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1. Crowd Sourcing : Rogue-Like Features - in Feedback/Requests [original thread]
TL:DR; Adding some rogue-like features to DUST would be relatively easy to accomplish and would give the game a powerful USP. I want to discuss these ideas in the order I think it would be possible to add them. 1. PVE Putting some kind of dron...
- by WILLIAM Forrester - at 2014.12.07 13:28:00
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2. Crowd Sourcing : Rogue-Like Features - in Feedback/Requests [original thread]
resevved
- by WILLIAM Forrester - at 2014.12.07 13:28:00
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3. We need to talk about dust [Features and Analysis] - in Feedback/Requests [original thread]
Bat Shard0 wrote: Listen that man CCP And I agree with more than 90% of what he suggest Thanks, I appreciate the feedback.
- by WILLIAM Forrester - at 2014.02.28 17:30:00
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4. We need to talk about dust [Features and Analysis] - in Feedback/Requests [original thread]
So I played Dust a bit last year and then I came back to it today to see what had changed (got loads of Skill Points, which was cool). But basically nothing, it's the same vanilla FPS it's been since it first came out. This is a big problem fo...
- by WILLIAM Forrester - at 2014.02.27 22:55:00
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5. [Request] An easy and awesome DUST-EVE link - in Feedback/Requests [original thread]
Actually it would also be a great way of getting a joint EVE-DUST economy going, if the EVE players made the dropsuits etc for the DUST players and the DUST players gathered salvage and, maybe later, made some biological components to advanced w...
- by WILLIAM Forrester - at 2013.09.24 15:43:00
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6. [Request] An easy and awesome DUST-EVE link - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I like this idea but it should only happen when an EvE ship is destroyed near a planet (ie performing planetary management what not or providing orbital support. It would be stupid for ships millions of miles away from pla...
- by WILLIAM Forrester - at 2013.09.22 18:29:00
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7. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: WILLIAM Forrester wrote: I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EV...
- by WILLIAM Forrester - at 2013.09.22 17:03:00
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8. [Request] An easy and awesome DUST-EVE link - in Feedback/Requests [original thread]
TLDR: Every time an EVE ship is destroyed it falls to a randomly determined planet, a DUST game then takes place, the winner get's loot from the ship. That's my whole idea, to flesh it out a bit. EVE generates thousands of killmails a day, mo...
- by WILLIAM Forrester - at 2013.09.22 17:00:00
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9. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: WILLIAM Forrester wrote: I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EV...
- by WILLIAM Forrester - at 2013.09.16 15:18:00
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10. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox idea...
- by WILLIAM Forrester - at 2013.09.15 15:58:00
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11. [Request] Killvalues - in Feedback/Requests [original thread]
Dominus Fatali wrote: Arkena Wyrnspire wrote: Dominus Fatali wrote: WILLIAM Forrester wrote: I'm sure this has been requested a hundred times but it would really help me if every time you killed someone it told you how much their fit...
- by WILLIAM Forrester - at 2013.09.15 14:21:00
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12. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I don't know how feasible this is but it would be cool to have duels. So there are tiny maps with only two players on them, you both can bring a set value of ISK (maybe 1,000,000), and you fight until one of you is out of money. It would be in...
- by WILLIAM Forrester - at 2013.09.14 15:44:00
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13. [Request] Killvalues - in Feedback/Requests [original thread]
I'm sure this has been requested a hundred times but it would really help me if every time you killed someone it told you how much their fit was worth. In both ISK and AUR. The system knows these values for all suits because it uses them in th...
- by WILLIAM Forrester - at 2013.09.14 15:39:00
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14. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Super Advanced: I've been thinking more about this over the past week and wanted to put forward a vision for Dust that could give it the single shard feel EVE has. So you build the portals and have districts linked by these portals forming a m...
- by WILLIAM Forrester - at 2013.08.14 13:26:00
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15. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
A final idea I had was for tournaments. If you made a grid of districts with all the teams starting at the edge and you had to kill a team to move one step towards the centre then it would be like a multiplayer tournament (like the alliance tou...
- by WILLIAM Forrester - at 2013.08.09 12:16:00
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16. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: CCP PLEASE LISTEN TO THIS GUY....HE WILL MAKE THIS GAME AMAZING!!!!!! not that it isn't already amazing :P Thanks. A really interesting thing about the dungeons set up is you can have lots of different teams ro...
- by WILLIAM Forrester - at 2013.08.08 13:20:00
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17. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
SickJ wrote: Mobius Wyvern wrote: Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade. Of course, given the Dust we have right n...
- by WILLIAM Forrester - at 2013.08.07 22:57:00
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18. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 I too think everything on the ground requires purchasing small clone packs. Otherwise it is immersion breaking. When you attack PC district you have to buy 120 clones packs for 36 mil ISK (thats 300k ISK/clone)...
- by WILLIAM Forrester - at 2013.08.07 12:17:00
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19. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: WILLIAM Forrester wrote: ... Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade. Of course, given the Du...
- by WILLIAM Forrester - at 2013.08.06 20:51:00
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20. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
Halador Osiris wrote: WILLIAM Forrester wrote: Also how about inside you can online turrets which shoot on the outside? There are loads of ways you could have interaction between the games if you had PVE dungeons for Dust which were much ea...
- by WILLIAM Forrester - at 2013.08.06 12:18:00
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