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221. The Ability to Invent Gear - in Feedback/Requests [original thread]
We will be ableto make our own weapons SOONGäó. As for this, sounds cool, but could become OP, and a auto forge gun has to have drawbacks like crazy.
- by WHz DS9899 - at 2012.11.17 02:53:00
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222. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
1: I play Dust,and although I'm not a super beast in it, I do well enough. Plus, I play COD, and it's pretty good this year for BO2. 2: bashing aside,this is actually a really goood idea! I fully support you.
- by WHz DS9899 - at 2012.11.17 02:50:00
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223. Privateer's Greed DLC - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: WHz DS9899 wrote: Again, did I say you would have to purchase it? no. CCP already said that all expansions were free, so allyou would have to do is download it. And futhermore, how would a tank fit in this? Ok, mayb...
- by WHz DS9899 - at 2012.11.17 02:47:00
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224. Privateer's Greed DLC - in Feedback/Requests [original thread]
Ten-Sidhe wrote: As a pve mission, boarding ships could be possible. Like recover something from a rogue drone infested freighter then blow the reactors to take out the drones. To many issues with boarding player piloted ships. The EvE expans...
- by WHz DS9899 - at 2012.11.16 21:37:00
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225. Privateer's Greed DLC - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Splitting the player base based on who's purchased a particular DLC and who hasn't probably isn't a good idea at all. Everyone should always be playing together to keep the queues as short as possible. Making a game m...
- by WHz DS9899 - at 2012.11.16 21:31:00
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226. Privateer's Greed DLC - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Gas grenades to damage armour doesn't make any sense to me. Our suits are sealed environments, we're meant to be able to function normally in our Dropsuits on worlds where there's no breathable atmosphere. The only thr...
- by WHz DS9899 - at 2012.11.16 03:48:00
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227. Privateer's Greed DLC - in Feedback/Requests [original thread]
Mobius Wyvern wrote: WHz DS9899 wrote: Kharga Lum wrote: Lets get this game working first. notice at the top it says "DLC" If you're trying to suggest this would be optional content, that isn't how you operate an MMO. Besides, CCP alr...
- by WHz DS9899 - at 2012.11.16 03:39:00
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228. Privateer's Greed DLC - in Feedback/Requests [original thread]
Vermaak Doe wrote: The gas nade is a terrible idea and that is why? of course, you have no reasons (logical ones if you do)
- by WHz DS9899 - at 2012.11.15 23:33:00
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229. Privateer's Greed DLC - in Feedback/Requests [original thread]
Lavirac JR wrote: Privateer's greed would undue the war dec nerf... I'm sorry I have no clue what that is. can you tell me?
- by WHz DS9899 - at 2012.11.15 23:32:00
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230. Privateer's Greed DLC - in Feedback/Requests [original thread]
Kharga Lum wrote: Lets get this game working first. notice at the top it says "DLC"
- by WHz DS9899 - at 2012.11.15 23:31:00
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231. COD - in Feedback/Requests [original thread]
Wrong area dipshit. Where did I get that from? get it right, and you get a cookie
- by WHz DS9899 - at 2012.11.15 23:25:00
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232. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: I agree with this recoil is so unnoticable in all guns that it feels dull to shoot a gun and when you combine this with the current firing sound, it doesnt feel like a gun maybe this is to do with the tecnology the AR a...
- by WHz DS9899 - at 2012.11.15 23:22:00
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233. Remove generic weapon names - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Once the racial variants for weapons are in I don't imagine they'll all be plasma rifles or railguns. They showed some Caldari assault rifle concept art off a while ago, and it was a gauss rifle from what I recall. Sti...
- by WHz DS9899 - at 2012.11.15 01:13:00
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234. Request Decoy Drone - in Feedback/Requests [original thread]
Soundes good to be, aslong as I get an unguided flak AA cannon to kill you with instead
- by WHz DS9899 - at 2012.11.15 01:09:00
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235. REQUEST: Shield deployment - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Recently a shield ability on a Halo vid. Tried to google a pic of it for this thread, but also found a deployable shield. Anyway, something like these would be cool: http://faqsmedia.ign.com/faqs/image/article/111/...
- by WHz DS9899 - at 2012.11.15 01:06:00
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236. Privateer's Greed DLC - in Feedback/Requests [original thread]
WAIT ! before you say, "this guy is a idiot, and doesn't know what he's playing...." and leave the post, I actually do fully know that we are mercs. We still would be, but instead of taking planets, we would have a different enviroment: space. Th...
- by WHz DS9899 - at 2012.11.15 00:35:00
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237. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Sleepy Zan wrote: KAGEHOSHI Horned Wolf wrote: Fall damage is excessive , and I agree the height needed for inertia dampeners should be reduced. Yes if there is anything in this game that needs a nerf it is this. Plus AR's, forge gun...
- by WHz DS9899 - at 2012.11.14 23:29:00
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238. EMP grenades and equipment - in Feedback/Requests [original thread]
Ops Fox wrote: Didnt I post something about this a few hours ago? Also wouldnt jammers just disable communication stuff ie lower drones efficency, scramble mini map and hud support. As it jams communication channals. I would think it should s...
- by WHz DS9899 - at 2012.11.13 05:06:00
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239. EMP grenades and equipment - in Feedback/Requests [original thread]
Now I know that there's flux grenades, but what I'm saying is different. EMP grenade: The EMP Grenade would go off, and send a non-lethal blast, causing electrical and energy based weapons and equipment to lower their effiectiveness for a short p...
- by WHz DS9899 - at 2012.11.13 03:48:00
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240. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Matobar wrote: I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using the MAV which gives out their locations to your squad. If we're talking about just passive r...
- by WHz DS9899 - at 2012.11.13 03:21:00
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