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661. anybody liking the assault scrambler rifle? - in General Discussions [original thread]
I did for a while and was very pleased but then I used my ACR and remembered why I liked it so much (more effective, better feeling and sounding too) Don't get me wrong, I love the ScR and AScR in more open maps and they absolutely wreck scouts o...
- by Vulpes Dolosus - at 2015.01.15 01:15:00
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662. Anime Empire - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Animes gay. "Grammar is for scrubs."
- by Vulpes Dolosus - at 2015.01.14 23:56:00
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663. FW warfare LP store vs Standard Proto Items - in General Discussions [original thread]
For weapons, the specialist variants all have the same state as Proto but fit like ADV weapons (more or less). For equipment, check the stats and pre-requisites, they should require lvl5 in the equipment skill and cost more but have much better s...
- by Vulpes Dolosus - at 2015.01.14 21:40:00
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664. HAV revamp proposal - in General Discussions [original thread]
I started writing a post picking out everything that was wrong and I came to this conclusion: Pre-1.7 was bad and should stay dead. I say let's keep and improve on current numbers and stats and picki and choose add ons from pre-1.7. For example...
- by Vulpes Dolosus - at 2015.01.14 02:02:00
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665. Scan Precision Question - in General Discussions [original thread]
Dreis Shadowweaver wrote: I believe 18 DB with mid-range scans on an Amarr Scout, 9 DB close-range. But don't quote me on that Quoted Edit: also, this is correct. I believe long scan comes to 23-24dB.
- by Vulpes Dolosus - at 2015.01.13 21:28:00
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666. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Clone D wrote: Soraya Xel wrote: A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting ...
- by Vulpes Dolosus - at 2015.01.13 20:45:00
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667. Back after a hiatus - in General Discussions [original thread]
Calmmando + Flaylock + Ion Pistol + Heavy damage mods Blaster Python Bricked heavy ak.0 frame + Nova Knives
- by Vulpes Dolosus - at 2015.01.13 20:14:00
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668. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Hyped Level: So
- by Vulpes Dolosus - at 2015.01.13 20:06:00
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669. Large Missiles - in General Discussions [original thread]
It's an AV turret. It's not even too difficult to hit infantry with it. Just stagger you shots as they actually have kick. Don't forget to lead moving targets as well.
- by Vulpes Dolosus - at 2015.01.13 20:02:00
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670. Running Scout suits - in General Discussions [original thread]
Until you get Scout 4 or 5, forgo the cloak. This is what I hate about the current skill bonuses. I'd rather have Eve-style bonuses where you get: 1) Role bonus: An innate bonus to the class of suits that is static (i.e. doesn't increase with le...
- by Vulpes Dolosus - at 2015.01.13 19:54:00
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671. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent. NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!!...
- by Vulpes Dolosus - at 2015.01.13 19:43:00
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672. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Clone D wrote: Change Game: Make the hack time short, even if the vehicle takes a long time to recall. I don't care if it takes a long time to recall my vehicle. I just don't want to stand there hacking for 30 seconds. Dumb. What you can do if...
- by Vulpes Dolosus - at 2015.01.13 19:42:00
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673. scout mk.0 fit (sponsored by caldari state peacekeepers) - in General Discussions [original thread]
Use a STD flux and try to fit complex shield extenders. I'd also consider using ADV cloak and REs but that's just me.
- by Vulpes Dolosus - at 2015.01.13 16:45:00
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674. Gallente Heavy weapon - in Feedback/Requests [original thread]
FLAMETHROWER
- by Vulpes Dolosus - at 2015.01.13 05:30:00
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675. Petition for STD and ADV LOGI slot layout - in General Discussions [original thread]
All logis should get either Assault layouts or Assault -1 with equipment progression of 3/4/4. Also remove the Amarr sidearm.
- by Vulpes Dolosus - at 2015.01.12 20:59:00
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676. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
Meee One wrote: Vulpes Dolosus wrote: A while ago, CCP changed the prices of all light (and I believe heavy) weapons to be the same cost across variants of the same tier/meta (eg ADV regular and assault CRs cost the same). However, sidearm...
- by Vulpes Dolosus - at 2015.01.12 20:55:00
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677. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
A while ago, CCP changed the prices of all light (and I believe heavy) weapons to be the same cost across variants of the same tier/meta (eg ADV regular and assault CRs cost the same). However, sidearms, equipment and modules have been neglected...
- by Vulpes Dolosus - at 2015.01.12 16:39:00
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678. Qsyncs - in General Discussions [original thread]
RemingtonBeaver wrote: Sometimes you want to redline the enemy with a full team of people using militia pistols. Then you want to reward the player with the most pistol kills 2 million ISK. Laughter, fun, light petting. Plenty of reason...
- by Vulpes Dolosus - at 2015.01.12 12:55:00
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679. Factional Question - in General Discussions [original thread]
Become the queue synced proto-stompers?
- by Vulpes Dolosus - at 2015.01.12 12:54:00
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680. Turret Spreadsheet - in Feedback/Requests [original thread]
I support this completely original idea.
- by Vulpes Dolosus - at 2015.01.12 10:21:00
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