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1. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Marc Rime wrote: If you give in to the gimme-gimme-gimme the demands will never end. Whenever something is changed, re-balanced or added people will want to dump all their SP in the FOTM. We are in a unique situation now though, with the rel...
- by Vulcanus Lightbringer - at 2014.02.17 19:00:00
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2. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: To be honest, the new suit bonuses look a million times better than what we used to* have (at least to me). It's not so much the actual bonuses, but rather that they are consistent across races. On the downside, the addition of ...
- by Vulcanus Lightbringer - at 2014.01.09 14:24:00
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3. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
One can always hope.
- by Vulcanus Lightbringer - at 2014.01.08 16:23:00
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4. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Maybe it will, but given the outrage regarding the potential new suit bonuses I wouldn't bet on it.
- by Vulcanus Lightbringer - at 2014.01.08 15:37:00
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5. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
All this talk about upgrades got me thinking about adapting my modified tech lines tree. The picture is quite small, but the tree itself is enormous. http://i.imgur.com/ofqowUC.jpg Oh, and I don't expect a dropbox for this. It's just too big,...
- by Vulcanus Lightbringer - at 2013.09.01 19:28:00
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6. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: New Idea: How about we create 2 different structures, both essentially the same but uses different ideas, using 6 idealistic palette's, 2 infantry, 2 vehicles, and 2 skills, basically what we do is we put some ideas into col...
- by Vulcanus Lightbringer - at 2013.08.31 08:11:00
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7. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: Vulcanus Lightbringer wrote: gargantuise aaron wrote: How has this not gotten a dev post? Atleast then saying they've saw and may or may not implement ideas? Not insulting devs just curious I can think of three reasons....
- by Vulcanus Lightbringer - at 2013.08.28 13:24:00
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8. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
gargantuise aaron wrote: How has this not gotten a dev post? Atleast then saying they've saw and may or may not implement ideas? Not insulting devs just curious I can think of three reasons. 1. They haven't seen it. 2. They've seen it, but...
- by Vulcanus Lightbringer - at 2013.08.28 06:57:00
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9. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: Yes, that would certainly be a more conservative approach. However, as I pointed out in the OP, the actual act of restructuring the skill tree is the easy part. One dev can do it in a day or two as long as the change doesn't req...
- by Vulcanus Lightbringer - at 2013.08.12 17:29:00
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10. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
In the interest of keeping the discussion alive, I thought about how the current skilltree could be improved but with the least amount of work. As much as I want one of the trees that we've come up with in this thread I don't think they're realist...
- by Vulcanus Lightbringer - at 2013.08.12 09:28:00
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11. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
T1: Light, Medium, Heavy T2: Scout, Pilot, Assault, Logistics, Commando, Sentinel etc. I support this.
- by Vulcanus Lightbringer - at 2013.08.12 09:08:00
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12. [Feedback] Weapon Skill Trees - in Feedback/Requests [original thread]
Some of us have talked about something like this here: https://forums.dust514.com/default.aspx?g=posts&t=97202
- by Vulcanus Lightbringer - at 2013.08.12 09:03:00
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13. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I read up on the Flaylock and whaddaya know. It even says in the description that it's a missile weapon. The more you know... I never considered having an anti-infantry missile weapon but hey, more content is always good. Right?
- by Vulcanus Lightbringer - at 2013.08.10 20:54:00
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14. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: This weekend's updates: VL'S MODIFIED TECH LINES - by Vulcanus Lightbringer Pros: Only adds one skill per weapon. Paths of least resistance. Encouraged diversification. Breeds more adaptive players. Compatible with current "no ...
- by Vulcanus Lightbringer - at 2013.08.10 17:04:00
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15. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I've thought about it a bit more and here's a revised version, using the same four technologies you had in "Tech Lines". http://i.imgur.com/LIymBJw.jpg Row 1 Weaponry Row 2 Hybrid Laser Missile Projectile Row 3 Assault Rifle Rail Rifle (x) S...
- by Vulcanus Lightbringer - at 2013.08.09 15:04:00
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16. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: A bit of constructive criticism if I may... By all means... ;) Quote: It's fine to have Rails and Blasters together - just like rockets (flaylock) and guided missiles (swarm launcher) are the same group. Each group has two...
- by Vulcanus Lightbringer - at 2013.08.09 14:14:00
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17. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I made my own tree, refer to my previous post (the long-ass one) to see what goes where. It's not as fancy as J-Lewis' but it works, I think... http://i.imgur.com/BpSv7FL.jpg Laser: Orange Missile: Red Plasma: Green Projectile: Grey Railgun:...
- by Vulcanus Lightbringer - at 2013.08.09 12:06:00
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18. Scout feedback - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Oso Peresoso wrote: if you're going to use a sniper rifle, pick something useful for your sidearm. Like an SMG, not a damn nova knife. lol. Nova knife is the only option. Scouts die too quickly to be able to kill ...
- by Vulcanus Lightbringer - at 2013.08.08 22:32:00
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19. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: I tend to agree that yes: nailing core FPS mechanics is really more important right now than the skill tree. But I'm also trying to be forward thinking. The hot topic of the day changes on a dime, and because of that we rarely se...
- by Vulcanus Lightbringer - at 2013.08.07 18:50:00
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20. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
N1ck Comeau wrote: Perhaps 1 or 2 more module slots, high or low doesn't matter. I'd rather have an extra equipment slot and see a general reduction (all suits) in modules, other than that I agree.
- by Vulcanus Lightbringer - at 2013.07.31 13:48:00
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