thread]
Dear CCP, Dust is a cool game and I enjoy playing it (mostly when I get kills) and as an EVE player I'm looking forward to how things will progress. However I would like to give some feedback regarding the menus. This is a long and emotional r...
- by WILLIAM Forrester - at 2012.11.04 19:53:00
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