Pages: 1 [2] |
21. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
ZDub 303 wrote: Aikuchi Tomaru wrote: I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you woul...
- by Vulcanus Lightbringer - at 2013.07.30 19:34:00
|
22. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
Great idea!
- by Vulcanus Lightbringer - at 2013.07.29 14:18:00
|
23. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Vulcanus Lightbringer wrote: I agree with you, one thing though: Why would a Logistics suit have more modules than an Assault suit? I would suggest the introduction of Medium Slots but I feel they have not place in Du...
- by Vulcanus Lightbringer - at 2013.07.28 11:15:00
|
24. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
I agree with you, one thing though: Why would a Logistics suit have more modules than an Assault suit?
- by Vulcanus Lightbringer - at 2013.07.28 10:48:00
|
25. gear level limit as an option for battles? - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'd rather them do tiercide. This. Absolutely this.
- by Vulcanus Lightbringer - at 2013.07.28 00:47:00
|
26. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
OZAROW wrote: CPU pg increase 2 equipment slots Cloaking This I agree with, the rest not so much.
- by Vulcanus Lightbringer - at 2013.07.27 14:47:00
|
27. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I've got nothing to add, I just want CCP to see this... :)
- by Vulcanus Lightbringer - at 2013.07.26 13:18:00
|
28. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: TECH LINES - by J-Lewis Pros: Only adds one skill per weapon. Clear structure. Paths of least resistance. Encouraged diversification. Breeds more adaptive players. Compatible with current "no multiple prerequisites" policy. Eas...
- by Vulcanus Lightbringer - at 2013.07.25 22:05:00
|
29. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Great stuff!
- by Vulcanus Lightbringer - at 2013.07.25 20:56:00
|
30. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: RACIAL SUIT LINES - by J-Lewis Pros: Clear lines of progression. Paths of least resistance. Lights and Mediums are cheap(er). Encouraged diversification. Breeds more adaptive players. Compatible with current "no multiple prereq...
- by Vulcanus Lightbringer - at 2013.07.25 20:53:00
|
31. The removal of tiers - in Feedback/Requests [original thread]
J-Lewis wrote: snip Dude, best idea yet.
- by Vulcanus Lightbringer - at 2013.07.25 18:49:00
|
32. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
The numbers look good and all, but a compressed version would really benefit your presentation. Something like: T1 Basic Medium 2 Equipment slots 2 High 2 Low T2 Assault Less CPU/PG 1 Equipment 3 High 3 Low T2 Logistics More CPU/PG 3 Equipment...
- by Vulcanus Lightbringer - at 2013.07.25 16:56:00
|
33. The removal of tiers - in Feedback/Requests [original thread]
Trey Hardin wrote: DiGreatDestroyer wrote: I think that you cant just go and remove proto or advanced, because people haver earned them with their time and/or resources, so its not fair. I think that the dust team should make standard only...
- by Vulcanus Lightbringer - at 2013.07.25 16:48:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |