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1081. Should tanks be win-buttons or cheap throw-aways - in General Discussions [original thread]
I think we should make tanks be forced to have a crew. Not only implement pilot suits, but also gunner suits. Keep tank prices as they are, except now the cost is split between 3 people. Add a unique WP system for each vehicle type. Okay, t...
- by Vyzion Eyri - at 2013.07.11 05:46:00
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1082. Jesus Christ we complain an awful lot... - in General Discussions [original thread]
Seamie Schmoove wrote: Is there a far off cloud with some form of silver lining? According to my forecasts, after the cries for nerfs and buffs and complaints and tears, there follows the complaints about complaints phase, as demonstrated b...
- by Vyzion Eyri - at 2013.07.11 04:01:00
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1083. Maps...? - in General Discussions [original thread]
I'd like a map with an actual mountain. The old Manus Peak, doubled in height, snow capped, huge waterfall going down one side, cave system inside the waterfall to access the null cannon on top of the mountain. Volcanos. Ravines. Crevices. Broken...
- by Vyzion Eyri - at 2013.07.11 03:55:00
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1084. Tanks + Dropships: 50% price reduction - in General Discussions [original thread]
Increase (or totally remove if it doesn't make the game explode) the vehicle limit, if we make vehicles cheaper. Increase map sizes if we increase or remove the vehicle limit. Increase game size if we increase map size. If we make vehicles cheap...
- by Vyzion Eyri - at 2013.07.11 03:49:00
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1085. Remote explosives need to be fixed. - in General Discussions [original thread]
BL4CKST4R wrote: Dust Project 514 wrote: The real problem with them is that I've seen people detonate them after they just died. That's extremely unfair. Why can't I shoot people when I die? Yesturday I saw someone running up to two me and ...
- by Vyzion Eyri - at 2013.07.11 03:33:00
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1086. True Logi - in General Discussions [original thread]
Well when you see someone on top of the game scoreboard with less than half the amount of kills as the person below them, you know you are witnessing a true logibro in action. Or they're farming team spawn WP. - Truthfully? Stats don't define a...
- by Vyzion Eyri - at 2013.07.11 01:45:00
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1087. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
I would love to see 128v128 public contract matches. Jesus Christ, that's all they'd need to implement for players to be drawn back to the game. The sheer scale is awesome, who gives a damn if I lose to pubstompers. If I were in the academy play...
- by Vyzion Eyri - at 2013.07.11 01:30:00
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1088. Assault Dropship Pilots: Suicide Dropships and You - in General Discussions [original thread]
I've tried landing on a enemy dropship, but apparently its top doesn't register as a proper surface and my landing gear didn't extend ( we really need a manual button for that) but I knocked it out and survived with 5% armour, eventually going dow...
- by Vyzion Eyri - at 2013.07.11 00:30:00
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1089. Another SP cap discussion... - in General Discussions [original thread]
Or we could reduce the importance of SP by having all items unlocked initially, with skills only providing efficacy/effectiveness bonuses. Then, to counterbalance the loss of sense of progression, make ISK the factor that we must take into consid...
- by Vyzion Eyri - at 2013.07.10 12:23:00
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1090. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
I liked IWS's solution to it. When attacking a district, remove exclusivity to the previous attacker, and instead apply an auction-like mechanism, where the attack goes to the highest bidder. I can see the DUST pirate corporations already, jumpin...
- by Vyzion Eyri - at 2013.07.10 12:15:00
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1091. Mass Drivers Take More Skill than AR's - in General Discussions [original thread]
As an MD user, I find at least 1/3 of my deaths come from myself. Use this to your advantage. See an MD user. Rush him. Now, I don't know why I'm giving away our biggest vulnerability, but to stem the tide of tears, I will gladly do so. Splash ...
- by Vyzion Eyri - at 2013.07.10 07:50:00
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1092. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Or increase the hitbox of the drivers. Save protected drivers for Medium Assault Vehicles. Hell, I don't mind if dropship pilots flew with the top down if it meant we get the same HP buff as LAVs.
- by Vyzion Eyri - at 2013.07.10 04:50:00
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1093. Tired of Armor v Shield Tanking (Actual Tanks, gtfo Dropsuits) - in General Discussions [original thread]
Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance...
- by Vyzion Eyri - at 2013.07.10 04:37:00
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1094. Matchmaking, why not? - in General Discussions [original thread]
Or increase gear prices so that running advanced and prototype gear in NPC contracts (I believe that's what instant battles are) would be insane. We've all seen the ISK changes to PC. It costs less, for more gain. Prototype and advanced gear shou...
- by Vyzion Eyri - at 2013.07.10 03:25:00
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1095. Tired of Armor v Shield Tanking (Actual Tanks, gtfo Dropsuits) - in General Discussions [original thread]
Exmaple Core wrote: Yes, one V one situations. tanks need to be balanced for 1v1 because that also effects times when ppl intervine. For Exmaple: What if the stronger tank recives help against the unbalanced, weaker tank? The stronger, OP tank...
- by Vyzion Eyri - at 2013.07.10 03:19:00
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1096. How about weapon group bonus skills? - in General Discussions [original thread]
Or have unique skills for every single weapon and item, or variant. ie. all 'triage' repair tools have skills which increase infantry repair rate. all 'axis' repair tools have skills which increase installation repair rate. all breach ARs have ...
- by Vyzion Eyri - at 2013.07.10 02:41:00
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1097. Tired of Armor v Shield Tanking (Actual Tanks, gtfo Dropsuits) - in General Discussions [original thread]
Are all you tankers talking about tank vs. tank, in a 1v1 situation? I'd like the point of view of tankers who have (semi-)dedicated tank crews who stick with the tank with repair tools and AV weapons to add their voices to this. A shield tank's...
- by Vyzion Eyri - at 2013.07.10 02:33:00
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1098. An idea to improve the NPE and player rentention, Opinions? - in General Discussions [original thread]
Increase prices of advanced and prototype level gear. Lower ISK payouts at public match level. Increase payouts at PC and merc battle levels. Now ISK balances what gear people can use, instead of forcing people into predetermined groups based on ...
- by Vyzion Eyri - at 2013.07.09 14:08:00
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1099. Now introducing the New Eden PlasmaBall Lottery! - in General Discussions [original thread]
PlasmaBall wrote: Terms & Conditions: Exactly 100,000 ISK must be transferred to the character PlasmaBall before the downtime occurring on the date of July 12th, 2013. Only one entry per character will be accepted. The winner will be d...
- by Vyzion Eyri - at 2013.07.08 14:46:00
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1100. 19/1 18/4 17/3 19/3 - in General Discussions [original thread]
Give scouts uber high jumping ability, to jump over LAVs. Give heavies ability to root themselves to the ground as a defensive mechanism; root means inability to move, double armour, and LAVs that hit you explode. Give logistics another grenade ...
- by Vyzion Eyri - at 2013.07.08 14:25:00
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